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W Ronald Gard – författare

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4 produkter

  1. Elizabeth Townsend Gard, W Ronald Gard - Video Games and the Law, Häftad. Tillgänglighet: Lägg i varukorg

    Video Games and the Law

    Av Elizabeth Townsend Gard, W Ronald Gard

    Häftad, 2020

    371 kr

    Lägg i varukorg

    The video game industry is big business, not only in terms of the substantial revenue generated through retail sales of games themselves, but also in terms of the size and value of parallel and secondary markets. Consider any popular video game today, and you most likely are looking at a franchise …

  2. Elizabeth Townsend Gard, W Ronald Gard - Video Games and the Law, Inbunden. Tillgänglighet: Lägg i varukorg

    Video Games and the Law

    Av Elizabeth Townsend Gard, W Ronald Gard

    Inbunden, 2017

    1131 kr

    Lägg i varukorg

    The video game industry is big business, not only in terms of the substantial revenue generated through retail sales of games themselves, but also in terms of the size and value of parallel and secondary markets. Consider any popular video game today, and you most likely are looking at a franchise …

  3. W Ronald Gard, Elizabeth Townsend Gard - Video Games and the Law, E-bok. Tillgänglighet: Lägg i varukorg

    Video Games and the Law

    Av W Ronald Gard, Elizabeth Townsend Gard

    E-bok, 2017

    390 kr

    Lägg i varukorg

    The video game industry is big business, not only in terms of the substantial revenue generated through retail sales of games themselves, but also in terms of the size and value of parallel and secondary markets. Consider any popular video game today, and you most likely are looking at a franchise …

  4. W Ronald Gard, Elizabeth Townsend Gard - Video Games and the Law, E-bok. Tillgänglighet: Lägg i varukorg

    Video Games and the Law

    Av W Ronald Gard, Elizabeth Townsend Gard

    E-bok, 2017

    399 kr

    Lägg i varukorg

    The video game industry is big business, not only in terms of the substantial revenue generated through retail sales of games themselves, but also in terms of the size and value of parallel and secondary markets. Consider any popular video game today, and you most likely are looking at a franchise …