Adobe Developer Library - Böcker
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2 produkter
2 produkter
151 kr
Skickas inom 7-10 vardagar
Discover how easy RIA development can be with this one-of-a-kind handbook from the Adobe Developer Library. Several clear, step-by-step mini-tutorials teach you about web services, event handling, designing user interfaces with reusable components, and more. After finishing this guide, you'll be able to build Flash applications ranging from widgets to full-featured RIAs using the Flex SDK and Flex Builder 3.0.With "Getting Started with Flex 3", you will: walk through sample RIA projects and see examples of amazing applications people have built with Flex; work with ActionScript 3.0 and the MXML markup language; build user interfaces using the controls and tools available with the framework; get a tour of controls available commercially and through open source; learn how Flex integrates with ASP.NET, ColdFusion, PHP, and J2EE in the server; build Flex-based widgets that let you display real-time data; and, use advanced controls to build 3D graphs, data dashboards, mapping applications, and more. You'll find complete code for video players, a slide show, a chat client, and an RSS reader, just to name a few.You also get plenty of tips, tricks, and techniques to leverage your existing programming skills, whether you come from an open source or Visual Studio-intensive background.
294 kr
Skickas inom 7-10 vardagar
If you want to use your ActionScript skills to build mobile applications for the Android OS, this thorough guide will show you how to use the unique programming environment, architecture, and tools in the Adobe AIR for Android SDK. You'll get practical hands-on experience on a wide range of development topics, from device-specific features to optimization techniques and best practices -- including how expand your mobile development experience beyond Android to other platforms. Developing Android Apps with Adobe AIR takes you through the entire development process, with ready-to-run example code that implements each feature discussed, including: * Touch and gesture events, and screen orientation * Saving and retrieving data on the device * Features such as geolocation and the accelerometer * Animation, scrolling, device resolution, and vector images versus bitmaps * Architecture for one screen at a time and breadcrumb navigation * Advanced topics, such as security, custom views, and optimization