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Springer Series in Immersive Environments – serie

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4 produkter

  1. Anna Peachey, Mark Childs - Reinventing Ourselves: Contemporary Concepts of Identity in Virtual Worlds, Inbunden. Tillgänglighet: Lägg i varukorg

    Reinventing Ourselves: Contemporary Concepts of Identity in Virtual Worlds

    Av Anna Peachey, Mark Childs

    Inbunden, 2011

    1532 kr

    Lägg i varukorg

    The proposed book explores the theme of identity, specifically as applied to its role and development in virtual worlds. Following the introduction, it is divided into four sections: identities, avatars and the relationship between them; factors that support the development of identity in virtual …

  2. William Sims Bainbridge - Virtual Future, Inbunden. Tillgänglighet: Lägg i varukorg

    Virtual Future

    Av William Sims Bainbridge

    Inbunden, 2011

    1065 kr

    Lägg i varukorg

    The newest communication technologies are profoundly changing the world's politics, economies, and cultures, but the specific implications of online game worlds remain mysterious. The Virtual Future employs theories and methods from social science to explore nine very different virtual futures: The …

  3. William Sims Bainbridge - Virtual Future, Häftad. Tillgänglighet: Lägg i varukorg

    Virtual Future

    Av William Sims Bainbridge

    Häftad, 2013

    1096 kr

    Lägg i varukorg

    The newest communication technologies are profoundly changing the world's politics, economies, and cultures, but the specific implications of online game worlds remain mysterious. The Virtual Future employs theories and methods from social science to explore nine very different virtual futures: The …

  4. Anna Peachey, Mark Childs - Reinventing Ourselves: Contemporary Concepts of Identity in Virtual Worlds, Häftad. Tillgänglighet: Lägg i varukorg

    Reinventing Ourselves: Contemporary Concepts of Identity in Virtual Worlds

    Av Anna Peachey, Mark Childs

    Häftad, 2013

    1577 kr

    Lägg i varukorg

    The proposed book explores the theme of identity, specifically as applied to its role and development in virtual worlds. Following the introduction, it is divided into four sections: identities, avatars and the relationship between them; factors that support the development of identity in virtual …