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Lee Knox Ostertag - Dungeons & Dragons: Dungeon Club: Roll Call, E-bok

E-bok, Engelska, 2023

Dungeons & Dragons: Dungeon Club: Roll Call

Av Lee Knox Ostertag

179 kr

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Beskrivning
From New York Times bestselling author Lee Knox Ostertag (formerly Molly Knox Ostertag) and critically acclaimed illustrator Xanthe Bouma comes an all-new Dungeons & Dragons graphic novel series! Middle school is a dungeon … At least, that’s how Jess sees it.Luckily, she and her best friend Olivia know how to escape into the sprawling worlds of their own imaginations. The two friends have always loved making up stories, first with little kid games of make-believe, and more recently with the fantasy roleplaying game, Dungeons & Dragons. When they play, Olivia runs the game as Dungeon Master and Jess is the solo party member, playing a take-no-prisoners, lone-wolf fighter of her own design named Sir Corius.But when Olivia wants to add new players to their group, Jess finds herself struggling to share their game – and her best friend. Will their epic campaign withstand all this change, or has their adventure – and their friendship – finally come to an end?
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Lee Knox Ostertag (formerly Molly Knox Ostertag) is the New York Times bestselling author and illustrator of the acclaimed Witch Boy trilogy: The Witch Boy, The Hidden Witch, and The Midwinter Witch, as well as a writer for animation. A graduate of the School of Visual Arts, Ostertag was featured in the Forbes 30 Under 30: Media list in 2020. He lives in Los Angeles with his spouse, two cats, and a very cuddly dog.Xanthe Bouma is an illustrator based in Southern California. Their work includes picture books, such as Little Sid, fashion illustration, and comics, such as Through the Moon – The Dragon Prince graphic novel.

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An absolutely wonderful story that exemplifies the joys, challenges, and lifelong memories forged between friends in the creative furnace of roleplaying games. The vibrant, energetic art further elevates the beautiful dichotomy between epic, fantasy adventures and finding one's place in those awkward teenage years. I couldn't help but see much of myself and my own youth in parts of each character as they find their companions in real life through their imaginary adventures, and the sense of unparalleled bonding one finds within a good game group resonates deeply throughout this story. I absolutely loved it. — Matthew Mercer, creator of Critical Role

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