Networked Graphics
Building Networked Games and Virtual Environments
AvAnthony Steed,Manuel Fradinho Oliveira
739 kr
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Beskrivning
- Everything designers need to know when developing networked graphics and games is covered in one volume - no need to consult multiple sources
- The many examples throughout the text feature real simulation code in C++ and Java that developers can use in their own design experiments
- Case studies describing real-world systems show how requirements and constraints can be managed