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    1. Naturvetenskap och teknik
    2. Teknik och industri
    3. Elektronik och kommunikationer

    Mobile Technology for Children

    Designing for Interaction and Learning

    AvAllison Druin

    Häftad, Engelska, 2009

    605 kr

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    E-bok

    616 kr

    Beskrivning

    Children are one of the largest new user groups of mobile technology -- from phones to micro-laptops to electronic toys. These products are both lauded and criticized, especially when it comes to their role in education and learning. The need has never been greater to understand how these technologies are being designed and to evaluate their impact worldwide. Mobile Technology for Children brings together contributions from leaders in industry, non-profit organizations, and academia to offer practical solutions for the design and the future of mobile technology for children.

    • First book to present a multitude of voices on the design, technology, and impact of mobile devices for children and learning
    • Features contributions from leading academics, designers, and policy makers from nine countries, whose affiliations include Sesame Workshop, LeapFrog Enterprises, Intel, the United Nations, and UNICEF
    • Each contribution and case study is followed by a best practice overview to help readers consider their own research and design and for a quick reference

    Produktinformation

    • Utgivningsdatum:2009-05-07
    • Mått:191 x 235 x 30 mm
    • Vikt:820 g
    • Format:Häftad
    • Språk:Engelska
    • Antal sidor:408
    • Förlag:Elsevier Science
    • ISBN:9780123749000

    Utforska kategorier

    • Elektronik och kommunikationer inom Naturvetenskap och teknik
    • Material och digital teknik i undervisningen inom Psykologi och pedagogik

    Mer om författaren

    Allison Druin is assistant professor at the University of Maryland, both in the Institute for Advanced Computer Studies and the College of Education in the Department of Human Development. Her recent work has focused on developing-with children as her design partners-new robotic storytelling technologies. Druin is the editor of The Design of Children's Technology and coauthor of Designing Multimedia Environments for Children (John Wiley & Sons, 1996).

    Recensioner i media

    "Allison Druin, who I consider the seminal HCI researcher in children and emerging technologies -- has brought together other experts from the key perspectives on children and mobile technologies, and through these experts the reader has a chance to glimpse our future as these children are creating it." --Arnie Lund, User Experience Director, Microsoft"I see this book as a fundamental source of ideas and inspirations for those in academia and business who research, design, and build mobile devices for children. Bravo to Allison and her contributors." --Chauncey Wilson, Senior User Researcher, Autodesk, Inc., Adjunct Instructor, HFID program at Bentley College"The book inspires the reader to investigate the opportunities and challenges of applying mobile technologies to advance children’s learning. The book is international in its outlook and raises the issues of supporting children’s education in the developed and developing countries. It highlights that mobile technologies should be designed to suit the contexts, culture and requirements of children in their contexts… [T]he book is novel, engaging, and the only resource that brings together research and researchers in the area of mobile technologies for children. It will be a useful resource for HCI academics and researchers, and will also help to inform policy makers involved in education for children." --BCS’s Interfaces Magazine

    Innehållsförteckning

    • Foreword: Water Jugs and RingtonesJason BelloneIntroduction: Defining Mobile Technologies, Children and LearningAllison DruinSection 1. The Landscape1. How Mobile Technologies Are Changing the Way Children LearnYvonne Rogers, Sara Price2. Harnessing the Potential of Mobile Technologies for Children and LearningCarly Shuler, Dixie Ching, Armanda Lewis, Michael H. Levine, Joan Ganz Cooney Center at Sesame Workshop3. Pocket Rockets: The Past, Present and Future of Children's Portable ComputingWarren Buckleitner4. Social Impacts of Mobile Technologies for Children: Keystone or Invasive Species?Christopher Hoadley5. A Disruption is Coming: A Primer for Educators on the Mobile Technology RevolutionElliot SolowaySection 2. Designing Mobile Technologies6. Mobile Interaction Design MattersMatt Jones7. A Child's Mobile Digital Library: Collaboration, Community, and ChangeJerry Fails, Allison Druin, Ben Bederson, Ann Weeks, Anne Rose8. Adding Space and Senses to Mobile World ExplorationMaria Joao Silva, Cristina, Azevedo Gomes, Bruno Pestana, Joao Correia Lopes, Maria Jose Marcelino, Cristina Gouveia, Alexandra Fonseca9. LeapFrog Learning Design: Playful Approaches to Literacy, from LeapPad to the Tag Reading SystemJim Gray, Jennae Bulat, Carolyn Jaynes, Leap Frog, and Anne Cunningham10. Designing the Intel-Powered Classmate PCRamon MoralesSection 3. Learning and Use11. Early OLPC Experiences in a Rural Uruguayan SchoolJuan Pablo Hourcade, Daiana Beitler, Fernando Cormenzana, Pablo Flores12. It's Mine;: Kids Carrying Their Culture Wherever They GoLisa Guernsey13. Mobile Technologies in Support of Young Children's LearningGlenda Revelle14. Mobile Technologies for Parent-Child RelationshipsSvetlana Yarosh, Hilary Davis, Paulina Modlitba Soderlund, Mikael Skov, Frank Vetere15. Using Mobile Technology to Unite (for) ChildrenChristopher Fabian and Erica Kochi16. Designing the FutureJanet Read and Allison Druin