Häftad, Engelska, 2021
Code as Creative Medium
410 kr
Skickas onsdag 14/10
Beskrivning
An essential guide for teaching and learning computational art and design: exercises, assignments, interviews, and more than 170 illustrations of creative work.
This book is an essential resource for art educators and practitioners who want to explore code as a creative medium, and serves as a guide for computer scientists transitioning from STEM to STEAM in their syllabi or practice. It provides a collection of classic creative coding prompts and assignments, accompanied by annotated examples of both classic and contemporary projects, and more than 170 illustrations of creative work, and features a set of interviews with leading educators. Picking up where standard programming guides leave off, the authors highlight alternative programming pedagogies suitable for the art- and design-oriented classroom, including teaching approaches, resources, and community support structures.
This book is an essential resource for art educators and practitioners who want to explore code as a creative medium, and serves as a guide for computer scientists transitioning from STEM to STEAM in their syllabi or practice. It provides a collection of classic creative coding prompts and assignments, accompanied by annotated examples of both classic and contemporary projects, and more than 170 illustrations of creative work, and features a set of interviews with leading educators. Picking up where standard programming guides leave off, the authors highlight alternative programming pedagogies suitable for the art- and design-oriented classroom, including teaching approaches, resources, and community support structures.
Produktinformation
- Utgivningsdatum: 2021-02-02
- Mått: 235 x 191 x 16 mm
- Vikt: 624 g
- Format: Häftad
- Språk: Engelska
- Antal sidor: 280
- Förlag: MIT Press Ltd
- ISBN: 9780262542043
Utforska kategorier
Betyg & recensioner
1 recensioner, genomsnitt 5/5
- 5/5 Oskar E