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    1. Data och IT
    2. Programmeringsböcker

    Agile Software Development

    The Cooperative Game

    AvAlistair Cockburn

    Häftad, Engelska, 2006

    Del i serien Agile Software Development Series

    613 kr

    Beställningsvara. Skickas inom 3-6 vardagar. Fri frakt över 249 kr.

    Fler format och utgåvor

    E-bok

    655 kr

    Beskrivning

    “Agile Software Development is a highly stimulating and rich book. The author has a deep background and gives us a tour de force of the emerging agile methods.”

    –Tom Gilb

     

    The agile model of software development has taken the world by storm. Now, in Agile Software Development, Second Edition, one of agile’s leading pioneers updates his Jolt Productivity award-winning book to reflect all that’s been learned about agile development since its original introduction.

     

    Alistair Cockburn begins by updating his powerful model of software development as a “cooperative game of invention and communication.” Among the new ideas he introduces: harnessing competition without damaging collaboration; learning lessons from lean manufacturing; and balancing strategies for communication. Cockburn also explains how the cooperative game is played in business and on engineering projects, not just software development

     

    Next, he systematically illuminates the agile model, shows how it has evolved, and answers the questions developers and project managers ask most often, including

     

    ·      Where does agile development fit in our organization?

    ·      How do we blend agile ideas with other ideas?

    ·      How do we extend agile ideas more broadly?

     

    Cockburn takes on crucial misconceptions that cause agile projects to fail. For example, you’ll learn why encoding project management strategies into fixed processes can lead to ineffective strategy decisions and costly mistakes. You’ll also find a thoughtful discussion of the controversial relationship between agile methods and user experience design.

     

    Cockburn turns to the practical challenges of constructing agile methodologies for your own teams. You’ll learn how to tune and continuously reinvent your methodologies, and how to manage incomplete communication. This edition contains important new contributions on these and other topics:

     

    ·      Agile and CMMI

    ·      Introducing agile from the top down

    ·      Revisiting “custom contracts”

    ·      Creating change with “stickers”

     

    In addition, Cockburn updates his discussion of the Crystal methodologies, which utilize his “cooperative game” as their central metaphor.

     

    If you’re new to agile development, this book will help you succeed the first time out. If you’ve used agile methods before, Cockburn’s techniques will make you even more effective.

     

    Produktinformation

    • Utgivningsdatum:2006-11-09
    • Mått:189 x 234 x 25 mm
    • Vikt:760 g
    • Format:Häftad
    • Språk:Engelska
    • Serie:Agile Software Development Series
    • Antal sidor:504
    • Upplaga:2
    • Förlag:Pearson Education
    • ISBN:9780321482754

    Utforska kategorier

    • Programmeringsböcker inom Data och IT

    Mer om författaren

    Dr. Alistair Cockburn is an internationally renowned expert on all aspects of software development, from object-oriented modeling and architecture, to methodology design, to project management and organizational alignment. One of the pioneers who coined the term “agile software development,” he co-authored the 2001 Agile Software Development Manifesto and the 2005 Declaration of Interdependence. Since 1975, he has led projects and taught in places from Oslo to Cape Town, from Vancouver to Beijing. His work has covered topics from design to management to testing, in research, in government, and in industry. His most recent book is Crystal Clear: A Human-Powered Methodology for Small Teams. His books Writing Effective Use Cases and Agile Software Development won back-to-back Jolt Productivity Awards in 2001 and 2002.

    Innehållsförteckning

    • List of Figures  xiList of Stories  xviiPreface  xxiPreface to Second Edition  xxxi  0          Unknowable and Incommunicable  10.1       Unknowable and Incommunicable: Evolution  21  Chapter 1        A Cooperative Game of Invention and Communication  27Chapter 1.1     A Cooperative Game of  Invention and Communication: Evolution  47  Chapter 2        Individuals  65Chapter 2.1     Individuals: Evolution  99  Chapter 3        Communication, Cooperating Teams  105Chapter 3.1     Teams: Evolution  143  Chapter 4        Methodologies  147Chapter 4.1     Methodologies: Evolution  207  Chapter 5        Agile and Self-Adapting  217Chapter 5.1     Agile and Self-Adapting: Evolution  241  Chapter 6        The Crystal Methodologies  335Chapter 6.1     The Crystal Methodologies: Evolution  351  Appendix A      The Agile Software Development Manifesto  367Appendix A.1   The Agile Software Development Manifesto and the Declaration of Interdependence  379Appendix B      Naur, Ehn, Musashi  391Appendix B.1   Naur, Ehn, Musashi: Evolution  427Appendix C      Afterword  431Appendix D      Books and References  437  Index  453