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    1. Data och IT
    2. Systemvetenskap och AI

    Understanding Game Scoring

    The Evolution of Compositional Practice for and through Gaming

    AvMack Enns

    Häftad, Engelska, 2021

    Del i serien Perspectives on Music Production

    788 kr

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    Beskrivning

    Understanding Game Scoring explores the unique collaboration between gameplay and composition that defines musical scoring for video games.Using an array of case studies reaching back into the canon of classic video games, this book illuminates the musical flexibility, user interactivity and sound programming that make game scoring so different from traditional modes of composition. Mack Enns explores the collaboration between game scorers and players to produce the final score for a game, through case studies of the Nintendo Entertainment System sound hardware configuration, and game scores, including the canonic scores for Super Mario Bros. (1985) and The Legend of Zelda (1986).This book is recommended reading for students and researchers interested in the composition and production of video game scores, as well as those interested in ludo-musicology.

    Produktinformation

    • Utgivningsdatum:2021-11-22
    • Mått:174 x 246 x 11 mm
    • Vikt:300 g
    • Format:Häftad
    • Språk:Engelska
    • Serie:Perspectives on Music Production
    • Antal sidor:148
    • Förlag:Taylor & Francis Ltd
    • ISBN:9780367492816

    Utforska kategorier

    • Systemvetenskap och AI inom Data och IT
    • Spelutveckling och spelprogrammering inom Data och IT
    • Noter, sångtexter inom Kultur

    Mer om författaren

    Mack Enns is a Research Assistant Professor at Hong Kong Baptist University, specializing in music design and programming for video games and interactive media, music technology and popular music studies.

    Innehållsförteckning

    • ContentsList of Figures List of Tables Chapter 1An Introduction to Game Scoring Disasterpeace and FEZ: A Case Study of Game ScoringMusic System Overview: Sequence Context MenuMusic System Overview: Scripts BrowserMusic System Overview: Main Composition SequencerGame Scoring as an Unique Mode of Musical CompositionMethodology and Outline Chapter 2 Game Scoring’s Interactive Multimedia Context Spatial Emulation, the "Gaming Diegesis" and Game ScoringInteractivity: A New ElementAudial Responsibility in the Interactive Multimedia Text: A Case Study of the Score for The Legend of Zelda (1987)Case Study Conclusions: John Cage and Game Scoring as Aleatoric CompositionGame Scoring Taxonomy: Title MusicGame Scoring Taxonomy: Source MusicSource Music Case Study: Kondo’s "Lost Woods" Vs. Vreeland’s "Reflection"Game Scoring Taxonomy: Results MusicChapter ConclusionsChapter 3 Game Scoring and Gaming TechnologyCase Study: The Nintendo Entertainment System’s Sound Hardware ConfigurationChannel Overview: Pulse Wave ChannelsChannel Overview: Triangle Wave ChannelChannel Overview: Noise ChannelChannel Overview: Delta Modulation ChannelNES Game Scoring TechniquesNES Game Scoring Techniques: 2-Channel Echo NES Game Scoring Techniques: Single Channel EchoNES Game Scoring Techniques: Arpeggio and Psychoacoustic Block Chords NES Game Scoring Techniques: TWC Kick Drum Sounds NES Game Scoring Techniques: Melodic SamplesPutting It All Together: The APU Mixer Case Study SummaryGame Scoring Taxonomy: Logo JinglesGame Scoring Taxonomy: Loading MusicGame Scoring Taxonomy: Voice Acting and VocalsChapter ConclusionsChapter 4Game Design and Game Scoring as Software ProgrammingGame Scoring Taxonomy: Introduction Music Game Scoring Taxonomy: Demo Music Game Scoring Taxonomy: Gameplay Music Gameplay Music: Hub Music Gameplay Music: Area Music Area Music Case Study: Game Scoring as Mimetic Music Technology in Tetris (1984) and Guitar Hero (2005)Gameplay Music: Area Music, cont.Gameplay Music: Time System JinglesGameplay Music: Battle Music Gameplay Music: Rest MusicGameplay Music: Dialogue Music Dialogue Music Case Study: The Owl and Link’s Awakening (1993)Gameplay Music: Challenge Music Chapter ConclusionsChapter 5 Game Scoring: Gameplay as Performance of Aleatoric Composition Before Video Games: The Aleatoric TraditionA Note on Sound EffectsCase Study: Super Mario Bros. (World 6-2) Game Scores Vs. Game Soundtracks: Super Mario Bros. on CD Case Study ConclusionsGame Scoring Taxonomy: Menu Sound EffectsMario Menus: A Case Study of Menu Sound Effects in Two Super Mario GamesMenu Sound Effects, Cont.Game Scoring Taxonomy: Menu MusicGame Scoring Taxonomy: Status Music (Gameplay Music, Cont.)Game Scoring Taxonomy: Gameplay Sound EffectsGame Scoring Taxonomy: "Ambiences" or Ambient Sound EffectsChapter ConclusionsChapter 6 Game Scoring: Conclusion Future Directions SignificanceImplicationsConclusion Index