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    V-Ray 5 for 3ds Max 2020

    3D Rendering Workflows Volume 1

    AvJamie Cardoso

    Häftad, Engelska, 2021

    Del i serien 3D Photorealistic Rendering

    882 kr

    Beställningsvara. Skickas inom 10-15 vardagar. Fri frakt över 249 kr.

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    Inbunden

    2 474 kr

    E-bok

    1 053 kr

    E-bok

    1 053 kr

    Inbunden

    2 101 kr

    Häftad

    796 kr

    E-bok

    950 kr

    E-bok

    950 kr

    Beskrivning

    Increase the photorealism of your 3d visualizations with enhanced toolsets of V-Ray 5 for 3ds Max 2020. The book is filled with colorful illustrations depicting step-by-step tutorials about the process of creating a photorealistic day-and-night exterior scene. Each tutorial includes a 3d project scene to guide users through the production and the post-production processes. The book begins with an overview of the best techniques to approach clients via emails, calls, meetings, and via social media. There are also key insights into the best practices of handling projects, pricing, contracts, invoices, the pre-production, production, and the post-production, to name but a few. Throughout the book, users are taken through VRayMtl functions such as Diffuse, Roughness, Reflect, Glossiness, Metalness, Refract, Index of Refraction (IOR), Abbe number, Fog color, Translucency, BRDF, Coat, Sheen, and Bump.Also, users will learn how to use procedural maps such as VRayBitmap, VRayTriplanarTex, Bricks, Metals, Carpaint, VRayDisplacementMod, VRayUVWRandomizer, VRayMultiSubTex, VRayPointCloudColor, VRayDirt, VRayAerialPersepective, VRayLightMtl, VRayMtlWrapper, VRayOverrideMtl, VRay2SidedMtl, VRayBlendMtl, and VRayEdgesTex.In addition, there are tips and tricks accompanied with videos highlighting how to create VR interactive apps using Verge 3d; how to create verified views; and how to use plug-ins and scripts such as Project Manager, Auto grid pivot point, GarageFarm, Zmapping, gobotree, and VIShopper.Finally, users will have a rare insight into all functionalities of a VRay camera, VRayLight objects, Render settings, Frame buffer, Global switches, IPR options, Bucket and Progressive image samplers, Image filters, Global DMC, Color mapping, Brute force global illumination, Light cache, Color management, Distributed rendering, Render elements, VRay image file format, VFB History settings, VFB Lens Effects, LightMix, Film tonemap, Hue/Saturation, Lookup Table, and much more. Key Features This book deals with real projects/3d scenes and delivers up-to-date V-Ray 5 functionalities and production workflows using 3ds Max 2020 This book has professional supporting files ready to open and explore This book details the meticulous step-by-step processes of creating jaw-dropping 3d renderings This book includes unrivaled in-depth coverage of V-Ray 5 for 3ds Max 2020 This book includes 3d rendering methodologies currently used by key industry playersAuthorJamie Cardoso is a renowned author, reviewer, computer artist, and technologist, withyears of experience in creating state-of-the-art 3d photomontages, verified views, VR, AR,XR, MR, Stereos, and photorealistic interior and exterior visualizations for architects anddesigners.

    Produktinformation

    • Utgivningsdatum:2021-06-08
    • Mått:178 x 254 x 46 mm
    • Vikt:1 960 g
    • Format:Häftad
    • Språk:Engelska
    • Serie:3D Photorealistic Rendering
    • Antal sidor:822
    • Upplaga:2
    • Förlag:Taylor & Francis Ltd
    • ISBN:9780367625504

    Utforska kategorier

    • Digital animation inom Data och IT
    • 3D-grafik och modellering inom Data och IT

    Mer om författaren

    Jamie Cardoso is a senior 3D artist and special effects designer. Currently he is working as a 3D Consultant for a variety of professional organizations worldwide. Find more information at jamiecardoso-mentalray.blogspot.com.

    Innehållsförteckning

    • Chapter 1: Clients, Projects, Pre-Production, Production and Post Production OverviewChapter 2: Creating Materials and Shaders in V-Ray 5Chapter 3: Cameras and Lighting in V-Ray Chapter 4: Rendering in V-RayChapter 5: Tips and TricksChapter 6: Pre-Production of a Day Exterior sceneChapter 7: Scene, Camera and LightsChapter 8: Materials and Final RenderChapter 9: Post-production of a Day Exterior scene Chapter 10: Pre-Production of a Night Exterior sceneChapter 11: Lighting and Rendering of a Night Exterior scene Chapter 12: Post-production of a Night Exterior scene
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