• Fri frakt över 249 kr
  • •
  • Snabba leveranser
  • •
  • Billiga böcker
Kundservice

Du är på sajten för privatpersoner.

Företag, bibliotek eller offentlig verksamhet?

Du handlar på classic.bokus.com, där alla dina funktioner finns intakta.
Till classic.bokus.com
Bokus logotyp. Gå till startsidan.
  • Erbjudanden
  • Nyheter
  • Student
  • Topplistor
  • Barn & ungdom
  • Bokus Play
  • E-böcker
  • Pocketböcker
  • Spel & pussel

10% rabatt på allt med kod NYSTART10 →

Sidfot

Mina sidor

    Hjälp

    • Kundservice
    • Vanliga frågor och svar
    • Frakt och leverans
    • Retur vid ångerrätt
    • Reklamera vara
    • Betalning
    • Köpvillkor
    • Allmänna villkor
    • Information om webbplatsens tillgänglighet

    Om Bokus

    • Om oss
    • Pressrum
    • För studenter
    • För företag
    • För bibliotek och offentlig verksamhet
    • För leverantörer
    • Hållbarhet

    Populärt

    • Aktuella erbjudanden
    • Presentkort
    • Studentlitteratur
    • Nya böcker
    • Topplistor
    • Signerade böcker
    • Engelska böcker

    Inspiration

    • Boktips
    • BookTok
    • Populära bokserier
    • Barnbokskaraktärer
    • Populära författare
    Logotyp för Bokus
    Följ oss på Facebook (extern länk)Följ oss på Instagram (extern länk)Följ oss på YouTube (extern länk)Följ oss på TikTok (extern länk)
    bokus @ CookiesAnpassa cookiesIntegritetspolicyKöpvillkor
    Till Citymail hemsida (extern länk)Till Budbee hemsida (extern länk)Till Postnord hemsida (extern länk)Till Schenker hemsida (extern länk)Till Early Bird hemsida (extern länk)Till Walleys hemsida (extern länk)
    1. Data och IT
    2. Operativsystem

    Mono

    AvEdd Wilder-James

    Häftad, Engelska, 2004

    Del i serien Developer's Notebook

    227 kr

    Beställningsvara. Skickas inom 5-8 vardagar. Fri frakt över 249 kr.

    Beskrivning

    The Mono Project is the much talked-about open source initiative to create a Unix implementation of Microsoft's .NET Development Framework. Its purpose is to allow Unix developers to build and deploy cross-platform .NET applications. The project has also sparked interest in developing components, libraries and frameworks with C#, the programming language of .NET. The controversy? Some say Mono will become the preferred platform for Linux development, empowering Linux/Unix developers. Others say it will allow Microsoft to embrace, extend, and extinguish Linux. The controversy rages on, but--like many developers--maybe you've had enough talk and want to see what Mono is really all about. There's one way to find out: roll up your sleeves, get to work, and see what you Mono can do. How do you start? You can research Mono at length. You can play around with it, hoping to figure things out for yourself. Or, you can get straight to work with Mono: A Developer's Notebook--a hands-on guide and your trusty lab partner as you explore Mono 1.0. Light on theory and long on practical application, Mono: A Developer's Notebook bypasses the talk and theory, and jumps right into Mono 1.0.Diving quickly into a rapid tour of Mono, you'll work through nearly fifty mini-projects that will introduce you to the most important and compelling aspects of the 1.0 release. Using the task-oriented format of this new series, you'll learn how to acquire, install, and run Mono on Linux, Windows, or Mac OS X. You'll work with the various Mono components: the Common Language Runtime, the class libraries (both .NET and Mono-provided class libraries), and the Mono C# compiler. No other resource will take you so deeply into Mono so quickly or show you as effectively what Mono is capable of. The new Developer's Notebooks series from O'Reilly covers important new tools for software developers. Emphasizing example over explanation and practice over theory, they focus on learning by doing--you'll get the goods straight from the masters, in an informal and code-intensive style that suits developers. If you've been curious about Mono, but haven't known where to start, this no-fluff, lab-style guide is the solution.

    Produktinformation

    • Utgivningsdatum:2004-08-24
    • Mått:1800 x 190 x 2350 mm
    • Vikt:510 g
    • Format:Häftad
    • Språk:Engelska
    • Serie:Developer's Notebook
    • Antal sidor:280
    • Förlag:O'Reilly Media
    • ISBN:9780596007928

    Utforska kategorier

    • Operativsystem inom Data och IT

    Mer om författaren

    Edd is Managing Editor of XML.com. He also writes free software, and packages Bluetooth-related software for the Debian GNU/Linux distribution. Edd is the creator of XMLhack and WriteTheWeb, and has a weblog called Behind the Times. Niel M. Bornstein, with over ten years' experience in software development, has worked in diverse areas such as corporate information systems, client-server application development, and web-hosted applications. Clear and engaging, Niel is a frequent contributor to xml.com, an affiliate site of the O'Reilly Network.

    Recensioner i media

    "The writing style is clear and concise with plenty of code examples all of which will compile and run. The examples are well explained and as the book is logically set out, helping those wanting to develop under Mono to get going... Highly recommended." -Paul F Johnson, CVu - October 2004

    Innehållsförteckning

    • Foreword The Developer's Notebook Series Preface Chapter 1. Getting Mono Running Install Mono Explore Mono Run the MonoDevelop IDE Fit Mono into Your World Join the Mono Community Chapter 2. Getting Started with C# Say "Hello" to the World Model the Behavior of Real-World Things Avoid Overhead While Passing Data Handle Unexpected Errors Define Function Pointers Add Metadata to Your Types Call External Libraries Package Related Classes with Assemblies Chapter 3. Core .NET Work with Files Manage String Data Search Text with Regular Expressions Manage Collections of Data Work with Assemblies Start and Examine Processes Multitask with Threads Test Your C# Code Chapter 4. Gtk# Write a Basic Gtk# Program and Handle Events Arrange Widgets Using Boxes Make Widgets Interact Make Dialogs by Subclassing Draw Graphics Create Menus Organize Data with TreeView Exchange Data with Drag and Drop Chapter 5. Advanced Gtk# Write a Gnome Application Design Interfaces with Glade Store Configuration with GConf Guide the User with Druids Perform Asynchronous Operations Render HTML Provide Help Files Translate Your Programs Chapter 6. Processing XML Read and Write XML Manipulate XML in Memory Navigate XML Documents Transform XML Constrain XML Documents Constrain XML Another Way Serialize Objects to XML Chapter 7. Networking, Remoting, and Web Services Set Up ASP.NET Run Web Applications Deploy Web Services Communicate with Other Networked Systems Access Remote Objects Invoke Remote Procedures with XML Secure Data from Prying Eyes Talk to Databases Chapter 8. Cutting Edge Mono Maintain Your Sources with the Autotools Write Cross-Platform Compatible Programs Run Java in Mono Run a Development Version of Mono Use Generics Write Mono Programs in Basic Index