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    1. Samhälle och politik
    2. Samhälle och kultur
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    4. Medievetenskap

    Interpersonal Positioning in English as a Lingua Franca Interactions

    AvSvitlana Klötzl,Birgit Swoboda

    Häftad, Engelska, 2021

    Del i serien Routledge Research in Language and Communication

    681 kr

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    Beskrivning

    This book offers a critical reflection on interpersonal positioning across both large- and small-scale contexts and highlights the multi-faceted nature of intercultural communication in today’s global world. The volume establishes positioning primarily as the negotiation of interpersonal relationships, and draws on concepts from across disciplines by way of reappraisal before applying them to two specific domains: MMORPGs (Massively Multiplayer Online Role-Playing Games) and private ELF couple interaction. While acknowledging and showcasing the unique features of positioning in these two contexts, Klötzl and Swoboda point to their commonalities by looking at how language and specifically English is used as a communicative resource in lingua franca situations. The book also identifies new directions for future methodological innovations in that it demonstrates how the same interaction can be looked at in methodologically-different ways and how the authors’ own positions projected on to such interaction create an integrated tri-partite perspective on the two domains. Shedding light on interpersonal positioning in different contexts and in turn on global communication more generally, this book will be of particular interest to students and researchers in discourse analysis, pragmatics, computer-mediated communication, sociolinguistics, and applied linguistics.

    Produktinformation

    • Utgivningsdatum:2021-06-30
    • Mått:152 x 229 x 10 mm
    • Vikt:258 g
    • Format:Häftad
    • Språk:Engelska
    • Serie:Routledge Research in Language and Communication
    • Antal sidor:180
    • Förlag:Taylor & Francis Ltd
    • ISBN:9781032083094

    Utforska kategorier

    • Medievetenskap inom Samhälle och politik
    • Språkundervisning och språkinlärning inom Språk och ordböcker
    • Språkvetenskap och lingvistik inom Språk och ordböcker

    Mer om författaren

    Svitlana Klötzl received her PhD from the University of Vienna. Her research interests include discourse analysis, English as a lingua franca, applied linguistics, and private couple interaction. Her publications include articles in Journal of English as a Lingua Franca, Discourse and interaction, and a chapter in Globalisation: Myth or Reality?Birgit Swoboda is a freelance researcher publishing and presenting on language use in computer-games. She studied English Linguistics and History at the University of Vienna and holds a PhD degree (thesis title: L2P n00b – The pragmatics of positioning in MMORPGs). Her research focus is CMC, politeness and positioning theory.

    Innehållsförteckning

    • Table of Contents Chapter OneINTRODUCTION: from text to discourseWhy English as a lingua franca?Why ingame (disembodied) interaction?Why ELF couple interaction?Two domains – the same basic issuesOutlineChapter TwoTHE DISCOURSE OF ELFChannelCodeContextParticipantsConclusionChapter ThreeCOMMUNICATION AS POSITIONINGCommunication as "a meaningful whole"Positioning as polyphonyBakhtin’s voicePositioning as Bakhtin’s dialogicalityPositioning TheoryPositioning in the social sciencesPositioning and the facePositioning as politeness: personal wants and other motivationsPositioning as involvement and independence: pro-social and relational approachesThe co-operative and territorial imperativesConclusionChapter FourPOSITIONING AS POLYPHONIC METHODOLOGICAL APPROACHMethodological issues: "a paradox of irreducible subjectivity"Research design: triangulated inquiryGamer-participantsCouples-participantsCouple 1. Nargiz (Ukrainian) and Dan (French) (C1/ua-fr)Couple 2. Sue (Israeli) and Henry (Austrian) (C2/il-au)Couple 3. Sandy (Italian) and Peter (Austrian) (C3/it-au)Couple 4. Monica (Austrian) and Patrick (Czech) (C4/au-cz)Couple 5. Anna (Austrian) and Paul (Hungarian) (C5/au-hu)Ingame dataThird-person data: self-compiled corpus of ingame and out-game interactionSecond-person data: questionnaireFirst-person data: critical incident logCouple dataThird-person data: corpus of couples’ self-recordingsSecond-person data: interviews and participants’ commentsFirst-person data: the researcher’s diary and field notesSummary and conclusionChapter FiveDISEMBODIED COMMUNICATION: Positioning in computer-mediated gaming discourseIntroductionMMORPGs and its communicationCommunication channels and their functionsAspects and challengesPlaces and positions in gamingThe gamers' motivationsFinding place and assigning placeIngame positioningLFG (Looking for group) sequences: finding help and grouping ingameTrollingGriefingWiping: the death of all party membersConclusionChapter SixA LOVE AFFAIR WITH ELF: positioning as interpersonal dynamics in ELF couple discourseIntroduction"What מאמי /mami/?": achieving meaning in couple talk"Schatzi what does your mother do there eigentlich": use of language to the pragmatic effect of togetherness"This dog is a topic": ‘others’ as interactional resource in the process of establishing coupleness"Lustig mein mann ist": intertextuality as an interactive resource in ELF couple talk"Mucho bueno": achieving ‘coupleness’ through representational function of couples’ ELFConclusion: ELF as "refuge in this little world of ours"Chapter SevenCONCLUSION: Positioning as a universal process of human communication