Design and Implementation of 3D Graphics Systems
AvMario Costa Sousa,Luiz Velho
E-bok
Engelska, 20121 320 kr
Läs direkt i Bokus Reader – eller ladda ned till din enhet
Fler format och utgåvor
Beskrivning
This book covers the computational aspects of geometric modeling and rendering 3D scenes. Special emphasis is given to the architectural aspects of interactive graphics, geometric modeling, rendering techniques, the graphics pipeline, and the architecture of 3D graphics systems. The text describes basic 3D computer graphics algorithms and their implementation in the C language. The material is complemented by library routines for constructing graphics systems, which are available for download from the book''s website.