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Mario Costa Sousa – författare

Visar alla böcker från författaren Mario Costa Sousa. Handla med fri frakt och snabb leverans.

7 produkter

  1. Mario Costa Sousa, Luiz Velho, Jonas de Miranda Gomes - Design and Implementation of 3D Graphics Systems, E-bok. Tillgänglighet: Lägg i varukorg

    Design and Implementation of 3D Graphics Systems

    Av Mario Costa Sousa, Luiz Velho m. fl.

    E-bok, 2012

    1448 kr

    Lägg i varukorg

    This book covers the computational aspects of geometric modeling and rendering 3D scenes. Special emphasis is given to the architectural aspects of interactive graphics, geometric modeling, rendering techniques, the graphics pipeline, and the architecture of 3D graphics systems. The text describes …

  2. Mario Costa Sousa, Luiz Velho, Jonas Gomes - Computer Graphics, E-bok. Tillgänglighet: Lägg i varukorg

    Computer Graphics

    Theory and Practice

    Av Mario Costa Sousa, Luiz Velho m. fl.

    E-bok, 2012

    1919 kr

    Lägg i varukorg

    Computer Graphics: Theory and Practice provides a complete and integrated introduction to this area. The book only requires basic knowledge of calculus and linear algebra, making it an accessible introductory text for students. It focuses on conceptual aspects of computer graphics, covering …

  3. Jonas de Miranda Gomes, Luiz Velho, Mario Costa Sousa - Design and Implementation of 3D Graphics Systems, Inbunden. Tillgänglighet: Lägg i varukorg

    Design and Implementation of 3D Graphics Systems

    Av Jonas de Miranda Gomes, Luiz Velho m. fl.

    Inbunden, 2017

    3564 kr

    Lägg i varukorg

    Design and Implementation of 3D Graphics Systems covers the computational aspects of geometric modeling and rendering 3D scenes. Special emphasis is given to the architectural aspects of interactive graphics, geometric modeling, rendering techniques, the graphics pipeline, and the architecture of …

  4. Mario Costa Sousa, Luiz Velho, Jonas Gomes - Computer Graphics, E-bok. Tillgänglighet: Lägg i varukorg

    Computer Graphics

    Theory and Practice

    Av Mario Costa Sousa, Luiz Velho m. fl.

    E-bok, 2012

    1919 kr

    Lägg i varukorg

    Computer Graphics: Theory and Practice provides a complete and integrated introduction to this area. The book only requires basic knowledge of calculus and linear algebra, making it an accessible introductory text for students. It focuses on conceptual aspects of computer graphics, covering …

  5. Jonas de Miranda Gomes, Luiz Velho, Mario Costa Sousa - Design and Implementation of 3D Graphics Systems, Häftad. Tillgänglighet: Lägg i varukorg

    Design and Implementation of 3D Graphics Systems

    Av Jonas de Miranda Gomes, Luiz Velho m. fl.

    Häftad, 2012

    1241 kr

    Lägg i varukorg

    Design and Implementation of 3D Graphics Systems covers the computational aspects of geometric modeling and rendering 3D scenes. Special emphasis is given to the architectural aspects of interactive graphics, geometric modeling, rendering techniques, the graphics pipeline, and the architecture of …

  6. Mario Costa Sousa, Luiz Velho, Jonas de Miranda Gomes - Design and Implementation of 3D Graphics Systems, E-bok. Tillgänglighet: Lägg i varukorg

    Design and Implementation of 3D Graphics Systems

    Av Mario Costa Sousa, Luiz Velho m. fl.

    E-bok, 2012

    1480 kr

    Lägg i varukorg

    This book covers the computational aspects of geometric modeling and rendering 3D scenes. Special emphasis is given to the architectural aspects of interactive graphics, geometric modeling, rendering techniques, the graphics pipeline, and the architecture of 3D graphics systems. The text describes …

  7. Jonas Gomes, Luiz Velho, Mario Costa Sousa - Computer Graphics, Inbunden. Tillgänglighet: Lägg i varukorg

    Computer Graphics

    Theory and Practice

    Av Jonas Gomes, Luiz Velho m. fl.

    Inbunden, 2012

    1892 kr

    Lägg i varukorg

    Computer Graphics: Theory and Practice provides a complete and integrated introduction to this area. The book only requires basic knowledge of calculus and linear algebra, making it an accessible introductory text for students. It focuses on conceptual aspects of computer graphics, covering …