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    1. Kultur
    2. Arkitektur

    Routledge Companion to Games in Architecture and Urban Planning

    Tools for Design, Teaching, and Research

    AvMarta Brković Dodig,Linda N. Groat

    Inbunden, Engelska, 2019

    3 765 kr

    Beställningsvara. Skickas inom 10-15 vardagar. Fri frakt över 249 kr.

    Beskrivning

    The Routledge Companion to Games in Architecture and Urban Planning aims to identify and showcase the rich diversity of games, including: simulation games, game-like approaches, game scenarios, and gamification processes for teaching/learning, design and research in architecture and urban planning.This collection creates an opportunity for exchange and reflection on games in architecture and urban planning. Theoretical discussions, descriptive accounts, and case studies presenting empirical evidence are featured; combined with reflections, constructive critical analysis, discussions of connections, and various influences on this field.Twenty-eight international contributors have come together from eleven countries and five continents to present their studies on games in architecture and urban planning, pose new questions, and advocate for innovative perspectives.

    Produktinformation

    • Utgivningsdatum:2019-12-02
    • Mått:178 x 254 x undefined mm
    • Vikt:794 g
    • Format:Inbunden
    • Språk:Engelska
    • Antal sidor:274
    • Förlag:Taylor & Francis Ltd
    • ISBN:9781138339026

    Utforska kategorier

    • Arkitektur inom Kultur
    • Regional planering inom Naturvetenskap och teknik

    Mer om författaren

    Marta Brković Dodig is Assistant Professor at Union University Nikola Tesla in Belgrade, Serbia. She has been researching, teaching and practicing architecture in Serbia, England, Germany, Spain, Bulgaria, and the USA. Her main interests lie in sustainable design, learning environments design and pedagogic architecture, participatory architecture, research and design methods in architecture, architecture and built environment education, and games in architecture and urban planning. Currently, she holds the Alexander von Humboldt PostDoc position at the Chair for Urban Design and Urban Development, TU Berlin, Germany, where she explores international policy and practice in built environment education for children and young people.Linda N. Groat is Professor of Architecture at the University of Michigan. Her areas of expertise include: environmental meaning, participatory processes in design, empirical aesthetics, place theory, and gender and minority issues in architectural education. Her special focus in doctoral education has been on research design and methods; and her co-authored book, Architectural Research Methods (2002, 2nd edition 2013, both editions in Chinese) is used both in the US and internationally. Her research has been published widely to reach both professional and academic audiences in journals such as: Architecture, Progressive Architecture, Journal of Architectural Education, and Journal of Environmental Psychology.

    Recensioner i media

    "Essential reading for those devising participatory methods in spatial design. Brkovic Dodig and Groat have choreographed an inspiring primer on the theory and practice of design games, leaving space for the reader to continue to play."Rosie Parnell, Professor of Architecture, Northumbria University"Playing, especially with objects, creates an inclusive, safe space for participants to be themselves, erase barriers, and collaborate not compete with each other. It raises their consciousness of the built environment to understand their attachment to place, realize they are their own experts, and why planning matters." James Rojas, Founder, Place It!

    Innehållsförteckning

    • Chapter 1 – Introduction – Architecture and Urban Planning? Game On!Games as Tools for Teaching/Learning, Design and Research in Architecture and UrbanPlanningMarta Brković Dodig and Linda N. GroatPART I – (CO)-DESIGN GAMESChapter 2 – Room for play in architecture – die Baupiloten architectural co-design gamesSusanne Hofmann Chapter 3 – Games are Political - Challenging municipal collaborative practices forsustainable urban transition through game co-design Mette Agger EriksenMaria Hellström ReimerMajken Toftager LarsenChapter 4 – Everyday as an open-ended material in architectural design games Christina LundsgaardEva BrandtPART II – (CO)-DESIGN AND EDUCATIONAL GAMESChapter 5 – Playing Pretend: An Interview with Prof. Steven MankouceKimia ErfaniMarta Brković DodigLinda GroatSteven MankoucheChapter 6 – ScarCity Game: The Pedagogy of Scarce Design Processes Axel Becerra Santacruz Chapter 7 – The World of Energy Games Malini SrivastavaPART III – EDUCATIONAL GAMESChapter 8 – Architecture as a gaming board: Pervasive energy gamesMalini SrivastavaChapter 9 – Urbanity: Developing children’s critical thinking through urban educational gameEszter TóthAnna Szilágyi-NagyChapter 10 – Design as Crossword puzzle solving: the role of game in merging research and designSeyed Ali Javid Chapter 11 – The Modern Architecture Game: A learning tool on modern architecture history for the international audienceNEXT ArchitectsPART IV – EDUCATIONAL AND RESEARCH GAMESChapter 12 – Energy geogame e-footprints prototype designed to collect data about human behavior in built environmentsAlenka PoplinChapter 13 – Spector – The Sustainability Inspector: Teaching, learning and evaluation through a participatory and exploratory gameMarta Brković DodigPrue ChilesPART V – RESEARCH GAMES Chapter 14 – Reversing the co-design process: Co-design tools for post occupancy evaluationChristina Lundsgaard PART VI (CO)-DESIGN, EDUCATIONAL AND RESEARCH GAMESChapter 15 – The Sorting Task: Its versatility and adaptability in research, teaching and practiceLinda N. GroatMatthew NiermannBrian Schermer Chapter 16 – Games as Urban Agora: An Analysis of Three Games as Research, Co-design and Educational ToolsAndrea BenzeChristina Jimenez MattssonUrs WalterChapter 17 – The Role of Gaming in Community Engagement, Engaged Scholarship, and Design GovernanceJoongsub Kim