• Fri frakt över 249 kr
  • •
  • Snabba leveranser
  • •
  • Billiga böcker
Kundservice

Du är på sajten för privatpersoner.

Företag, bibliotek eller offentlig verksamhet?

Du handlar på classic.bokus.com, där alla dina funktioner finns intakta.
Till classic.bokus.com
Bokus logotyp. Gå till startsidan.
  • Erbjudanden
  • Nyheter
  • Student
  • Topplistor
  • Barn & ungdom
  • Bokus Play
  • E-böcker
  • Pocketböcker
  • Spel & pussel

10% rabatt på allt med kod NYSTART10 →

Sidfot

Mina sidor

    Hjälp

    • Kundservice
    • Vanliga frågor och svar
    • Frakt och leverans
    • Retur vid ångerrätt
    • Reklamera vara
    • Betalning
    • Köpvillkor
    • Allmänna villkor
    • Information om webbplatsens tillgänglighet

    Om Bokus

    • Om oss
    • Pressrum
    • För studenter
    • För företag
    • För bibliotek och offentlig verksamhet
    • För leverantörer
    • Hållbarhet

    Populärt

    • Aktuella erbjudanden
    • Presentkort
    • Studentlitteratur
    • Nya böcker
    • Topplistor
    • Signerade böcker
    • Engelska böcker

    Inspiration

    • Boktips
    • BookTok
    • Populära bokserier
    • Barnbokskaraktärer
    • Populära författare
    Logotyp för Bokus
    Följ oss på Facebook (extern länk)Följ oss på Instagram (extern länk)Följ oss på YouTube (extern länk)Följ oss på TikTok (extern länk)
    bokus @ CookiesAnpassa cookiesIntegritetspolicyKöpvillkor
    Till Citymail hemsida (extern länk)Till Budbee hemsida (extern länk)Till Postnord hemsida (extern länk)Till Schenker hemsida (extern länk)Till Early Bird hemsida (extern länk)Till Walleys hemsida (extern länk)
    1. Kultur
    2. Arkitektur

    Designing Post-Virtual Architectures

    Wicked Tactics and World-Building

    AvHeather Barker

    Häftad, Engelska, 2019

    687 kr

    Beställningsvara. Skickas inom 10-15 vardagar. Fri frakt över 249 kr.

    Fler format och utgåvor

    Inbunden

    2 495 kr

    E-bok

    812 kr

    E-bok

    814 kr

    Beskrivning

    Designing Post-Virtual Architectures: Wicked Tactics and World-Building explores, describes, and demonstrates theories and strategies for design in a post-virtual world. This book reveals affinities among social, mathematical, philosophical, and language expressions integrated into a theoretical framework, facilitating design across physical and virtual space. This experience-driven framework forms the basis for data-driven, experience design methodologies. The implementation of these methodologies takes design work beyond the stylistic expressions of parameters, to data-driven, multi-modal, parametric processes of transformation.With this book as a resource, architects and designers have a handbook of technical and philosophical concepts to lend rigor to their design work. Numerous diagrams delineate complex ideas while also acting as templates for creating, assessing, and communicating the meaning and value of designed solutions. As a handbook, the intention is to provide a guide to support the application of interdisciplinary tactics across strategic fields. Such novel approaches open up new ways of developing singular solutions and new ways to serve the distributed behaviours systemized through architectures. In an evolving contemporary condition, a foundation of rigorous human-centred design is central to moving the discipline of design into the future. Providing a range of rigorous methodologies for those looking to develop project-specific strategies, Designing Post-Virtual Architectures: Wicked Tactics and World-Building is a tool to facilitate the creation of innovative and meaningful architectures, and is an ideal resource for postgraduate students of architectural theory, design theory and design methods, as well as academics and professionals practicing the field.

    Produktinformation

    • Utgivningsdatum:2019-12-02
    • Mått:152 x 229 x 13 mm
    • Vikt:314 g
    • Format:Häftad
    • Språk:Engelska
    • Antal sidor:184
    • Förlag:Taylor & Francis Ltd
    • ISBN:9781138639973

    Utforska kategorier

    • Arkitektur inom Kultur

    Mer om författaren

    Heather Renée Barker, Associate Professor of Design at California State University Long Beach, USA develops her work through the integration of research and practice. She is founding coordinator of the graduate Human Experience Design Interactions (MA_HXDI) program and the Immersive Design Research Lab and has served the city of Long Beach, California as Design Lead for the Bloomberg Philanthropies’ funded Innovation Team (i-team) and as Design Strategy Lead for the Office of Civic Innovation.

    Recensioner i media

    "We live in an era where advances in technology and changes in global social paradigms collide. Inspired by philosophical insights and drawing from methodologies across a wide spectrum of professional practices, Designing Post-Virtual Architectures sets forth necessary design frameworks to solve the wicked challenges for the modern age and beyond."—Jonathan LoCreative Director, Virgin Orbit“Heather Renee Barker is the embodiment of innovation—leveraging the practice of design to inform and transform the practice of public policy in the City of Long Beach. This book is a must read for practitioners—no matter the sector—who wish to improve user experience (from ground-up) and who seek breakthroughs in their life’s work.”—John Keisler, MPACity of Long Beach Director of Economic Development

    Innehållsförteckning

    • Introduction - "How exactly, do I design?"Pillar 01 – Discover / EpochéTerminology (lexis) of human-centered design practice.IntroductionLanguage is Code and Language is Strategy. DISCOVERBehavioral Science / Biology / PhysicsExperience / Perception / Science Fiction / SpaceDefineArtificial Intelligence / Learning Theory Complexity Theory / Game TheoryFilm Theory / Linguistics / SemioticsDevelopAnthropology / SociologyMathematics / Philosophy / PoetryDeliverArchitecture / Computer ScienceDesign / Design Thinking / StrategyPillar 02 – Define / Phenomenological ReductionMethodologies that define design practice.IntroductionBuilding Methodologies:Experience Design / Process Constructive (XD/PC) Theoretical FrameworkPragma-Phenome Theory StatementPillars of the Applied Experience Design / Process Constructive Theoretical Framework Design Assets, Value Creation and Evaluation CriteriaSemantic Consistency and Alignment between Theory and StrategyDevelopment of the MethodologiesApplying the XD/PC MethodologiesMethodologies under the Pragma-Phenome UmbrellaChoose your own methodologyConsistent across all methodologies: Building the Data SpaceGamification as a Pragmatic Measure of EngagementFrom Philosophy to ProjectEngage In A World-Building Design MethodologyWorld-Building Methodology For Big, General, Undefined IssuesEngage In A Soft Systems Design MethodologyEmphasis On Systems.Engage In An Imagist Design MethodologyEmphasis On Value.Engage In A Pragmatist Design MethodologyEmphasis On Objects & Action.Four Phases of the Pragma-Phenome Design Process Methodologies. Self-Similar Phases of the Pragma-Phenome Design Process Methodologies. Phase 01 Discover & Analyze – EpochéPhase 02 Define & Contextualize – Phenomenological ReductionPhase 03 Develop & Implement – Eidetic Variation Phase 04 Deliver & Measure – Intersubjective Corroboration Summary of MethodologiesSystemized Processes of Design PraxisPillar 03 – Develop / Eidetic VariationAbstracted Principles, Generalized, and Prototyped in PracticeCase-StudiesIntroductionMethodologies as Applied to Case-StudiesWorld-Building Methodology (Space for Everyone Virgin Orbit)Soft Systems Design Methodology (Urban Public Safety)Imagist Methodology (Mobility: MC2 / 2028 Olympics / Toyota)