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    1. Kultur
    2. Scenkonst och film
    3. Teater

    Art of Scenic Design

    A Practical Guide to the Creative Process

    AvRobert Mark Morgan,Jim Volz

    Häftad, Engelska, 2022

    Del i serien Introductions to Theatre

    379 kr

    Beställningsvara. Skickas inom 10-15 vardagar. Fri frakt över 249 kr.

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    E-bok

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    Beskrivning

    How do you navigate a career as an entertainment designer while maintaining a sense of self-worth and value in the various off-ramps and sidestreets you may choose to take on the journey? The Art of Scenic Design provides an in-depth look at the scenic design process for young designers as well as creative entrepreneurs seeking to nurture a collaborative environment that leads to rediscovery and innovation in their work. Based on his 30 years of experience in stage design, exhibit design, art direction for film, and theme park and industrial design, Robert Mark Morgan demonstrates that while a design process for creating these types of works can seem like niche professions, the lessons learned in collaboration, testing and re-testing ideas, prototyping concepts, overcoming fears, venturing guesses, divergent thinking, and the creative process in general are applicable – and valuable – in nearly all disciplines and professions both inside and outside of the entertainment industry.In The Art of Scenic Design: A Practical Guide to the Creative Process you will follow an accomplished designer on a narrative of the theatrical design process from early phases of a design with a creative team encompassing visual research, idea-making, and collaborative relationships, to sketching, prototyping, and testing ideas, through to the execution and manifestation of the design with a team of artists and collaborators. The design journey is contextualized with backstage stories of "what if?" moments, provocative discussions, and lessons that are indispensable to your professional development.

    Produktinformation

    • Utgivningsdatum:2022-08-25
    • Mått:156 x 232 x 12 mm
    • Vikt:440 g
    • Format:Häftad
    • Språk:Engelska
    • Serie:Introductions to Theatre
    • Antal sidor:168
    • Förlag:Bloomsbury Publishing PLC
    • ISBN:9781350139541

    Utforska kategorier

    • Teater inom Kultur
    • Produktdesign inom Kultur

    Mer om författaren

    Robert Mark Morgan is Teaching Professor of Drama and Director of the Beyond Boundaries Program at Washington University in St. Louis, USA, and a Teaching Artist for arts education and consultancy COCAbiz. For 30 years he has designed professionally in the areas of theatre, film, museum, and theme park venues, including for American Conservatory Theatre, the MUNY, Old Globe Theatre, Denver Center for the Performing Arts, Indiana Repertory Theatre, and the Cleveland Play House.

    Recensioner i media

    Robert Mark Morgan has crafted an accessible and nuanced conversation about the why-how-what-ifs of stage design — in ways only an empathetic creative soul might. From afar, Rob’s career as a designer, innovator, and educator has appeared to me like a lighthouse for the next generation of theater artists. His book is that invitation for young designers to dig in and find their own voice in the collaborative arts for the 21st century.

    Innehållsförteckning

    • List of IllustrationsForewordAcknowledgementsIntroduction: "And Just Like That”Let’s Recognize the Theatrical Identity CrisisRely on Story - AlwaysAdjacent Possible and the Liminal SpaceWhat Has Changed … and What Has Not1. The Designer as a Child FuturistWho I Am and Why You Should Bother to CareThe Creative Adult is the Child Who SurvivedCreativity ScarsTake the Risk of Not KnowingYou Are a Designer EverydayTwo Worlds That Collide at the Stage Edge2. Empathy and Answering "What Story Are We Telling” With CollaboratorsThe Beginning of the Design Journey — and the Possibility Represented in “What If…”Creating Creative SpaceThe Design Jacket and How it Fits (or Does Not Fit) the PlayIf/then as a Catalyst for Design IdeasRenaissance Teams3. The Importance of Research as ‘Fuel’ for ANY ProcessThe Playlist of the MindDesigner as Translator into a Visual LanguageVisual AlchemyDesigner as Visual Collector (Bordering on Visual Hoarder)Get Your Inspiration from ANYwhere!Responsibility to the Story as a StorytellerIdentifying PatternsIdentify What is Your "Cup of Tea"…and Ignore ThatPrimary and Secondary Research4. Clawing and Scratching out an IdeaDesign is Messy…and Lose the BoxesGet Lost in the WoodsAcross Space and TimeThe Design Digestive System Avoiding the Self-editYour Inner ClownWhat is Working…and What Isn’t?Answering “What if…” with Your PencilSpace, Time, and the Default Mode Network5. Modeling and Shaping an Object and an IdeaYou are Your Own InstrumentDon’t Tell Me, Show MeThe Saint Joan SagaThe Model: It’s Not Jewelry. Don’t Fall in Love.Modeling as Prototyping6. Creative Swings, Career Fields, and Collaboration Collaboration is KeyThe Myth of the Sole GeniusThe Path vs the FieldDon’t Fit In. Don’t Try to Fit In.Q-Theory and the Creative TeamDesign as Collaborative Craft7. The Tech and Preview Process — the Ultimate Proof-of-ConceptRecognize Your RoleA Musical Factory with Lessons to SpareThe Leap of FaithThe Playwright as ProphetThe Promise of the Payoff8. The Inevitability of Failure and the Sea of CriticismCourage: The Man (or Woman or Person) in the ArenaDo No Harm, Take No ShitA Moon for the Misbegotten and the Very Public FailureChannel the Haters: Prove them Wrong9. Where Do We Go From Here?The Certainty of UncertaintyTake Stock: What has not ChangedRe-think the Theatre Volume: Where Are We…and Where is “Where”?Don’t Pack Up!NotesFurther ReadingIndex