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    1. Data och IT
    2. Grafik och bildbehandling
    3. Datorspelsdesign

    Design and Use of Serious Games

    AvMarja Helena Kankaanranta,Pekka Neittaanmäki

    Inbunden, Engelska, 2008

    Del i serien Intelligent Systems, Control and Automation: Science and Engineering

    1 086 kr

    Beställningsvara. Skickas inom 10-15 vardagar. Fri frakt över 249 kr.

    Beskrivning

    During the last few years, a new area of creative media industry, namely Serious Games, has started to emerge around the world. The term serious games has become more popular for example in the fields of education, business, welfare and safety. Despite this, there has been no single definition of serious games. A key question, what the concept itself means, has stayed unsolved though most have agreed on a definition that serious games are games or game-like interactive systems developed with game technology and design principles for a primary purpose other than pure entertainment.In this book, serious games are understood as games which aim at providing an engaging, self-reinforcing context in which to motivate and educate the players. Serious games can be of any genre, use any game technology, and be developed for any platform. They can be entertaining, but usually they teach the user something. The central aim of serious games is to raise quality of life and well-being. As part of interactive media industry, the serious games field focuses on designing and using digital games for real-life purposes and for the everyday life of citizens in information societies. The field of serious games focuses on such areas as education, business, welfare, military, traffic, safety, travelling and tourism.

    Produktinformation

    • Utgivningsdatum:2008-12-16
    • Mått:155 x 235 x 18 mm
    • Vikt:473 g
    • Format:Inbunden
    • Språk:Engelska
    • Serie:Intelligent Systems, Control and Automation: Science and Engineering
    • Antal sidor:206
    • Upplaga:2009
    • Förlag:Springer-Verlag New York Inc.
    • ISBN:9781402094958

    Utforska kategorier

    • Datorspelsdesign inom Data och IT

    Recensioner i media

    From the reviews: "Kankaanranta and Neittaanmaki (Univ. of Jyvaskyla, Finland) provide an eclectic collection of 13 papers focused on the emerging field of serious games ... . The volume is divided into four sections ... . The papers are derived from presentations made at a serious games conference held in 2008 at the Univ. of Jyvaskyla ... . it provides those who are currently engaged in or contemplating serious game development with potentially new insights and issues to consider. Summing Up: Recommended. Researchers/faculty and professionals/practitioners." (A. Chen, Choice, Vol. 47 (1), September, 2009)

    Innehållsförteckning

    • Game Production.- Three Approaches Towards Teaching Game Production.- Design and Architecture of Sidh – a Cave Based Firefighter Training Game.- Human-Centred Design and Exercise Games.- Children's Involvement in the Design of Game-Based Learning Environments.- Learning.- Designing Serious Games for Computer Assisted Language Learning – a Framework for Development and Analysis.- Competence Complexity and Obvious Learning.- The Attitudes of Finnish School Teachers Towards Commercial Educational Games.- Using Videogames as Educational Tools: Building Bridges Between Commercial and Serious Games.- Social Perspective.- Let's Play Together with the Camera of Your Mobile Device.- AnimalClass: Social Networks in Gaming.- Multiplayer Interface for a Computer-Augmented Learning Game.- Technical Applications.- RACER: A Non-Commercial Driving Game which Became a Serious Tool in the Research of Driver Fatigue.- VIPROSA – Game-like Tool for Visual Process Simulation and Analysis.