Python Programming for the Absolute Beginner 3rd Edition (häftad)
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Format
Häftad (Paperback)
Språk
Engelska
Antal sidor
455
Utgivningsdatum
2010-01-21
Upplaga
3
Förlag
DELMAR PUBLISHING
Illustratör/Fotograf
figures black & white tables
Illustrationer
illustrations
Dimensioner
231 x 185 x 18 mm
Vikt
726 g
Antal komponenter
1
ISBN
9781435455009
Python Programming for the Absolute Beginner 3rd Edition (häftad)

Python Programming for the Absolute Beginner 3rd Edition

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Häftad Engelska, 2010-01-21
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Ready to learn Python programming? Are you new to programming with Python? Do you need a solid introduction to the fundamental concepts? You've found it in PYTHON PROGRAMMING FOR THE ABSOLUTE BEGINNER, THIRD EDITION. As part of the for the absolute beginner series developed by computer science instructors exclusively for Course Technology PTR, this book will teach you the basics of Python programming through simple game creation. You can then take the skills you learn and use them for more practical Python programming applications and real-world programming scenarios. Better still, by the time you finish this book you will be able to apply the basic principles you've learned to the next programming language you tackle.
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Fler böcker av Michael Dawson

Recensioner i media

Introduction. 1. Getting Started: The Game Over Program. 2. Types, Variables, and Simple I/O: The Useless Trivia Program. 3. Branching, while Loops, and Program Planning: The Guess My Number Game. 4. for Loops, Strings, and Tuples: The Word Jumble Game. 5. Lists and Dictionaries: The Hangman Game. 6. Functions: Tic-Tac-Toe. 7. Files and Exceptions: The Trivia Challenge Game. 8. Software Objects: The Critter Caretaker Program. 9. Object-Oriented Programming: The Blackjack Game. 10. GUI Development: The Mad Lib Program.

Övrig information

Michael Dawson has worked as both a programmer and a computer game designer and producer. In addition to real-world game industry experience, Dawson earned his bachelors degree in Computer Science from the University of Southern California. He currently teaches game programming and design to students of all ages through UCLA Extension courses and private lessons. Visit his Web site at www.programgames.com to learn more or to get support for any of his books.

Innehållsförteckning

Introduction.
1. Getting Started: The Game Over Program.
2. Types, Variables, and Simple I/O: The Useless Trivia Program.
3. Branching, while Loops, and Program Planning: The Guess My Number Game.
4. for Loops, Strings, and Tuples: The Word Jumble Game.
5. Lists and Dictionaries: The Hangman Game.
6. Functions: Tic-Tac-Toe.
7. Files and Exceptions: The Trivia Challenge Game.
8. Software Objects: The Critter Caretaker Program.
9. Object-Oriented Programming: The Blackjack Game.
10. GUI Development: The Mad Lib Program.