Basics of Game Design is for anyone wanting to become a professional game designer. Focusing on creating the game mechanics for data-driven games, it covers role-playing, real-time strategy, first-person shooter, simulation, and other games. Written by a 25-year veteran of the game industry, the guide offers detailed explanations of how to design t
Arthur C. Wheaton, Mark E. Strolle, Shobha Ramanand, Jennifer Palthe, William M. Mothersell, Michael Moore, Wen-Jeng Lin, Iwao Ishino, Takashi Inaba, Simon Sai-Chung Chow, Nejib Belhedi, Betty J. Barrett, Michio Nitta, Joel Cutcher-Gershenfeld