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    1. Data och IT
    2. Systemvetenskap och AI

    Architecture of Systems Problem Solving

    AvGeorge J. Klir

    Häftad, Engelska, 2012

    546 kr

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    Inbunden

    1 085 kr

    Häftad

    1 085 kr

    E-bok

    710 kr

    Övrigt

    667 kr

    Beskrivning

    One criterion for classifying books is whether they are written for a single purpose or for multiple purposes. This book belongs to the category of multipurpose books, but one of its roles is predominant-it is primarily a textbook. As such, it can be used for a variety of courses at the first-year graduate or upper-division undergraduate level. A common characteristic of these courses is that they cover fundamental systems concepts, major categories of systems problems, and some selected methods for dealing with these problems at a rather general level. A unique feature of the book is that the concepts, problems, and methods are introduced in the context of an architectural formulation of an expert system­ referred to as the general systems problem solver or GSPS-whose aim is to provide users of all kinds with computer-based systems knowledge and methodology. The GSPS architecture, which is developed throughout the book, facilitates a framework that is conducive to a coherent, comprehensive, and pragmatic coverage of systems fundamentals--concepts, problems, and methods. A course that covers systems fundamentals is now offered not only in systems ~cience, information science, or systems engineering programs, but in many programs in other disciplines as well. Although the level of coverage for systems science or engineering students is surely different from that used for students in other disciplines, this book is designed to serve both of these needs.

    Produktinformation

    • Utgivningsdatum:2012-10-15
    • Mått:178 x 254 x 30 mm
    • Vikt:1 040 g
    • Format:Häftad
    • Språk:Engelska
    • Antal sidor:540
    • Förlag:Springer-Verlag New York Inc.
    • ISBN:9781475711707

    Utforska kategorier

    • Systemvetenskap och AI inom Data och IT
    • Referensverk och tvärvetenskap inom Samhälle och politik
    • Teknik: allmänt inom Naturvetenskap och teknik

    Innehållsförteckning

    • 1: Introduction.- 1.1. Systems Science.- 1.2. Systems Problem Solving.- 1.3. Hierarchy of Epistemological Levels of Systems.- 1.4. The Role of Mathematics.- 1.5. The Role of Computer Technology.- 1.6. Architecture of Systems Problem Solving.- Notes.- 2: Source and Data Systems.- 2.1. Objects and Object Systems.- 2.2. Variables and Supports.- 2.3. Methodological Distinctions.- 2.4. Discrete Versus Continuous.- 2.5. Image Systems and Source Systems.- 2.6. Data Systems.- Notes.- Exercises.- 3: Generative Systems.- 3.1. Empirical Investigation.- 3.2. Behavior Systems.- 3.3. Methodological Distinctions.- 3.4. From Data Systems to Behavior Systems.- 3.5. Measures of Uncertainty.- 3.6. Search for Admissible Behavior Systems.- 3.7. State-Transition Systems.- 3.8. Generative Systems.- 3.9. Simplification of Generative Systems.- 3.10. Systems Inquiry and Systems Design.- Notes.- Exercises.- 4: Structure Systems.- 4.1. Wholes and Parts.- 4.2. Systems, Subsystems, Supersystems.- 4.3. Structure Source Systems and Structure Data Systems.- 4.4. Structure Behavior Systems.- 4.5. Problems of Systems Design.- 4.6. Identification Problem.- 4.7. Reconstruction Problem.- 4.8. Reconstructability Analysis.- 4.9. Simulation Experiments.- 4.10. Inductive Reasoning.- 4.11. Inconsistent Structure Systems.- Notes.- Exercises.- 5: Metasystems.- 5.1. Change versus Invariance.- 5.2. Primary and Secondary Systems Traits.- 5.3. Metasystems.- 5.4. Metasystems versus Structure Systems.- 5.5. Multilevel Metasystems.- 5.6. Identification of Change.- Notes.- Exercises.- 6: Complexity.- 6.1. Complexity in Systems Problem Solving.- 6.2. Three Ranges of Complexity.- 6.3. Measures of Systems Complexity.- 6.4. Bremermann’s Limit.- 6.5. Computational Complexity.- 6.6. Complexity Within GSPS.- Notes.-Exercises.- 7: Goal-Oriented Systems.- 7.1. Primitive, Basic, and Supplementary Concepts.- 7.2. Goal and Performance.- 7.3. Goal-Oriented Systems.- 7.4. Structure Systems as Paradigms of Goal-Oriented Behavior Systems.- 7.5. Design of Goal-Oriented Systems.- 7.6. Adaptive Systems.- 7.7. Autopoietic Systems.- Notes.- Exercises.- 8: Systems Similarity.- 8.1. Similarity.- 8.2. Similarity and Models of Systems.- 8.3. Models of Source Systems.- 8.4. Models of Data Systems.- 8.5. Models of Generative Systems.- 8.6. Models of Structure Systems.- 8.7. Models of Metasystems.- Notes.- Exercises.- 9: GSPS: Architecture, USE, Evolution.- 9.1. Epistemological Hierarchy of Systems: Formal Definition.- 9.2. Methodological Distinctions: A Summary.- 9.3. Problem Requirements.- 9.4. Systems Problems.- 9.5. GSPS Conceptual Framework: Formal Definition.- 9.6. Overview of GSPS Architecture.- 9.7. GSPS Use: Some Case Studies.- 9.8. GSPS Evolution.- Notes.- Exercises.- Appendices.- A: List of Symbols.- B: Glossary of Relevant Mathematical Terms.- C: Some Relevant Theorems.- D: Refinement Lattices.- E: Classes of Structures Relevant to Reconstructability Analysis.- References.- Author Index.