Video Gaming in Science Fiction

A Critical Study

414 kr

Läs direkt i Bokus Reader – eller ladda ned till din enhet

Beskrivning

As video gaming and gaming culture became more mainstream in the 1970s, science fiction authors began to incorporate aspects of each into their work. This study examines how media-fueled paranoia about video gaming--first emerging almost fifty years ago--still resonates in modern science fiction. The author reveals how negative stereotypes of gamers and gaming have endured in depictions of modern gamers in the media and how honest portrayals are still wanting, even in the "forward thinking" world of science fiction.

Produktinformation

Utforska kategorier

Hoppa över listan

Mer från samma författare

Hoppa över listan

Du kanske också är intresserad av

Toles Patkin Terri Toles Patkin, Kapell Matthew Wilhelm Kapell - Who's in the Game?, E-bok

Who's in the Game?

Toles Patkin Terri Toles Patkin, Kapell Matthew Wilhelm Kapell

E-bok
2020

382 kr

Kapell Matthew Wilhelm Kapell, MacCallum-Stewart Esther MacCallum-Stewart, Brown Douglas Brown - Rerolling Boardgames, E-bok

Rerolling Boardgames

Kapell Matthew Wilhelm Kapell, MacCallum-Stewart Esther MacCallum-Stewart, Brown Douglas Brown

E-bok
2020

382 kr

Kapell Matthew Wilhelm Kapell, Hubbell Gaines S. Hubbell - What Is a Game?, E-bok

What Is a Game?

Kapell Matthew Wilhelm Kapell, Hubbell Gaines S. Hubbell

E-bok
2020

371 kr