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27 produkter
Speedrunning
Interviews with the Quickest Gamers
Av Snyder David Snyder, Kapell Matthew Wilhelm Kapell
E-bok, 2017
206 kr
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More than 30 years after its 1985 release on the Nintendo Entertainment System, Super Mario Bros. continues to be one of the best-selling video games of all time. For many, completing the classic side-scrolling platformer remains challenging enough to provide many hours of entertainment. In late …
Star Trek as Myth
Essays on Symbol and Archetype at the Final Frontier
Av Kapell Matthew Wilhelm Kapell
E-bok, 2010
381 kr
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In the past, the examination of myth has traditionally been the study of the "Primitive" or the "Other." More recently, myth has been increasingly employed in movies and in television productions. Nowhere is this more apparent than in the Star Trek television and movie franchise. This collection of …
Films of James Cameron
Critical Essays
Av McVeigh Stephen McVeigh, Kapell Matthew Wilhelm Kapell
E-bok, 2011
303 kr
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Among the most expensive--and most profitable--films of all time, the works of James Cameron have had a profound effect upon popular culture and the technology of moviemaking. Yet the very blockbuster nature of his films means that the political commentary, cultural discourse and rich symbolism …
Fantastic Made Visible
Essays on the Adaptation of Science Fiction and Fantasy from Page to Screen
Av Pilkington Ace G. Pilkington, Kapell Matthew Wilhelm Kapell
E-bok, 2015
321 kr
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Fantasy and science fiction began in print, and from the first films to the latest blockbusters, print stories have provided the inspirations, the ideas, and in some cases the detailed blueprints. Adaption Studies has long been an area of intense debate in literature and film studies, but no single …
Play Versus Story Divide in Game Studies
Critical Essays
Av Kapell Matthew Wilhelm Kapell
E-bok, 2015
360 kr
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Since the emergence of digital game studies, a number of debates have engaged scholars. The debate between ludic (play) and narrative (story) paradigms remains the one that famously "never happened." This collection of new essays critically frames that debate and urges game scholars to consider it …
Player and Avatar
The Affective Potential of Videogames
Av Owen David Owen, Kapell Matthew Wilhelm Kapell
E-bok, 2017
382 kr
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Do you make small leaps in your chair while attempting challenging jumps in Tomb Raider ? Do you say "Ouch!" when a giant hits you with a club in Skyrim ? Have you had dreams of being inside the underwater city of Rapture ? Videogames cast the player as protagonist in an unfolding narrative. Like …
Storytelling in Video Games
The Art of the Digital Narrative
Av Green Amy M. Green, Kapell Matthew Wilhelm Kapell
E-bok, 2017
319 kr
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Beginning with the structural features of design and play, this book explores video games as both compelling examples of story-telling and important cultural artifacts. The author analyzes fundamentals like immersion, world building and player agency and their role in crafting narratives in the …
Minds Behind the Games
Interviews with Cult and Classic Video Game Developers
Av Hickey Patrick Hickey, Jr., Kapell Matthew Wilhelm Kapell
E-bok, 2018
294 kr
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Featuring interviews with the creators of 36 popular video games--including Deus Ex, Night Trap, Mortal Kombat, Wasteland and NBA Jam --this book gives a behind-the-scenes look at the creation of some of the most influential and iconic (and sometimes forgotten) games of all time. Recounting endless …
Responding to Call of Duty
Critical Essays on the Game Franchise
Av Kapell Matthew Wilhelm Kapell, Garrelts Nate Garrelts
E-bok, 2017
294 kr
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Call of Duty is one of the most culturally significant video game franchises of the 21st century. Since the first game was released for PC in 2003, the first-person shooter has sold over 250 million copies across a range of platforms, along with merchandise ranging from toys and comic books to a …
Postmodern Joy of Role-Playing Games
Agency, Ritual and Meaning in the Medium
Av Schallegger Rene Reinhold Schallegger, Kapell Matthew Wilhelm Kapell
E-bok, 2018
285 kr
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Historian Johan Huizinga once described game playing as the motor of humanity''s cultural development, predating art and literature. Since the late 20th century, Western society has undergone a "ludification," as the influence of game-playing has grown ever more prevalent. At the same time, new …
Teach Like a Gamer
Adapting the Instructional Design of Digital Role-Playing Games
Av Finseth Carly Finseth, Kapell Matthew Wilhelm Kapell
E-bok, 2018
361 kr
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Digital role-playing games such as Rift, Diablo III , and Kingdoms of Amalur: Reckoning help players develop skills in critical thinking, problem solving, digital literacy, and lifelong learning. The author examines both the benefits and the drawbacks of role-playing games and their application to …
Storytelling in the Modern Board Game
Narrative Trends from the Late 1960s to Today
Av Arnaudo Marco Arnaudo, Kapell Matthew Wilhelm Kapell
E-bok, 2018
382 kr
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Over the years, board games have evolved to include relatable characters, vivid settings and compelling, intricate plotlines. In turn, players have become more emotionally involved--taking on, in essence, the role of coauthors in an interactive narrative. Through the lens of game studies and …
Video Gaming in Science Fiction
A Critical Study
Av Barr Jason Barr, Kapell Matthew Wilhelm Kapell
E-bok, 2018
417 kr
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As video gaming and gaming culture became more mainstream in the 1970s, science fiction authors began to incorporate aspects of each into their work. This study examines how media-fueled paranoia about video gaming--first emerging almost fifty years ago--still resonates in modern science fiction. …
Forum-Based Role Playing Games as Digital Storytelling
Av Zalka Csenge Virag Zalka, Kapell Matthew Wilhelm Kapell
E-bok, 2019
279 kr
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When people hear the term "role-playing games," they tend to think of two things: a group of friends sitting around a table playing Dungeons & Dragons or video games with exciting graphics. Between those two, however, exists a third style of gaming. Hundreds of online forums offer gathering places …
Kelvin Timeline of Star Trek
Essays on J.J. Abrams'' Final Frontier
Av Pilkington Ace G. Pilkington, Kapell Matthew Wilhelm Kapell
E-bok, 2019
303 kr
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In an era of reboots, restarts and retreads, J.J. Abrams'' Star Trek trilogy--featuring new, prequel adventures of Kirk, Spock and the rest of the original series characters, aboard the USS Enterprise --has brought the franchise to a new generation and perfected a process that is increasingly …
Composition of Video Games
Narrative, Aesthetics, Rhetoric and Play
Av Quijano Johansen Quijano, Kapell Matthew Wilhelm Kapell
E-bok, 2019
382 kr
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Video games are a complex, compelling medium in which established art forms intersect with technology to create an interactive text. Visual arts, architectural design, music, narrative and rules of play all find a place within, and are constrained by, computer systems whose purpose is to create an …
Narrative Design and Authorship in Bloodborne
An Analysis of the Horror Videogame
Av Hoedt Madelon Hoedt, Kapell Matthew Wilhelm Kapell
E-bok, 2019
294 kr
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In the vein of their cult-classic dark fantasy titles Demon''s Souls (2009) and the Dark Souls franchise (2011, 2014, 2016), game developers FromSoftware released the bleak Gothic horror Bloodborne in 2015. Players are cast in the role of hunters in a hostile land, probing the shadowy city of …
Women and Video Game Modding
Essays on Gender and the Digital Community
Av Kapell Matthew Wilhelm Kapell, Whelan Bridget Whelan
E-bok, 2020
371 kr
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The world of video games has long revolved around a subset of its player base: straight, white males aged 18-25. Highly gendered marketing in the late 1990s and early 2000s widened the gap between this perceived base and the actual diverse group who buy video games. Despite reports from the …
What Is a Game?
Essays on the Nature of Videogames
Av Kapell Matthew Wilhelm Kapell, Hubbell Gaines S. Hubbell
E-bok, 2020
382 kr
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What is a videogame? What makes a videogame "good"? If a game is supposed to be fun, can it be fun without a good story? If another is supposed to be an accurate simulation, does it still need to be entertaining? With the ever-expanding explosion of new videogames and new developments in the gaming …
Rerolling Boardgames
Essays on Themes, Systems, Experiences and Ideologies
Av Kapell Matthew Wilhelm Kapell, MacCallum-Stewart Esther MacCallum-Stewart m. fl.
E-bok, 2020
394 kr
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Despite the advent and explosion of videogames, boardgames--from fast-paced party games to intensely strategic titles--have in recent years become more numerous and more diverse in terms of genre, ethos and content. The growth of gaming events and conventions such as Essen Spiel, Gen Con and the UK …
Minds Behind Shooter Games
Interviews with Cult and Classic Video Game Developers
Av Hickey Patrick Hickey, Jr., Kapell Matthew Wilhelm Kapell
E-bok, 2021
285 kr
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Featuring interviews with the creators of 39 popular video games--including Halo 3 , Call of Duty: Modern Warfare , Medal of Honor and Metroid Prime --this book gives a behind-the-scenes look at the origins of some of the most iconic shooter games. Interviewees recount endless hours of painstaking …
Who's in the Game?
Identity and Intersectionality in Classic Board Games
Av Toles Patkin Terri Toles Patkin, Kapell Matthew Wilhelm Kapell
E-bok, 2020
385 kr
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Some board games--like Candy Land, Chutes & Ladders, Clue, Guess Who, The Game of Life, Monopoly, Operation and Payday --have popularity spanning generations. But over time, updates to games have created significantly different messages about personal identity and evolving social values. Games …
Strictly Fantasy
The Cultural Roots of Tabletop Role-Playing Games
Av Nachtwey Gerald Nachtwey, Kapell Matthew Wilhelm Kapell
E-bok, 2021
206 kr
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Role-playing games seemed to appear of nowhere in the early 1970s and have been a quiet but steady presence in American culture ever since. This new look at the hobby searches for the historical origins of role-playing games deep in the imaginative worlds of Western culture. It looks at the …
Playing with the Guys
Masculinity and Relationships in Video Games
Av Ouellette Marc A. Ouellette, Kapell Matthew Wilhelm Kapell
E-bok, 2021
363 kr
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A lot of work has been done talking about what masculinity is and what it does within video games, but less has been given to considering how and why this happens, and the processes involved. This book considers the array of daily relationships involved in producing masculinity and how those …
Performance of Video Games
Enacting Identity, History and Culture Through Play
Av Aliano Kelly I. Aliano, Kapell Matthew Wilhelm Kapell
E-bok, 2022
431 kr
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When viewed through the context of an interactive play, a video game player fulfills the roles of both actor and spectator, watching and influencing a game''s story in real time. This book presents video gaming as a virtual medium for performance, scrutinizing the ways in which a player''s …
Beyond the Deck
Critical Essays on Magic: The Gathering and Its Influence
Av Kapell Matthew Wilhelm Kapell, Jones Shelly Jones
E-bok, 2023
394 kr
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Since its debut in 1993, Magic: The Gathering has grown to be an influential collectible card game, allowing its community of loyal fans to duel each other while enjoying its lore and compelling narratives. This collection of essays focuses on Magic from a variety of disciplinary approaches. …
Broadening Horizon
Essays on Environment, Culture, Identity and Myth in the Game Franchise
Av Kapell Matthew Wilhelm Kapell
E-bok, 2025
588 kr
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Increasingly, digital games center their narratives during or after the apocalypse. In 2017, the action role-playing game Horizon Zero Dawn offered a new take on society after the end of the world. Horizon has since become a multimedia franchise, with a second video game released in 2022, in …