Women and Video Game Modding

Essays on Gender and the Digital Community

360 kr

Läs direkt i Bokus Reader – eller ladda ned till din enhet

Beskrivning

The world of video games has long revolved around a subset of its player base: straight, white males aged 18-25. Highly gendered marketing in the late 1990s and early 2000s widened the gap between this perceived base and the actual diverse group who buy video games. Despite reports from the Entertainment Software Association that nearly half of gamers identify as female, many developers continue to produce content reflecting this imaginary audience.

Many female gamers are in turn modifying the games. "Modders" alter the appearance of characters, rewrite scenes and epilogues, enhance or add love scenes and create fairy tale happy endings.

This is a collection of new essays on the phenomenon of women and modding, focusing on such titles as Skyrim, Dragon Age, Mass Effect and The Sims. Topics include the relationship between modders and developers, the history of modding, and the relationship between modding and disability, race, sexuality and gender identity.

Produktinformation

Utforska kategorier

Hoppa över listan

Du kanske också är intresserad av

Toles Patkin Terri Toles Patkin, Kapell Matthew Wilhelm Kapell - Who's in the Game?, E-bok

Who's in the Game?

Toles Patkin Terri Toles Patkin, Kapell Matthew Wilhelm Kapell

E-bok
2020

382 kr

Kapell Matthew Wilhelm Kapell, MacCallum-Stewart Esther MacCallum-Stewart, Brown Douglas Brown - Rerolling Boardgames, E-bok

Rerolling Boardgames

Kapell Matthew Wilhelm Kapell, MacCallum-Stewart Esther MacCallum-Stewart, Brown Douglas Brown

E-bok
2020

382 kr

Kapell Matthew Wilhelm Kapell, Hubbell Gaines S. Hubbell - What Is a Game?, E-bok

What Is a Game?

Kapell Matthew Wilhelm Kapell, Hubbell Gaines S. Hubbell

E-bok
2020

371 kr