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    Science of Assassin's Creed

    Vikings, Pirates, and The Engine of History

    AvMark Brake,Ben Bryant

    Häftad, Engelska, 2027

    150 kr

    Kommande

    Beskrivning

    Learn the fascinating science and history that inspires one of the world's most popular video game series—Assassin's Creed.The global video game industry is one of the fastest-growing entertainment markets in the world—and at the center of that cultural force stands Assassin’s Creed, one of the best-selling and most influential video game franchises of all time. Since its debut in 2007, Assassin’s Creed has sold more than 200 million copies worldwide and expanded into movies, novels, graphic novels, board games, and live symphonic performances. But beyond the parkour, combat, and stunning open worlds lies something deeper: a meticulously researched exploration of science, technology, and history as the true drivers of human progress.The Science of Assassin’s Creed takes readers inside the franchise’s thirteen mainline games to reveal how real science, engineering, navigation, medicine, and philosophy shaped the rise and fall of civilizations. Blending video game analysis with accessible pop science and world history, this book shows how Assassin’s Creed uses scientific advancement as a core gameplay mechanic—and how those advancements became the engine of historical change.Like bestselling pop-science titles that explore culture through entertainment, The Science of Assassin’s Creed uses a beloved video game series as a gateway to understanding real-world science, history, and innovation. It also launches a broader “Science of” approach, with future explorations into Vikings, pirates, Romans, and other civilizations that shaped our world. This comprehensive examination explores how humanity evolved alongside technology across iconic eras through the lens of the series:• Ancient Egypt and Greece (Assassin’s Creed Origins, Odyssey): How early civilizations aligned science, religion, and cosmology to understand the universe.• The Viking Age and the Islamic Golden Age (Valhalla, Assassin’s Creed, Mirage): How navigation, seafaring science, and preserved ancient knowledge reshaped the medieval world.• The Renaissance Revolution (Assassin’s Creed II, Brotherhood, Revelations): How science, art, and faith collided to give birth to the modern world.• Pirates and the New World (Black Flag, Assassin’s Creed III, Rogue): How shipbuilding, cartography, and weapons technology opened oceans, empires, and global trade.• Industry and Empire (Unity, Syndicate): How Newtonian science, industrialization, and urban engineering transformed Paris and London into engines of empire.Whether you’re a longtime fan of the series, a history enthusiast, or a reader fascinated by how science drives civilization, The Science of Assassin’s Creed reveals why this iconic franchise is far more than a game—it’s a playable history of human progress.

    Produktinformation

    • Utgivningsdatum:2027-04-22
    • Mått:152 x 229 x 13 mm
    • Vikt:227 g
    • Format:Häftad
    • Språk:Engelska
    • Antal sidor:240
    • Förlag:Skyhorse Publishing
    • ISBN:9781510783201

    Utforska kategorier

    • Media och underhållning inom Ekonomi och Ledarskap
    • Naturvetenskap:allmänt inom Naturvetenskap och teknik

    Mer om författaren

    Mark Brake developed the world’s first science and science fiction degree in 1999 and launched the world’s first astrobiology degree in 2005. He’s communicated science through film, television, print, and radio on five continents, including for NASA, Seattle’s Science Fiction Museum, the BBC, the Royal Institution, and Sky Cinema. Mark also tours Europe with Science of Doctor Who, Science of Star Wars, and Science of Superheroes road shows.Benjamin Bryant is a teacher and author whose work explores cultural history, popular media, and history communication. He has written for and edited a variety of publications, notably The Bristorian, the University of Bristol’s humanities magazine. His research and writing pay particular attention to the relationship between history and public memory, and his main interest lies in how historical narratives are constructed, adapted, and reinterpreted through popular media such as books, comics, music, video games, and television. By examining the intersections between academia and popular culture and collaborating with experts in science communication, his work seeks to understand how our knowledge of the past circulates beyond the classroom and how it informs our identity, politics, and collective consciousness.

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