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Gino van den Bergen, Dirk Gregorius - Game Physics Pearls, Inbunden

Inbunden, Engelska, 2010

Game Physics Pearls

Av Gino van den Bergen, Dirk Gregorius

2588 kr

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Beskrivning
Implementing physical simulations for real-time games is a complex task that requires a solid understanding of a wide range of concepts from the fields of mathematics, physics, and software engineering. This book is a gems-like collection of practical articles in the area of game physics. Each provides hands-on detail that can be used in practical applications. The chapters cover topics such as collision detection, particle-based simulations, constraint solving, and soft-body simulation. An introductory section provides the mathematical foundations and offers some background for the problems inherent in successful physics simulation. The contributors write based on their experience in developing tools and runtime libraries either in game companies or middleware houses that produce physics software for games on PCs and consoles.
Produktinformation
  • Utgivningsdatum: 2010-07-23
  • Mått: 152 x 229 x 24 mm
  • Vikt: 612 g
  • Format: Inbunden
  • Språk: Engelska
  • Antal sidor: 368
  • Förlag: Taylor & Francis Inc
  • ISBN: 9781568814742
Utforska kategorier
Betyg & recensioner

1 recensioner, genomsnitt 5/5

  1. 5/5 Carl

    Presents numerous rare and hard-earned insights to the surprisingly tangled and still evolving world of game physics. I personally found the sections on contact manifold generation/reduction and quaternion constraints in particular very useful. Some section are accessible for all experience levels, while others are quite advanced. Well written and edited throughout. Highly recommended as an in-depth compliment to more mainstream publications in the subject.