Gino van den Bergen – författare
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5 produkter
Game Physics Pearls
Av Dirk Gregorius, Gino van den Bergen
E-bok, 2010
2407 kr
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Implementing physical simulations for real-time games is a complex task that requires a solid understanding of a wide range of concepts from the fields of mathematics, physics, and software engineering. This book is a gems-like collection of practical articles in the area of game physics. Each …
Game Physics Pearls
Av Dirk Gregorius, Gino van den Bergen
E-bok, 2010
2407 kr
Lägg i varukorg
Implementing physical simulations for real-time games is a complex task that requires a solid understanding of a wide range of concepts from the fields of mathematics, physics, and software engineering. This book is a gems-like collection of practical articles in the area of game physics. Each …
Collision Detection in Interactive 3D Environments
E-bok, 2003
1765 kr
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The heart of any system that simulates the physical interaction between objects is collision detection-the ability to detect when two objects have come into contact. This system is also one of the most difficult aspects of a physical simulation to implement correctly, and invariably it is the main …
Collision Detection in Interactive 3D Environments
Inbunden, 2003
1978 kr
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The first book on this essential topic in game development and simulation.
Game Physics Pearls
Av Gino van den Bergen, Dirk Gregorius
Inbunden, 2010
5,0 utav 5 stjärnor. Totalt antal röster: (1)
2588 kr
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Implementing physical simulations for real-time games is a complex task that requires a solid understanding of a wide range of concepts from the fields of mathematics, physics, and software engineering. This book is a gems-like collection of practical articles in the area of game physics. Each …