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    1. Data och IT
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    3. Datorspelsdesign

    Shigeru Miyamoto

    Super Mario Bros., Donkey Kong, The Legend of Zelda

    AvJennifer deWinter,Carly A. Kocurek

    Häftad, Engelska, 2015

    Del i serien Influential Video Game Designers

    358 kr

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    Beskrivning

    Video games are considered by many to be just entertainment—essentially void of skillful, artistic intervention. But as any gamer knows, there’s incredible technical and graphic talent behind even a flickering Gameboy screen.You may have never heard Shigeru Miyamoto’s name, but you’ve probably spent many a lazy afternoon absorbed in his work. Joining Nintendo as a video game designer in the late 1970s, Miyamoto created the powerhouse franchises Super Mario Bros., The Legend of Zelda, and Donkey Kong—games so ubiquitous that Miyamoto was named one of TIME’s 100 Most Influential People in 2007. Combining critical essays with interviews, bibliographies, and striking visuals, Shigeru Miyamoto unveils the artist behind thousands of glowing gaming screens, tracing out his design decisions, aesthetic preferences, and the material conditions that shaped his work. With this incredible (and incredibly unknown) figure, series editors Jennifer DeWinter and Carly Kocurek launch the Influential Video Game Designers series, at last giving these artists the recognition they deserve.

    Produktinformation

    • Utgivningsdatum:2015-07-16
    • Mått:137 x 213 x 15 mm
    • Vikt:272 g
    • Format:Häftad
    • Språk:Engelska
    • Serie:Influential Video Game Designers
    • Antal sidor:200
    • Förlag:Bloomsbury Publishing Plc
    • ISBN:9781628923889

    Utforska kategorier

    • Datorspelsdesign inom Data och IT

    Mer om författaren

    Jennifer deWinter is Assistant Professor of Rhetoric and Interactive Media and Game Development at Worcester Polytechnic Institute, US, where she researches computer production and global circulation. deWinter is particularly interested in the cross media vampirism of entertainment media, with a focus on computer games and Japan. She is currently co-editing a book on the intersection of technical communication and games and is working with Steven Conway on a book about video game policy.

    Recensioner i media

    I came to this book knowing very little about Miyamoto, but, like anyone else who’s been playing video games since he was a kid, and having played at least a dozen of his titles, several are permanently burned into my brain. DeWinter lays out his many influences, from his time exploring caves in the rural region where he grew up to his time as a teenage banjo player. There were multiple moments when I came across some new (to me) piece of information about Miyamoto, thought back to a game of his — in some cases, one I haven’t played in years — and felt the cognitive click of recognition.

    Innehållsförteckning

    • AcknowledgmentsList of FiguresForewordChapter 1: The Father of Modern Video GamesChapter 2: Spatial Narratives: Characters in their WorldsChapter 3: From Games to Experiences: Designing for User Freedom and Unique ExpressionChapter 4: Revolutionizing Gameplay: Casual Games and Mature AudiencesChapter 5: In His Own Words: Transcript of Miyamoto's 1999 Game Developer Conference KeynoteChapter 6: A Continuing LegacyGameographyWorks CitedIndex