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    Learning Three.js: The JavaScript 3D Library for WebGL

    Three.js makes creating 3D computer graphics on a web browser a piece of proverbial cake, and this practical tutorial makes it easier still. All you need to know is basic JavaScript and HTML.

    AvJos Dirksen

    Häftad, Engelska, 2013

    519 kr

    Beställningsvara. Skickas inom 5-8 vardagar. Fri frakt över 249 kr.

    Beskrivning

    Three.js makes creating 3D computer graphics on a web browser a piece of proverbial cake, and this practical tutorial makes it easier still. All you need to know is basic JavaScript and HTML.Key FeaturesCreate and animate beautiful 3D graphics directly in the browser using JavaScript without the need to learn WebGLLearn how to enhance your 3D graphics with light sources, shadows, and advanced materials and texturesEach subject is explained using extensive examples that you can directly use and adapt for your own purposesBook DescriptionThree.js is a JavaScript 3D library that offers a wide range of features for creating and displaying stunning 3D computer graphics on a web browser in an intuitive manner using JavaScript without having to deal with the complexity of a WebGL low-level API. Even though WebGL makes it possible to create 3D graphics in the browser without having to use plugins, programming WebGL, however, is hard and complex. This book shows you how Three.js allows you to be independent of browser plugins.If you are an experienced web designer who wants to set the tone for an immersive design environment in your applications then this book is for you."Learning Three.js: The JavaScript 3D Library for WebGL" is a practical, example-rich book that will help you to master all the features of Three.js. With this book, you'll learn how to create and animate gorgeous looking 3D scenes directly in your browser utilizing the full potential of WebGL and modern browsers without having to learn WebGL."Learning Three.js: The JavaScript 3D Library for WebGL" starts by going over the basic concepts and building blocks used in Three.js. From there on, it will expand on these subjects using extensive examples and code samples. This will allow you to learn everything you need to know about Three.js in an easy and interactive manner.Besides the basic concepts, this book will show you how you can create realistic looking 3D objects using materials and textures as well as how to load them from externally created models. You'll learn how to easily control the camera using the Three.js build-in camera controls so you can fly or walk around the 3D scene you have created. You will also learn how to use morph and bones-based animation and how to add physics to your scene.After reading Learning Three.js: The JavaScript 3D Library for WebGL and playing around with the extensive set of examples, you'll know everything that is required to create 3D animating graphics using Three.js that run in any browser.What you will learnCreate standard HTML skeleton and render loops for your Three.js projectsLearn how to use the different geometries that are provided by Three.jsApply realistic lighting and shadows to the 3D objects you have createdLearn how the different types of materials in Three.js work and how they interact with your 3D objects and the rest of the environmentUse the different camera controls provided by Three.js to effortlessly navigate around your 3D sceneWork with a particle system to create snow, rain, and galaxy-like effectsImport and animate models from external formats such as OBJ, STL, Collada, and much moreCreate and run animations using either morph targets or bones animationsUse advanced textures on materials to create realistic looking 3D objects using bump maps, normal maps, specular maps, and light mapsChange the output of Three.js rendered using one of its post processing optionsInteract directly with WebGL by creating custom vertex and fragment shadersApply physics to your 3D objects using the Physijs JavaScript libraryWho this book is forThis book is great for anyone who already knows JavaScript and who wants to start creating 3D graphics that run in any browser. You don't need to know anything about advanced math or WebGL; all that is needed is a general knowledge of JavaScript and HTML. The required materials and examples can be freely downloaded and all tools used in this book are open source.

    Produktinformation

    • Utgivningsdatum:2013-10-17
    • Mått:191 x 235 x 22 mm
    • Vikt:748 g
    • Format:Häftad
    • Språk:Engelska
    • Antal sidor:402
    • Förlag:Packt Publishing Limited
    • ISBN:9781782166283

    Utforska kategorier

    • Webbprogrammering inom Data och IT

    Mer om författaren

    Jos Dirksen has worked as a software developer and architect for more than a decade. He has a lot of experience in a large range of technologies, ranging from backend technologies, such as Java and Scala, to frontend development using HTML5, CSS, and JavaScript. Besides working with these technologies, Jos also regularly speaks at conferences and likes to write about new and interesting technologies on his blog. He also likes to experiment with new technologies and see how they can best be used to create beautiful data visualizations.He is currently working as a freelance full-stack engineer on various Scala and JavaScript project.Previously, Jos has worked in many different roles in the private and public sectors, ranging from private companies such as ING, ASML, Malmberg, and Philips to organizations in the public sector, such as the Department of Defense.

    Innehållsförteckning

    • Table of ContentsCreate your first 3D scene with Three.jsThe basic components that make up a Three.js sceneWorking with lights and cameras typesUse materials to skin 3D objectsLearn to work with MeshesExplore the Three.js particle systemComplex meshes and mesh operationsAdd animation to your Three.js sceneWriting custom vertex and fragment shadersUse postprocessing to add render effects to a Three.js sceneAdding physics to a Three.js scene using a physics engineUsing models from 3D programs and other sources in Three.js
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