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6 produkter
6 produkter
507 kr
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Three.js makes creating 3D computer graphics on a web browser a piece of proverbial cake, and this practical tutorial makes it easier still. All you need to know is basic JavaScript and HTML.Key FeaturesCreate and animate beautiful 3D graphics directly in the browser using JavaScript without the need to learn WebGLLearn how to enhance your 3D graphics with light sources, shadows, and advanced materials and texturesEach subject is explained using extensive examples that you can directly use and adapt for your own purposesBook DescriptionThree.js is a JavaScript 3D library that offers a wide range of features for creating and displaying stunning 3D computer graphics on a web browser in an intuitive manner using JavaScript without having to deal with the complexity of a WebGL low-level API. Even though WebGL makes it possible to create 3D graphics in the browser without having to use plugins, programming WebGL, however, is hard and complex. This book shows you how Three.js allows you to be independent of browser plugins.If you are an experienced web designer who wants to set the tone for an immersive design environment in your applications then this book is for you."Learning Three.js: The JavaScript 3D Library for WebGL" is a practical, example-rich book that will help you to master all the features of Three.js. With this book, you'll learn how to create and animate gorgeous looking 3D scenes directly in your browser utilizing the full potential of WebGL and modern browsers without having to learn WebGL."Learning Three.js: The JavaScript 3D Library for WebGL" starts by going over the basic concepts and building blocks used in Three.js. From there on, it will expand on these subjects using extensive examples and code samples. This will allow you to learn everything you need to know about Three.js in an easy and interactive manner.Besides the basic concepts, this book will show you how you can create realistic looking 3D objects using materials and textures as well as how to load them from externally created models. You'll learn how to easily control the camera using the Three.js build-in camera controls so you can fly or walk around the 3D scene you have created. You will also learn how to use morph and bones-based animation and how to add physics to your scene.After reading Learning Three.js: The JavaScript 3D Library for WebGL and playing around with the extensive set of examples, you'll know everything that is required to create 3D animating graphics using Three.js that run in any browser.What you will learnCreate standard HTML skeleton and render loops for your Three.js projectsLearn how to use the different geometries that are provided by Three.jsApply realistic lighting and shadows to the 3D objects you have createdLearn how the different types of materials in Three.js work and how they interact with your 3D objects and the rest of the environmentUse the different camera controls provided by Three.js to effortlessly navigate around your 3D sceneWork with a particle system to create snow, rain, and galaxy-like effectsImport and animate models from external formats such as OBJ, STL, Collada, and much moreCreate and run animations using either morph targets or bones animationsUse advanced textures on materials to create realistic looking 3D objects using bump maps, normal maps, specular maps, and light mapsChange the output of Three.js rendered using one of its post processing optionsInteract directly with WebGL by creating custom vertex and fragment shadersApply physics to your 3D objects using the Physijs JavaScript libraryWho this book is forThis book is great for anyone who already knows JavaScript and who wants to start creating 3D graphics that run in any browser. You don't need to know anything about advanced math or WebGL; all that is needed is a general knowledge of JavaScript and HTML. The required materials and examples can be freely downloaded and all tools used in this book are open source.
713 kr
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Learning Three.js - the JavaScript 3D Library for WebGL - Second Edition: Create stunning 3D graphics in your browser using the Three.js JavaScript li
Häftad, Engelska, 2015
713 kr
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713 kr
Skickas inom 5-8 vardagar
Learn Three.js
Programming 3D animations and visualizations for the web with HTML5 and WebGL
Häftad, Engelska, 2018
745 kr
Skickas inom 5-8 vardagar
Create and animate stunning 3D browser based graphics with Three.js JavaScript libraryKey FeaturesEnhance your 3D graphics with light sources, shadows, advanced materials, and texturesLoad models from external sources, and visualize and animate them directly from JavaScriptCreate your own custom WebGL shader and explore the postprocessing feature of Three.jsBook DescriptionWebGL makes it possible to create 3D graphics in the browser without having to use plugins such as Flash and Java. Programming WebGL, however, is difficult and complex. With Three.js, it is possible to create stunning 3D graphics in an intuitive manner using JavaScript, without having to learn WebGL. With this book, you’ll learn how to create and animate beautiful looking 3D scenes directly in your browser-utilizing the full potential of WebGL and modern browsers. It starts with the basic concepts and building blocks used in Three.js. From there on, it will expand on these subjects using extensive examples and code samples. You will learn to create, or load, from externally created models, realistic looking 3D objects using materials and textures. You’ll find out how to easily control the camera using the Three.js built-in in camera controls, which will enable you to fly or walk around the 3D scene you created. You will then use the HTML5 video and canvas elements as a material for your 3D objects and to animate your models. Finally, you will learn to use morph and skeleton-based animation, and even how to add physics, such as gravity and collision detection, to your scene. After reading this book, you’ll know everything that is required to create 3D animated graphics using Three.js.What you will learnWork with the different types of materials in Three.js and see how they interact with your 3D objects and the rest of the environmentImplement the different camera controls provided by Three.js to effortlessly navigate around your 3D sceneWork with vertices directly to create snow, rain, and galaxy-like effectsImport and animate models from external formats, such as OBJ, STL, and COLLADACreate and run animations using morph targets and bones animationsExplore advanced textures on materials to create realistic looking 3D objects by using bump maps, normal maps, specular maps, and light mapsInteract directly with WebGL by creating custom vertex and fragment shadersWho this book is forThe ideal target audience for this book would be JavaScript developers who who want to learn how to use the Three.js library
Learn Three.js
Program 3D animations and visualizations for the web with JavaScript and WebGL
Häftad, Engelska, 2023
634 kr
Skickas inom 5-8 vardagar
Become a creative JavaScript professional by creating and animating stunning 3D, browser-based graphics with Three.js from beginning to endPurchase of the print or Kindle book includes a free eBook in PDF formatKey FeaturesEnhance your 3D graphics with light sources, shadows, advanced materials, and texturesLoad models from external sources, visualize and, animate them directly using JavaScriptCreate your own custom WebGL shader, explore Three.js' postprocessing feature, and learn how to integrate with Blender, React, and TypescriptBook DescriptionThree.js has become the industry standard for creating stunning 3D WebGL content. In this edition, you’ll learn about all the features of Three.js and understand how to integrate it with the newest physics engines. You'll also develop a strong grip on creating and animating immersive 3D scenes directly in your browser, reaping the full potential of WebGL and modern browsers.The book starts with the basic concepts and building blocks used in Three.js and helps you explore these essential topics in detail through extensive examples and code samples. You'll learn how to create realistic-looking 3D objects using textures and materials and how to load existing models from an external source. Next, you'll understand how to control the camera using the Three.js built-in camera controls, which will enable you to fly or walk around the 3D scene you've created. Later chapters will cover the use of HTML5 video and canvas elements as materials for your 3D objects to animate your models. You’ll learn how to use morph targets and skeleton-based animation, before understanding how to add physics, such as gravity and collision detection, to your scene. Finally, you’ll master combining Blender with Three.js and creating VR and AR scenes.By the end of this book, you'll be well-equipped to create 3D-animated graphics using Three.js.What you will learnImplement the different camera controls provided by Three.js to navigate your 3D sceneDiscover working with vertices directly to create snow, rain, and galaxy-like effectsImport and animate models from external formats, such as glTF, OBJ, STL, and COLLADADesign and run animations using morph targets and bone-based animationCreate realistic-looking 3D objects using advanced textures on materialsInteract directly with WebGL by creating custom vertex and fragment shadersMake scenes using the Rapier physics engine, and integrate Three.js with VR and ARWho this book is forThis book is for JavaScript developers looking to learn the use of Three.js library.