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    1. Data och IT
    2. Programmeringsböcker
    3. Spelutveckling och spelprogrammering

    Augmented Reality Game Development

    Create your own augmented reality games from scratch with Unity 5

    AvMicheal Lanham

    Häftad, Engelska, 2017

    649 kr

    Beställningsvara. Skickas inom 5-8 vardagar. Fri frakt över 249 kr.

    Beskrivning

    Create your own augmented reality games from scratch with Unity 5Key FeaturesCreate your own augmented reality game from scratch and join the virtual reality gaming revolutionUse the latest Unity 5 VR SDK to create pro-level AR games like Pokémon GoInnovate and explore the latest and most promising trend of AR gaming in the mobile gaming industryBook DescriptionThe heyday of location-based augmented reality games is upon us. They have been around for a few years, but the release of Pokémon Go was a gamechanger that catalyzed the market and led to a massive surge in demand. Now is the time for novice and experienced developers alike to turn their good ideas into augmented reality (AR) mobile games and meet this demand!If you are keen to develop virtual reality games with the latest Unity 5 toolkit, then this is the book for you. The genre of location-based AR games introduces a new platform and technical challenges, but this book will help simplify those challenges and show how to maximize your game audience.This book will take you on a journey through building a location-based AR game that addresses the core technical concepts: GIS fundamentals, mobile device GPS, mapping, map textures in Unity, mobile device camera, camera textures in Unity, accessing location-based services, and other useful Unity tips. The technical material also discusses what is necessary for further development to create a multiplayer version of the game. At the end, you will be presented with troubleshooting techniques in case you get into trouble and need a little help.What you will learnBuild a location-based augmented reality game called Foodie GoAnimate a player's avatar on a mapUse the mobile device's camera as a game backgroundImplement database persistence with SQLLite4Unity3D to carry inventory items across game sessionsCreate basic UI elements for the game, inventory, menu, and settingsPerform location and content searches against the Google Places APIEnhance the game's mood by adding visual shader effectsExtend the game by adding multiplayer networking and other enhancementsWho this book is forThis book is for those who have a basic knowledge of game development techniques, but no previous knowledge of Unity is required. Some basic programming knowledge would be desirable, but the book is an introduction to the topic. The book is also suitable for experienced developers new to GIS or GPS development.

    Produktinformation

    • Utgivningsdatum:2017-01-20
    • Mått:191 x 235 x 19 mm
    • Vikt:625 g
    • Format:Häftad
    • Språk:Engelska
    • Antal sidor:334
    • Förlag:Packt Publishing Limited
    • ISBN:9781787122888

    Utforska kategorier

    • Spelutveckling och spelprogrammering inom Data och IT
    • Systemvetenskap och AI inom Data och IT
    • Människa – datorinteraktion inom Data och IT

    Mer om författaren

    Micheal Lanham is a proven software and tech innovator with 20 years of experience. During that time, he has developed a broad range of software applications in areas such as games, graphics, web, desktop, engineering, artificial intelligence, GIS, and machine learning applications for a variety of industries as an R&D developer. At the turn of the millennium, Micheal began working with neural networks and evolutionary algorithms in game development. He was later introduced to Unity and has been an avid developer, consultant, manager, and author of multiple Unity games, graphic projects, and books ever since.

    Innehållsförteckning

    • Table of ContentsGetting Started Mapping the Players Location Making the Avatar Spawning the CatchCatching the Prey in AR Storing the CatchCreating the AR WorldInteracting with an AR World Finishing the GameTroubleshooting