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Beskrivning
The global phenomenon of eSports has experienced exponential growth in recent years, gaining interest from the media, sports and technology industries.
Tobias M. Scholz is a Postdoctoral Researcher for Human Resource Management and Organisational Behaviour at the University of Siegen, Germany. He has been involved in eSports since 2001, and is the Editor of the eSports Yearbook. He was the Editor-in-chief of the first German eSports magazine. His research focuses on organisational technology studies, HRM, and eSports. Tobias’ most recent book is Big Data in Organizations and the Role of Human Resource Management (2017).
Innehållsförteckning
1. Introduction: The Emergence of eSports.- 2. A Short History of eSports and Management.- 3. Stakeholders in the eSports Industry.- 4. Unwritten Governing Principles.- 5. The Business Model Network.- 6. Conclusion: The Future of eSports.
Annegret Heinrich, Marc-André Karpienski, Georg Koch, Patrick Körner, Martin Krieger, Philipp-M. Lang, Katarina Nebelin, Marian Nebelin, Oliver Overheu, Wolfgang Sattler, David Schmidt, Lukas Schmutzer, Tobias M. Scholz, Martin Tschiggerl, Arne Vangheluwe, Thomas Walach, Johannes Walter, Sebastian Bolte, Stefan Donecker, Karin Fenböck, Bastian Gillner, Tobias Hainz, Stefan Donecker, Karin Fenböck, Alexander KalninS, Lukas Daniel Klausner