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    1. Naturvetenskap och teknik
    2. Teknik och industri
    3. Elektronik och kommunikationer

    Game Theory, the Internet of Things and 5G Networks

    Utilizing Game Theoretic Models to Characterize Challenging Scenarios

    AvJosephina Antoniou

    Inbunden, Engelska, 2019

    Del i serien EAI/Springer Innovations in Communication and Computing

    946 kr

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    Fler format och utgåvor

    E-bok

    1 176 kr

    Häftad

    946 kr

    Beskrivning

    This book shows how to model selected communication scenarios using game theory. The book helps researchers specifically dealing with scenarios motivated by the increasing use of the Internet of Things (IoT) and 5G Communications by using game theory to approach the study of such challenging scenarios. The author explains how game theory acts as a mathematical tool that models decision making in terms of strategies and mechanisms that can result in optimal payoffs for a number of interacting entities, offering often antagonistic behaviors. The book explores new technologies in terms of design, development and management from a theoretical perspective, using game theory to analyze strategic situations and demonstrate profitable behaviors of the cooperative entities. The book identifies and explores several significant applications/uses/situations that arise from the vast deployment of the IoT. The presentation of the technological scenarios is followed in each of the first four chaptersby a step-by-step theoretical model often followed by equilibrium proof, and numerical simulation results, that are explained in a tutorial-like manner. The four chapters tackle challenging IoT and 5G related issues, including: new security threats that IoT brings, e.g. botnets, ad hoc vehicular networks and the need for trust in vehicular communications, content repetition by offloading traffic onto mobile users, as well as issues due to new wearable devices that enable data collection to become more intrusive.

    Produktinformation

    • Utgivningsdatum:2019-05-23
    • Mått:155 x 235 x 13 mm
    • Vikt:354 g
    • Format:Inbunden
    • Språk:Engelska
    • Serie:EAI/Springer Innovations in Communication and Computing
    • Antal sidor:110
    • Förlag:Springer Nature Switzerland AG
    • ISBN:9783030168438

    Utforska kategorier

    • Elektronik och kommunikationer inom Naturvetenskap och teknik
    • Energiteknik inom Naturvetenskap och teknik
    • Optimering inom Naturvetenskap och teknik

    Mer om författaren

    Dr. Josephina Antoniou is an Assistant Professor in Computing at University of Central Lancashire (UCLan), Cyprus. She is also the Course Leader for the MSc Computing program at UCLan Cyprus, the chair of the ACM-W (Association of Computing Machinery Women) Cyprus, and the Cyprus Collegiate Programming Contest Director for ICPC. For the last year she is also a member of the Editorial Board for the International Journal of Wearable Device”. She is the book author of an introductory book, Game Theoretic Models for Communication Networks: Cooperative Resolution of Interactive Networking Scenarios, Josephina Antoniou and Andreas Pitsillides, CRC Press, 2013. She participates in FP7, Horizon 2020 and Erasmus Plus projects as a task leader and she is active in the area of Communications and Networking. Her work also explores the use of ethics in ICT and she has been appointed in 2018 as a Member of the Bioethics Committee for Assessment of Biomedical Research (national).

    Recensioner i media

    “The clear, concise, and accessible writing style provides a helpful overview of the application of game theory in networking environments … . The scenarios included in this book highlight significant research on game theory applications in communications and networking. The range of topics will be of great interest to researchers, engineers, practitioners, and advanced students interested in 5G networks and IoT.” (Eugen Petac, Computing Reviews, September 24, 2020)

    Innehållsförteckning

    • Chapter 1. Game Theory and Networking.- Chapter 2. Using Game Theory to address new security risks in the IoT.- Chapter 3. Using Game Theory to address mobile data offloading in 5G.- Chapter 4. Using Game Theory to motivate trust in ad-hoc vehicular networks.- Chapter 5. Using Game Theory to characterise tradeoffs between cloud providers and service providers for health monitoring services.