Design, User Experience, and Usability. Design for Contemporary Interactive Environments
9th International Conference, DUXU 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings, Part II
AvAaron Marcus,Elizabeth Rosenzweig
Del 12201 i serien Lecture Notes in Computer Science
549 kr
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Beskrivning
Produktinformation
- Utgivningsdatum:2020-06-12
- Mått:155 x 235 x 41 mm
- Vikt:1 130 g
- Format:Häftad
- Språk:Engelska
- Serie:Lecture Notes in Computer Science
- Antal sidor:735
- Förlag:Springer Nature Switzerland AG
- ISBN:9783030497590
Utforska kategorier
Innehållsförteckning
- Interactions in Intelligent and IoT Environments.- Recommendation Systems and Machine Learning: Mapping the User Experience.- Just a Natural Talk? The Rise of Intelligent Personal Assistants and the (Hidden) Legacy of Ubiquitous Computing.- Understanding how visitors interact with voice-based conversational systems.- What are People doing about XAI User Experience? A Survey on AI Explainability Research and Practice.- Design for the Decentralized World: Democratization of Blockchain-Based Software Design.- Babe: An Experience Sharing Design for Enhancing Fatherhood during Pregnancy.- Designing Human-Centered Interactions for Smart Environments based on Heterogeneous, Interrelated Systems: A User Research method for the “Age of Services” (URSERVe).- Improving the usability of voice user interfaces: A new set of ergonomic criteria.- Dive2Views: A Mobile Camera Application that Dives into Another Device's Camera View.- A Method for Increasing User Engagement with Voice Assistant System.- Holistic Assessment of Situated Cooking Interactions: Preliminary Results of an Observational Study.- Flatpack ML: How to support designers in creating a new generation of customizable machine learning applications.- Speak to Me: Interacting with a Spoken Language Interface.- BlueJourney for AI – a study beyond Design Thinking to develop Artificial Intelligence solutions.- Interaction Design of Smart Fitness Reminder in Car Based on Internet of Vehicle.- Usability Aspects of Handheld and Mobile Devices.- Does the Kindle Conform to Chinese Users' Usage Habits? A Usability Assessment of the Kindle Paperwhite.- Study on Size Coding Identification of Manual Rotary Knob.- Effects of the Chinese Character size, Page Spacing and Scrolling Frequency on Reading Time of Smartphones.- Mobile usability: review, classifications and future directions.- Preliminary Exploration of Interface Design for Senior Citizens: A Study of Smartphone Camera Usage for People above 50.- Evaluating One-Handed Usability of Phablets: A Comparative Study Into Turkey’s Leading Delivery Applications.- A Study of Middle-aged User’s Acceptance in Mandarin Chinese Font Display on Smart Phones.- A Usability Study of a Brother Printer and Improvement with Ergonomic Recommendations.- Usability Assessment of the Camera GR Ⅱ.- Ergonomics Considerations of Usability Test of UAV Handheld Control Unit.- Exploring Food Literacy through the Use of Mobile Apps in the era of Human-Food Interaction: Kliktag Case.- A Usability Testing Comparing Two Mobile Phone Gimbals.- Designing Games and Immersive Experiences.- Augmented Reality Interface Design to Support Visualisation of ‘Risk Landscapes’.- Analyzing the User Experience of Virtual Reality Storytelling with Visual and Aural Stimuli.- Automatic Emotional Balancing in Game Design: Use of Emotional Response to Increase Player Immersion.- A Comparative Usability Analysis of Handheld Game Consoles.- Real-Time Interactive Online 3D Graphical User Interface (GUI) Technical Implementation and Usability Test for Architectural Technical Teaching.- An Exploration of Low-Fidelity Prototyping Methods for Augmented and Virtual Reality.- Other Worlds. When worldbuilding and roleplay feed speculation.- UX Criteria Risk in Digital Product Investment: Literature Review.- eSports: How do video game aspects define competitive gaming streams and spectatorship.- Spectator Experience Design for AR Sport Events from a Service Design Perspective – Using HADO as an Example.- VR Appreciation System for Fountain Pens and Analysis of User Behaviors in Museum Exhibition.- Reflecting on New Approaches for the Design for Behavioural Change Research and Practice: Shaping the Technologies through Immersive Design Fiction Prototyping.- Proposal of Perception Method of Existence of Objects in 3D Space using Quasi-electrostatic Field.- JigsAR: A Mixed Reality System for Supporting the Assembly of Jigsaw Puzzles.- Analysis of clustering techniques in MMOG withrestricted data: the case of Final Fantasy XIV.- Possibility of Using High-quality Bow Interface in VAIR Field.- UX Studies in Automotive and Transport.- Definition of People with Impediments and Universality Evaluation of Public Service in Airport Travel Scenarios.- Navigating through Haptics and Sound: A Non-visual Navigation System to Enhance Urban Bicycling.- Understanding Engagement in the Workplace: Studying Operators in Chinese Traffic Control Rooms.- Interactive Behavior Model for Physically Disabled People Based on Airport Travel Scene.- Research on the Influence of Emotional Valence and Road Environment Monotony on Driving Behavior.- Research on the Interactive Relations of People with Mobility Difficulties in the Airport Service-Scape.- User Research on Digital Consumption Behavior and Design Guidelines in Connecting Vehicle Context.
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