• Fri frakt över 249 kr
  • •
  • Snabba leveranser
  • •
  • Billiga böcker
Kundservice

Du är på sajten för privatpersoner.

Företag, bibliotek eller offentlig verksamhet?

Du handlar på classic.bokus.com, där alla dina funktioner finns intakta.
Till classic.bokus.com
Bokus logotyp. Gå till startsidan.
  • Erbjudanden
  • Nyheter
  • Student
  • Topplistor
  • Barn & ungdom
  • Bokus Play
  • E-böcker
  • Pocketböcker
  • Spel & pussel

Upp till 20% på populära nyheter →

Sidfot

Mina sidor

    Hjälp

    • Kundservice
    • Vanliga frågor och svar
    • Frakt och leverans
    • Retur vid ångerrätt
    • Reklamera vara
    • Betalning
    • Köpvillkor
    • Allmänna villkor
    • Information om webbplatsens tillgänglighet

    Om Bokus

    • Om oss
    • Pressrum
    • För studenter
    • För företag
    • För bibliotek och offentlig verksamhet
    • För leverantörer
    • Hållbarhet

    Populärt

    • Aktuella erbjudanden
    • Presentkort
    • Studentlitteratur
    • Nya böcker
    • Topplistor
    • Signerade böcker
    • Engelska böcker

    Inspiration

    • Boktips
    • BookTok
    • Populära bokserier
    • Barnbokskaraktärer
    • Populära författare

    Mina sidor

      Hjälp

      • Kundservice
      • Vanliga frågor och svar
      • Frakt och leverans
      • Retur vid ångerrätt
      • Reklamera vara
      • Betalning
      • Köpvillkor
      • Allmänna villkor
      • Information om webbplatsens tillgänglighet

      Om Bokus

      • Om oss
      • Pressrum
      • För studenter
      • För företag
      • För bibliotek och offentlig verksamhet
      • För leverantörer
      • Hållbarhet

      Populärt

      • Aktuella erbjudanden
      • Presentkort
      • Studentlitteratur
      • Nya böcker
      • Topplistor
      • Signerade böcker
      • Engelska böcker

      Inspiration

      • Boktips
      • BookTok
      • Populära bokserier
      • Barnbokskaraktärer
      • Populära författare
      Logotyp för Bokus
      Följ oss på Facebook (extern länk)Följ oss på Instagram (extern länk)Följ oss på YouTube (extern länk)Följ oss på TikTok (extern länk)
      bokus @ CookiesIntegritetspolicyKöpvillkor
      Till Citymail hemsida (extern länk)Till Budbee hemsida (extern länk)Till Postnord hemsida (extern länk)Till Schenker hemsida (extern länk)Till Early Bird hemsida (extern länk)Till Walleys hemsida (extern länk)
      1. Data och IT
      2. Systemvetenskap och AI

      Entertainment Computing – ICEC 2021

      20th IFIP TC 14 International Conference, ICEC 2021, Coimbra, Portugal, November 2–5, 2021, Proceedings

      AvJannicke Baalsrud Hauge,Jorge C. S. Cardoso

      Häftad, Engelska, 2021

      Del 13056 i serien Lecture Notes in Computer Science

      1 239 kr

      Beställningsvara. Skickas inom 10-15 vardagar. Fri frakt över 249 kr.

      Beskrivning

      This book constitutes the refereed proceedings of the 20th IFIP TC 14 International Conference on Entertainment Computing, ICEC 2021, which was supposed to take place in Coimbra, Portugal, in November 2021. The 26 full papers, 13 short papers and 11 other papers presented were carefully reviewed and selected from 84 submissions. ICEC brings together researchers and practitioners from diverse backgrounds to discuss the multidisciplinary intersection of design, art, entertainment, interaction, computing, psychology in the fields of gaming and entertainment computing.

      Produktinformation

      • Utgivningsdatum:2021-11-01
      • Mått:155 x 235 x 30 mm
      • Vikt:838 g
      • Format:Häftad
      • Språk:Engelska
      • Serie:Lecture Notes in Computer Science
      • Antal sidor:542
      • Förlag:Springer Nature Switzerland AG
      • ISBN:9783030893934

      Utforska kategorier

      • Systemvetenskap och AI inom Data och IT
      • Människa – datorinteraktion inom Data och IT
      • Artificiell intelligens inom Data och IT

      Innehållsförteckning

      • Full research papers.- Comparison of Viewing Contents Using Large LED Display and Projector by Psychological Evaluation.- CS:Show - An Interactive Visual Analysis Tool for First-Person Shooter eSports Match Data.- Fun to Enhance Learning, Motivation, Self-efficacy and Intention to Play in DGBL.- Murder on Mansion Hill: Encouraging Collaborative Group Storytelling to Improve Motivational Aspects of Literacy Using Gameplay & Arts-Based Techniques.- Cultural Emotion Games as Trajectory Learning in Southeast Asia.- A taxonomy of social roles for agents in games.- Kill or spare – Moral decision-making in video games.- Performative Virtual Scenes: A Dynamic VR Environment Design Approach.- A symbolic machine learning approach for cybersickness potential-cause estimation.- Fundamental Study of Color Combinations by Using Deuteranope-Simulation Filter for Controlling the Handicap of Color Vision Diversity in Video Games.- Social Gaming Patterns During a Pandemic Crisis: A Cross-Cultural Survey.- A Real-time Drum-wise Volume Visualization System for Learning Volume-Balanced Drum Performance.- Speech Recognition Game Interface to Increase Intimacy with Characters.- Game Development as a Serious Game  with Live-Programming and Time-Travel Mechanics.- AI Game Agents based on Evolutionary Search and (Deep) Reinforcement Learning: a Practical Analysis with Flappy Bird.- Instruction Pictograms for Interactive Entertainment.- How Awe Affects Players’ Entertainment Experiences Over Six Weeks of Playing.- The Gilmorehill Mystery: A Location-based Game for Campus Exploration.- reco.mu: A Music Recommendation System Depending on Listerner’s Preference by Creating a Branching Playlist.- Towards Suitable Free-to-Play Games for Children.- Provenance in Gamified Business Systems.- Computational Narrative Blending Based on Planning.- Linkages between Gameplay Preferences and Fondness for Game Music.- That sound’s Juicy! Exploring Juicy Audio Effects in Video Games.- What is aGame Mechanic?.- A Method for Supporting Verbalization to Facilitate Observation in Illustration Copy-Drawing.- Works in Progress.- Optimization of first-person shooter game control using heart rate sensor.- Virtual Guia Fortress: a 3D-printed eXtended Reality Playset.- Recreating a TransMedia Architectural Location In-Game via Modular Environment Assets.- Interaction toolkit for programming interactions with marker-based tangibles in Virtual Reality.- Sketch Recognition for Interactive Game Experiences Using Neural Network.- Basic Research on How to Apply Foundation Makeup Evenly on Your Own Face.- Identifying the impact of game music both within and beyond gameplay.- Investigating Impact of Augmented Reality on Game Design to Facilitate Learning Experiences in Logistics Operations using Immersive AR Interfaces.- Amnesia in the Atlantic: an AI Driven Serious Game on Marine Biodiversity.- A VR-based Serious Game Associated to EMG Signal Processing and Sensory Feedback for Upper Limb Prosthesis Training.- A Review on the Contribution of ClassDojo as Point System Gamification in Education.- Assessing the Support for Creativity of a Playground for Live Coding Machine Learning.- Safety Risks in Location-Based Augmented Reality Games.- Workshops.- Virtualization of Digital Location-based Experiences.- Artificial Intelligence and Entertainment Science Workshop: Towards Empathic Entertainment Technology.- Aesthetic Perspectives on Computational Media Design.- Workshop on Interactive Immersive Entertainment: VR/XR/AR in Digital Entertainment (WIIE).- Tutorials.- Cross-sector/discipline project planning for serious interactive digital narratives.- Interactive Entertainment / Experiential Works.- “The Woods” AR Game.- "Sentenced to Transportation: An iDoc for Australia's Convict Past.- Casa das Máquinas: an Artificial Dialogue of Portuguese Poetry.- Student Game and Interactive Entertainment Competition.- Murder on Mansion Hill: Encouraging Collaborative Group Storytelling to Improve Motivational Aspects of Literacy Using Gameplay and Arts-Based Techniques.- An introduction to ChemiKami AR.- ¡Juéguelo!: An Interactive Compilation of Traditional Colombian Games Revised.-
      Hoppa över listan

      Du kanske också är intresserad av

      Pedro A. Gonzalez-Calero, Licinio Roque, Jorge C. S. Cardoso, Jannicke Baalsrud Hauge - Entertainment Computing - ICEC 2021, E-bok

      Entertainment Computing - ICEC 2021

      Pedro A. Gonzalez-Calero, Licinio Roque, Jorge C. S. Cardoso, Jannicke Baalsrud Hauge

      E-bok
      2021

      1 622 kr

      Pedro A. Gonzalez Calero, Peter Funk - Advances in Case-Based Reasoning, E-bok

      Advances in Case-Based Reasoning

      Pedro A. Gonzalez Calero, Peter Funk

      E-bok
      2004

      1 413 kr

      Inês Barbedo, Bárbara Barroso, Beatriz Legerén, Licínio Roque, João Paulo Sousa - Videogame Sciences and Arts, Häftad
      Del 1531

      Videogame Sciences and Arts

      Inês Barbedo, Bárbara Barroso, Beatriz Legerén, Licínio Roque, João Paulo Sousa

      Häftad, 2022

      714 kr

      Ana Afonso, Lina Morgado, Licínio Roque - Impact of Digital Transformation in Teacher Training Models, Inbunden

      Impact of Digital Transformation in Teacher Training Models

      Ana Afonso, Lina Morgado, Licínio Roque

      Inbunden, 2022

      2 652 kr

      Peter Funk, Pedro A. González Calero - Advances in Case-Based Reasoning, Häftad

      Advances in Case-Based Reasoning

      Peter Funk, Pedro A. González Calero

      Häftad, 2004

      1 124 kr

      Jannicke Baalsrud Hauge, Sobah Petersen, Manuel Fradinho Oliveira, Minhua Ma - Serious Games Development and Applications, E-bok

      Serious Games Development and Applications

      Jannicke Baalsrud Hauge, Sobah Petersen, Manuel Fradinho Oliveira, Minhua Ma

      E-bok
      2013

      690 kr

      Stefan Göbel, Augusto Garcia-Agundez, Thomas Tregel, Minhua Ma, Jannicke Baalsrud Hauge, Manuel Oliveira, Tim Marsh, Polona Caserman - Serious Games, Häftad
      Del 11243

      Serious Games

      Stefan Göbel, Augusto Garcia-Agundez, Thomas Tregel, Minhua Ma, Jannicke Baalsrud Hauge, Manuel Oliveira, Tim Marsh, Polona Caserman

      Häftad, 2018

      567 kr

      Mariano Alcañiz, Stefan Göbel, Minhua Ma, Manuel Fradinho Oliveira, Jannicke Baalsrud Hauge, Tim Marsh - Serious Games, Häftad
      Del 10622

      Serious Games

      Mariano Alcañiz, Stefan Göbel, Minhua Ma, Manuel Fradinho Oliveira, Jannicke Baalsrud Hauge, Tim Marsh

      Häftad, 2017

      566 kr

      Esteban Clua, Licinio Roque, Artur Lugmayr, Pauliina Tuomi - Entertainment Computing – ICEC 2018, Häftad
      Del 11112

      Entertainment Computing – ICEC 2018

      Esteban Clua, Licinio Roque, Artur Lugmayr, Pauliina Tuomi

      Häftad, 2018

      566 kr

      Joao Paulo Sousa, Licinio Roque, Beatriz Legeren, Barbara Barroso, Ines Barbedo - Videogame Sciences and Arts, E-bok

      Videogame Sciences and Arts

      Joao Paulo Sousa, Licinio Roque, Beatriz Legeren, Barbara Barroso, Ines Barbedo

      E-bok
      2022

      868 kr