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    1. Data och IT
    2. Människa – datorinteraktion

    Human-Computer Interaction – INTERACT 2023

    19th IFIP TC13 International Conference, York, UK, August 28 – September 1, 2023, Proceedings, Part III

    AvJosé Abdelnour Nocera,Marta Kristín Lárusdóttir

    Häftad, Engelska, 2023

    Del 14144 i serien Lecture Notes in Computer Science

    1 107 kr

    Beställningsvara. Skickas inom 10-15 vardagar. Fri frakt över 249 kr.

    Beskrivning

    The four-volume set LNCS 14442 -14445 constitutes the proceedings of the 19th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2023, held in York, UK, in August/September 2023.The 71 full papers and 58  short papers included in this book were carefully reviewed and selected from 406 submissions. They were organized in topical sections as follows: 3D Interaction; Accessibility; Accessibility and Aging; Accessibility for Auditory/Hearing Disabilities; Co-Design; Cybersecurity and Trust; Data Physicalisation and Cross-device; Eye-Free, Gesture Interaction and Sign Language; Haptic interaction and Healthcare applications; Self-Monitoring; Human-Robot Interaction; Information Visualization; Information Visualization and 3D Interaction; Interacting with Children; Interaction with Conversational Agents; Methodologies for HCI; Model-Based UI Design and Testing; Montion Sickness, Stress and Risk perception in 3D Environments and Multisensory interaction; VR experiences; Natural Language Processing and AI Explainability; Online Collaboration and Cooperative work; Recommendation Systems and AI Explainability; Social AI; Social and Ubiquitous Computing; Social Media and Digital Learning; Understanding Users and Privacy Issues; User movement and 3D Environments; User Self-Report; User Studies; User Studies, Eye-Tracking, and Physiological Data; Virtual Reality; Virtual Reality and Training; Courses; Industrial Experiences; Interactive Demonstrations; Keynotes; Panels; Posters; and Workshops.

    Produktinformation

    • Utgivningsdatum:2023-08-25
    • Mått:155 x 235 x 38 mm
    • Vikt:1 060 g
    • Format:Häftad
    • Språk:Engelska
    • Serie:Lecture Notes in Computer Science
    • Antal sidor:677
    • Förlag:Springer International Publishing AG
    • ISBN:9783031422850

    Utforska kategorier

    • Människa – datorinteraktion inom Data och IT

    Innehållsförteckning

    • ​Natural Language Processing and AI Explainability.- Exploring Natural Language Processing Methods for Interactive Behaviour Modelling.- “Garbage In, Garbage Out”: Mitigating Human Biases in Data Entry by Means of Artificial Intelligence.- Is Overreliance on AI Provoked by Study Design?.- RePaLM: A Data-driven AI Assistant for Making Stronger Pattern Choices.- Online Collaboration and Cooperative work.- A Systematic Literature Review of Online Collaborative Story Writing.- Algorithmic Management for Community Health Worker in Sub-Saharan Africa: Curse or Blessing?.- Explorative Study of Perceived Social Loafing in VR Group Discussion: A Comparison between The Poster Presentation Environment and The Typical Conference Environment.- Recommendation Systems and AI Explainability.- Blending Conversational Product Advisors and Faceted Filtering in a Graph-Based Approach.- Everyday-Inspired Movies: Towards the Design of Movie Recommender Systems based on Everyday Life through Personal Social Media.- Towards a practice-led research agenda for user interface design of recommender systems.- WeHeart: A Personalized Recommendation Device for Physical Activity Encouragement and Preventing “Cold Start” in Cardiac Rehabilitation.- Social AI.- “A solution to a problem that didn’t exist?”: Exploring Attitudes Towards Smart Streetlight Systems.- AI in the Human Loop: The Impact of Differences in Digital Assistant Roles on the Personal Values of Users.- Evaluation of the Roles of Intelligent Technologies in Shared Activity Spaces of Neighborhood Communities.- Problematizing “Empowerment” in HCAI.- Social and Ubiquitous Computing I.- “Draw Fast, Guess Slow”: Characterizing Interactions in Cooperative Partially Observable Settings with Online Pictionary as a Case Study.- Experience by Cohabitation: Living in a Smart Home Initiated by Your Partner.- Towards aSocio-technical Understanding of Police-citizen Interactions.- Social and Ubiquitous Computing II.- A Survey of Computer-Supported Remote Collaboration on Physical Objects.- Collaborative TV Control: Towards Co-Experience and Social Connectedness.- Introducing Sharemote: A Tangible Interface for Collaborative TV Control.- Social Media and Digital Learning.- A Mixed-Methods Analysis of Women’s Health Misinformation on Social Media.- Evaluating the Effects of Culture and Relationship Strength on Misinformation Challenging Behaviours Within the UK.- Exploring Indigenous Knowledge through Virtual Reality: A Co-Design Approach with the Penan Community of Long Lamai.- Factors influencing social media forgiveness behavior and cyber violence tendency among Chinese youth: Moderating ef-fects of forgiveness climate and risk perception.- Gender & Racism: Considerations for Digital Learning Among Young Refugees and Asylum Seekers.- Understanding Users and Privacy Issues.- Concerns of Saudi higher education students about security and privacy of online digital technologies during the coronavirus pandemic.- Exploring the Experiences of People who Inherited Digital Assets from Deceased Users: a Search for Better Computing Solutions.- “Hello, Fellow Villager!”: Perceptions and Impact of Displaying Users’ Locations on Weibo.- Intimate Data: Exploring Perceptions of Privacy and Privacy-Seeking Behaviors through the Story Completion Method.- User movement and 3D Environments.- Eyes on teleporting: comparing locomotion techniques in Virtual Reality with respect to presence, sickness and spatial orientation.- Sample-based Human Movement Detection for Interactive Videos Applied to Performing Arts.- Skillab - A Multimodal Augmented Reality Environment for Learning Manual Tasks.- User Self-Report.- A Longitudinal Analysis of Real-World Self-Report Data.- Awareness, Control and Impact in Digital Wellbeing - Results from Explorative Self-Experiments.- Eliciting Meaningful Collaboration Metrics: Design Implications for Self-Tracking Technologies at Work.- Perception versus Reality: How User Self-Reflections Compare to Actual Data.
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