• Fri frakt över 249 kr
  • •
  • Snabba leveranser
  • •
  • Billiga böcker
Kundservice

Du är på sajten för privatpersoner.

Företag, bibliotek eller offentlig verksamhet?

Du handlar på classic.bokus.com, där alla dina funktioner finns intakta.
Till classic.bokus.com
Bokus logotyp. Gå till startsidan.
  • Erbjudanden
  • Student
  • Topplistor
  • Barn & ungdom
  • Bokus Play
  • E-böcker
  • Ljudböcker
  • Pocketböcker
  • Spel och pussel

Skapa nya rutiner – hälsoböcker upp till 50% →

Sidfot

Mina sidor

    Hjälp

    • Kundservice
    • Vanliga frågor och svar
    • Frakt och leverans
    • Retur vid ångerrätt
    • Reklamera vara
    • Betalning
    • Köpvillkor
    • Allmänna villkor
    • Information om webbplatsens tillgänglighet

    Om Bokus

    • Om oss
    • Pressrum
    • För studenter
    • För företag
    • För bibliotek och offentlig verksamhet
    • För leverantörer
    • Hållbarhet

    Populärt

    • Aktuella erbjudanden
    • Presentkort
    • Studentlitteratur
    • Nya böcker
    • Topplistor
    • Signerade böcker
    • Engelska böcker

    Inspiration

    • Boktips
    • BookTok
    • Barnbokskaraktärer
    • Populära författare
    Logotyp för Bokus
    Följ oss på Facebook (extern länk)Följ oss på Instagram (extern länk)Följ oss på YouTube (extern länk)Följ oss på TikTok (extern länk)
    bokus @ CookiesAnpassa cookiesIntegritetspolicyKöpvillkor
    Till Citymail hemsida (extern länk)Till Budbee hemsida (extern länk)Till Postnord hemsida (extern länk)Till Schenker hemsida (extern länk)Till Early Bird hemsida (extern länk)Till Walleys hemsida (extern länk)
    1. Data och IT
    2. Systemvetenskap och AI

    Gazing at Games

    An Introduction to Eye Tracking Control

    AvVeronica Sundstedt

    Häftad, Engelska, 2012

    Del i serien Synthesis Lectures on Visual Computing: Computer Graphics, Animation, Computational Photography and Imaging

    360 kr

    Beställningsvara. Skickas inom 10-15 vardagar. Fri frakt över 249 kr.

    Fler format och utgåvor

    E-bok

    442 kr

    Beskrivning

    Eye tracking is a process that identifies a specific point in both space and time that is being looked at by the observer. This information can also be used in real-time to control applications using the eyes. Recent innovations in the video game industry include alternative input modalities to provide an enhanced, more immersive user experience. In particular, eye gaze control has recently been explored as an input modality in video games. This book is an introduction for those interested in using eye tracking to control or analyze video games and virtual environments. Key concepts are illustrated through three case studies in which gaze control and voice recognition have been used in combination to control virtual characters and applications. The lessons learned in the case studies are presented and issues relating to incorporating eye tracking in interactive applications are discussed. The reader will be given an introduction to human visual attention, eye movements and eye tracking technologies. Previous work in the field of studying fixation behavior in games and using eye tracking for video game interaction will also be presented. The final chapter discusses ideas for how this field can be developed further to create richer interaction for characters and crowds in virtual environments. Alternative means of interaction in video games are especially important for disabled users for whom traditional techniques, such as mouse and keyboard, may be far from ideal. This book is also relevant for those wishing to use gaze control in applications other than games.Table of Contents: Introduction / The Human Visual System / Eye Tracking / Eye Tracking in Video Games / Gaze and Voice Controlled Video Games: Case Study I and II / Gaze and Voice Controlled Drawing: Case Study III / Conclusion

    Produktinformation

    • Utgivningsdatum:2012-03-06
    • Mått:191 x 235 x 7 mm
    • Vikt:233 g
    • Format:Häftad
    • Språk:Engelska
    • Serie:Synthesis Lectures on Visual Computing: Computer Graphics, Animation, Computational Photography and Imaging
    • Antal sidor:95
    • Förlag:Springer International Publishing AG
    • ISBN:9783031795510
    • Originaltitel:Gazing at Games

    Utforska kategorier

    • Systemvetenskap och AI inom Data och IT
    • Matematik inom Naturvetenskap och teknik

    Mer om författaren

    Veronica Sundstedt is an Assistant Professor in Digital Game Development at Blekinge Institute of Technology (BTH) in Karlskrona, Sweden. At BTH she is coordinating the Computer Graphics research group. Prior to this she was working as a Lecturer in the Graphics, Vision, and Visualisation Group (GV2) in the School of Computer Science and Statistics at Trinity College Dublin, Ireland. Previously, she was a Postdoctoral Research Associate in the Department of Computer Science at the University of Bristol and the University of Bath, UK. She holds a PhD in Computer Graphics from the University of Bristol and an M.Sc. in Media Technology from the University of Linkoping, Sweden. Her research interests are in computer graphics and perception, in particular perceptually-based rendering algorithms, user studies, eye tracking, and novel gaze-based interaction techniques. She was co-chairing the ACM Applied Perception in Graphics and Visualization (APGV) conference in 2007 and the Eurographics Ireland Workshop in 2009. She recently co-organised the 1st Conference on Novel Gaze-Controlled Applications (NGCA 2011). She is also on the editorial board of the ACM Transactions of Applied Perception journal and Program Co-Chair for ACM SAP in 2012.

    Innehållsförteckning

    • Introduction.- The Human Visual System.- Eye Tracking.- Eye Tracking in Video Games.- Gaze and Voice Controlled Video Games: Case Study I and II.- Gaze and Voice Controlled Drawing: Case Study III.- Conclusion.
    Hoppa över listan

    Mer från samma serie

    Eftychios Sifakis, Jernej Barbič - Finite Element Method Simulation of 3D Deformable Solids, Häftad

    Finite Element Method Simulation of 3D Deformable Solids

    Eftychios Sifakis, Jernej Barbič

    Häftad, 2015

    275 kr

    Mubbasir Kapadia, Nuria Pelechano, Jan Allbeck, Norm Badler - Virtual Crowds, Häftad

    Virtual Crowds

    Mubbasir Kapadia, Nuria Pelechano, Jan Allbeck, Norm Badler

    Häftad, 2015

    542 kr

    Tiago Etiene, Robert M. Kirby, Cláudio T. Silva - Introduction to Verification of Visualization Techniques, Häftad

    Introduction to Verification of Visualization Techniques

    Tiago Etiene, Robert M. Kirby, Cláudio T. Silva

    Häftad, 2015

    307 kr

    Marcelo Kallmann, Mubbasir Kapadia - Geometric and Discrete Path Planning for Interactive Virtual Worlds, Häftad

    Geometric and Discrete Path Planning for Interactive Virtual Worlds

    Marcelo Kallmann, Mubbasir Kapadia

    Häftad, 2016

    542 kr

    Giuseppe Patanè, Michela Spagnuolo - Heterogeneous Spatial Data, Häftad

    Heterogeneous Spatial Data

    Giuseppe Patanè, Michela Spagnuolo

    Häftad, 2016

    489 kr

    Przemysław Kiciak - Geometric Continuity of Curves and Surfaces, Häftad

    Geometric Continuity of Curves and Surfaces

    Przemysław Kiciak

    Häftad, 2016

    542 kr

    Milind G. Padalkar, Manjunath V. Joshi, Nilay L. Khatri - Digital Heritage Reconstruction Using Super-resolution and Inpainting, Häftad

    Digital Heritage Reconstruction Using Super-resolution and Inpainting

    Milind G. Padalkar, Manjunath V. Joshi, Nilay L. Khatri

    Häftad, 2016

    542 kr

    Ken Anjyo, Hiroyuki Ochiai - Mathematical Basics of Motion and Deformation in Computer Graphics, Second Edition, Häftad

    Mathematical Basics of Motion and Deformation in Computer Graphics, Second Edition

    Ken Anjyo, Hiroyuki Ochiai

    Häftad, 2017

    360 kr

    Giuseppe Patanè - Introduction to Laplacian Spectral Distances and Kernels, Häftad

    Introduction to Laplacian Spectral Distances and Kernels

    Giuseppe Patanè

    Häftad, 2017

    382 kr

    Tobias Preusser, Robert M. Kirby, Torben Pätz - Stochastic Partial Differential Equations for Computer Vision with Uncertain Data, Häftad

    Stochastic Partial Differential Equations for Computer Vision with Uncertain Data

    Tobias Preusser, Robert M. Kirby, Torben Pätz

    Häftad, 2017

    489 kr

    Hoppa över listan

    Du kanske också är intresserad av

    Veronica Sundstedt - Gazing at Games, E-bok

    Gazing at Games

    Veronica Sundstedt

    E-bok
    2022

    442 kr

    Sarah Niebe, Kenny Erleben - Numerical Methods for Linear Complementarity Problems in Physics-Based Animation, Häftad

    Numerical Methods for Linear Complementarity Problems in Physics-Based Animation

    Sarah Niebe, Kenny Erleben

    Häftad, 2015

    596 kr

    Eftychios Sifakis, Jernej Barbič - Finite Element Method Simulation of 3D Deformable Solids, Häftad

    Finite Element Method Simulation of 3D Deformable Solids

    Eftychios Sifakis, Jernej Barbič

    Häftad, 2015

    275 kr

    Mateu Sbert, Miquel Feixas, Jaume Rigau, Miguel Chover, Ivan Viola - Information Theory Tools for Computer Graphics, Häftad

    Information Theory Tools for Computer Graphics

    Mateu Sbert, Miquel Feixas, Jaume Rigau, Miguel Chover, Ivan Viola

    Häftad, 2009

    360 kr

    Ken Anjyo, Hiroyuki Ochiai - Mathematical Basics of Motion and Deformation in Computer Graphics, Second Edition, Häftad

    Mathematical Basics of Motion and Deformation in Computer Graphics, Second Edition

    Ken Anjyo, Hiroyuki Ochiai

    Häftad, 2017

    360 kr

    Craig Kaplan - Introductory Tiling Theory for Computer Graphics, Häftad

    Introductory Tiling Theory for Computer Graphics

    Craig Kaplan

    Häftad, 2009

    382 kr

    Marcelo Kallmann, Mubbasir Kapadia - Geometric and Discrete Path Planning for Interactive Virtual Worlds, Häftad

    Geometric and Discrete Path Planning for Interactive Virtual Worlds

    Marcelo Kallmann, Mubbasir Kapadia

    Häftad, 2016

    542 kr

    Miquel Feixas, Anton Bardera, Jaume Rigau, Qing Xu - Information Theory Tools for Image Processing, Häftad

    Information Theory Tools for Image Processing

    Miquel Feixas, Anton Bardera, Jaume Rigau, Qing Xu

    Häftad, 2014

    542 kr

    Ricardo Marques, Christian Bouville, Luís Paulo Santos, Kadi Bouatouch - Efficient Quadrature Rules for Illumination Integrals, Häftad

    Efficient Quadrature Rules for Illumination Integrals

    Ricardo Marques, Christian Bouville, Luís Paulo Santos, Kadi Bouatouch

    Häftad, 2015

    382 kr

    Asla M. Sa, Paulo Cezar Carvalho, Luiz Velho - High Dynamic Range Image Reconstruction, Häftad

    High Dynamic Range Image Reconstruction

    Asla M. Sa, Paulo Cezar Carvalho, Luiz Velho

    Häftad, 2007

    307 kr