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      1. Data och IT
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      Design, User Experience, and Usability

      14th International Conference, DUXU 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22–27, 2025, Proceedings, Part I

      AvMartin Schrepp

      Häftad, Engelska, 2025

      Del 15794 i serien Lecture Notes in Computer Science

      923 kr

      Beställningsvara. Skickas inom 10-15 vardagar. Fri frakt över 249 kr.

      Beskrivning

      This six-volume set LNCS 15794-15799 constitutes the refereed proceedings of the 14th International Conference on Design, User Experience, and Usability, DUXU 2025, held as part of the 27th International Conference on Human-Computer Interaction, HCII 2025, in Gothenburg, Sweden, during June 22-27, 2025. The total of 1430 papers and 355 posters included in the HCII 2025 proceedings was carefully reviewed and selected from 7972 submissions.The six volumes cover the following topics:Part I: Information design and visualization; emotional interaction and persuasive design; and interactive systems and user behavior.Part II: UX design and evaluation methodologies; inclusive design and accessible experiences; and product and industrial design.Part III: Design and the digital transmission of culture; design for arts and creativity; and designing for health and therapeutic experiences.Part IV: Consumer experience and service design; design and evaluation of technology-enhanced learning; and UX in automotive and transportation.Part V: Design education and professional practice; and human-centered design and interactive experiences.Part VI: AI and the future of UX design; and UX in AI and emerging technologies.

      Produktinformation

      • Utgivningsdatum:2025-05-28
      • Mått:155 x 235 x 25 mm
      • Vikt:674 g
      • Format:Häftad
      • Språk:Engelska
      • Serie:Lecture Notes in Computer Science
      • Antal sidor:424
      • Förlag:Springer International Publishing AG
      • ISBN:9783031932205
      • Originaltitel:Design, User Experience, and Usability

      Utforska kategorier

      • Programvaruutveckling inom Data och IT
      • Människa – datorinteraktion inom Data och IT
      • Hårdvara inom Data och IT

      Innehållsförteckning

      • Information Design and Visualization: Enhancing Public Awareness of Air Quality: Evaluating Communication Strategies and Design Prototypes using a Design-Based Implementation Research Approach.- From Displays to Real Environments: Research and Design Guidelines for the Application of the Monk-White Illusion.- Visualizing Peace and Transition Process Trajectories: Enhancing Decision-Making through PeaceTech and Iterative Design.- Mapping Nordic Design Policy Evolution: A Visual Analytics Approach to Governance Transitions.- Attention Characteristics of Dynamic Content by Visual Elements.- Utilization of CMF Elements as Kansei Value in UI design.- Visualization Analysis of Literature in the Design Issues Journal from the Perspective of Sustainable Development.- From Drawings-centered to Space-centered: The Application of a Model-based Spatial Database and Visualization in the Interior Design of the Palace Buildings in Yuanmingyuan.- A Study on the Visualization of Parts Manufacturing Prognoses Based on Machine-Learning Algorithms for Supporting Decision-Making in CAD Modelling.- Visualization of the Relationship-Creation Process in Online Environment.- Nudging with Narrative Visualization: Communicating to a Student in the MOOC Courseware. Emotional Interaction and Persuasive Design: The Influence of Emotional Elements on UI Cognition Through Interaction.- Research on the Role of Personalized Desig of Digital Humans in Museums in Enhancing Users' Emotional Experience.- Emotional Interaction in Urban Public Art: A Symbiotic Relationship Between Human-Computer Interaction and Emotional Publics.- Research on the Application of Emotional Interaction Design in Charity Posters.- Children's Chess Robots Design Based on CAPS Theory and Kansei Engineering: Constructing Intelligent Educational Tools to Promote Children's Cognitive and Emotional Development.- Competition, Cooperation, or Both? A Field Study on a Persuasive Smartwatch Fitness Application with Intergroup Competition for Promoting Physical Activity.- AI-Enhanced Emotional Design: Transferring Biosignal Data to Music by Integrating Artificial Intelligence.- Designing Emotional Interaction in Smart Homes: Actor-Network Theory for Enhanced User Experience. Interactive Systems and User Behavior: Honesty or Harmony? How Friendships Shape Frustration Reporting in Usability Tests.- Speaking Fast, Speaking More: How Personality and Social Context Affect User Interview Dynamics - A Transcript Text Analysis.- Interactive Behavior and Experience in Social Activities within Virtual Spaces: An Exploratory Study.- Promoting Healthy Hydration Among College Students: A Behaviour Design Approach Integrating the Fogg Behavior Model for Sustainable Development Goals.- Wearable Product Design for Pain Management and Behavioural Support in Bipolar Disorder.- User Interaction Behavior Analysis for Cognitive Load Detection in Online Learning Processes.- An Empirical Study of Video Duration on Users’ Discontinuous Sage Intention: Based on the TAM Model.
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