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      Design, User Experience, and Usability

      14th International Conference, DUXU 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22–27, 2025, Proceedings, Part IV

      AvMartin Schrepp

      Häftad, Engelska, 2025

      Del 15797 i serien Lecture Notes in Computer Science

      923 kr

      Beställningsvara. Skickas inom 10-15 vardagar. Fri frakt över 249 kr.

      Beskrivning

      This six-volume set LNCS 15794-15799 constitutes the refereed proceedings of the 14th International Conference on Design, User Experience, and Usability, DUXU 2025, held as part of the 27th International Conference on Human-Computer Interaction, HCII 2025, in Gothenburg, Sweden, during June 22-27, 2025. The total of 1430 papers and 355 posters included in the HCII 2025 proceedings was carefully reviewed and selected from 7972 submissions.The six volumes cover the following topics:Part I: Information design and visualization; emotional interaction and persuasive design; and interactive systems and user behavior.Part II: UX design and evaluation methodologies; inclusive design and accessible experiences; and product and industrial design.Part III: Design and the digital transmission of culture; design for arts and creativity; and designing for health and therapeutic experiences.Part IV: Consumer experience and service design; design and evaluation of technology-enhanced learning; and UX in automotive and transportation.Part V: Design education and professional practice; and human-centered design and interactive experiences.Part VI: AI and the future of UX design; and UX in AI and emerging technologies.

      Produktinformation

      • Utgivningsdatum:2025-05-28
      • Mått:155 x 235 x 21 mm
      • Vikt:569 g
      • Format:Häftad
      • Språk:Engelska
      • Serie:Lecture Notes in Computer Science
      • Antal sidor:354
      • Förlag:Springer International Publishing AG
      • ISBN:9783031932298
      • Originaltitel:Design, User Experience, and Usability

      Utforska kategorier

      • Programvaruutveckling inom Data och IT
      • Människa – datorinteraktion inom Data och IT
      • Hårdvara inom Data och IT

      Innehållsförteckning

      • Consumer Experience and Service Design: Research on Influencing Factors of Consumer Satisfaction in Cantonese Restaurant Based on User Experience: A Case Study of "Hua Chao Yan" Restaurant in Foshan.- Experience Design for Second-Hand Camera Shopping and Image Communities Based on Community Interaction and Sustainable Economy.- A Service Experience Design Framework for Applying ASMR to O2O Consumer Scenarios.- Factors Influencing Trust on C2C Service Platforms.- The Construction Process of Immersive Commercial Spaces: A Case Study of Apple Store.- Research on User Experience Map Construction and Service Optimization of Meituan Takeaway Platform.- A Study on the Design of a Simulation Training System Incorporating Gamification Elements for the Management of Oil Depots. Design and Evaluation of Technology-Enhanced Learning: The Influence of Block Toys on the Attention Development in Preschool Children.- Development of a Self-Regulation Tool for (Online) Learners: A Collaborative Approach.- The Impact of Blended Learning Experience on Student Learning Outcomes in Marketing Courses.- Research on the Integrated Construction of Ideological and Political Education in Middle and Higher Vocational Education Empowered by Digital Technology.- Development and Evaluation of Scaffcode INC: A Game-Based Learning App for Teaching Basic Programming with Scaffolding.- Enhancing Children's Disaster Education through the Application of Motion Sensing Technology.- Integration and Application of GAI and Experiential Teaching Method:Application Practice Based on Short Video Marketing Course Design. UX in Automotive and Transportation: An Integrated Framework for Supporting Vehicle-Based Evacuees During Disasters: Leveraging Digital Technologies Through Public-Private Collaboration.- Research on Intelligent Mobile Service System Design Driven by Autonomous Vehicles Based on Knowledge Graph.- Co-Creation Design Research of Intelligent Cockpit HMI Based on Robot Personality in Dangerous Driving Scenarios.- Preliminary Study of the Configuration of Multifunctional Steering Wheel Buttons in Vehicles and their Impact on Operation.- Exploration of Psychometric Applications and Personality Characteristics Fine-Tuning Methods of In-Vehicle Large Language Models in Intelligent Cockpits.- An Investigation into the Impact of Sequencing Multimodal Sensory Mapping Alerts for Auditory Compensation in Intelligent Vehicle Cockpits on Driver Experience.- EHMI: A Complexity Assessment Method for Automotive Intelligent Cockpit Human-Computer Interaction Interfaces: An Example from the Instrument Cluster.- Research on a Driver's Perceived Risk Prediction Model Considering Traffic Scene Interaction.
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