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    Seeing Interaction Design

    AvShunying An Blevis,Eli Blevis

    Inbunden, Engelska, 2026

    Del i serien Design Research Foundations

    1 331 kr

    Beställningsvara. Skickas inom 10-15 vardagar. Fri frakt över 249 kr.

    Beskrivning

    This book presents a curated collection of pictorials from various academic venues, accompanied by new commentary. Pictorials are a new, rigorously peer-reviewed academic format that has gained traction within the fields of interaction design and human-computer interaction (HCI). This format has become popular for communicating artistic processes, design practices, and experiential content—topics that are often difficult to convey through text alone.  This volume showcases the pictorial format with examples from applied topical areas. It shows how pictorials have proven their value in several contexts, introduced novel ways of connecting visual and textual content, and expanded the scope of academic literature to many previously hard-to-communicate areas of design and HCI. This volume is of interest to students and researchers working in HCI and especially within the fields of Art and Design. It proves the potentials of the format, classifies forms of production, inspires novel uses, and opens up the thinking behind it.

    Produktinformation

    • Utgivningsdatum:2026-08-04
    • Mått:155 x 235 x undefined mm
    • Format:Inbunden
    • Språk:Engelska
    • Serie:Design Research Foundations
    • Antal sidor:274
    • Förlag:Springer Nature Switzerland AG
    • ISBN:9783032141996

    Utforska kategorier

    • Designböcker inom Kultur
    • Teknik: allmänt inom Naturvetenskap och teknik
    • Grafik och bildbehandling inom Data och IT

    Mer om författaren

    Dr. Eli Blevis is Professor of Informatics in Human-Computer Interaction Design (HCI/d) at the Luddy School of Informatics, Computing, and Engineering (Luddy) at Indiana University, Bloomington. His primary area of research, and the one for which he is best known, is sustainable interaction design. His research also engages visual thinking—especially photographic foundations of HCI, and design theory—especially transdisciplinary design.Dr. Shunying An Blevis earned her Ph.D. in Informatics from Indiana University Bloomington with a concentration in Human Computer Interaction and a Minor in Entrepreneurship. She is broadly interested in bringing a values-rich vision to the scholarship and practice of HCI and Design.Dr. Miriam Sturdee is a Senior Lecturer (Associate Professor) in Human Computer Interaction in the School of Computer Science at the University of St. Andrews. Her research interests span creative and visual methods in computer science and exploring the design and development of novel technologies.Dr. Makayla Lewis (She/Her) has a Ph.D. in human-computer interaction from City University London. Her key interests arehuman-computer interaction, user experience design, design thinking, human factors in cybersecurity, artificial intelligence, smart money, and sketching in HCI.

    Innehållsförteckning

    • Introduction.- Part 1 - Sustainability.- Chapter 1. Selfie Time, Wisdom of Years, Dark Hair, and Visible Mending.- Chapter 2. Seeing Robots Wearing Clothes.- Chapter 3. Conversational Composites: Unexpected Layers.- Part 2 - Seeing and Noticing.- Chapter 4. All the Tea in China, Seeing What is and What Can be, Visual Thinking Gallery, Being Photo Visual.- Chapter 5. Noticing the Rhythms: Women Street Vendor Regulation and Resistance in the Historical Center of Guatemala City.- Chapter 6. Film in More-Than-Human Design: Using Film to Envision Beyond the Human.- Part 3 - Pushing Boundaries.- Chapter 7. Design for Respect, Qualities of Focus, Stillness and Motion.- Chapter 8. Fabric, Beads, and Yarn: Crafting (for) Women.- Chapter 9. Fluid Speculations.- Chapter 10. You should get to know each other: 10 Years of Sketching in HCI.- Part 4. Inspirations.- Chapter 11. Meaning and Form, Visual Thinking Gallery.- Chapter 12. Plurality, Revisited.- Chapter 13. Looking Over the Details.- Part 5. For Educators.- Chapter 14. Design Challenge Based Learning, Quilts, Promptosketches and Promptotypes.- Chapter 15. Examining AI-Generated Art in the Educational Context.- Chapter 16. Wacky Encodings for Humanities Visualization.