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    1. Data och IT
    2. Informationsteknik: allmänt

    Persuasive Technology. PERSUASIVE 2026 Satellite Events

    21st International Conference, PERSUASIVE 2026, Hakodate, Japan, March 10–13, 2026, Proceedings

    AvElena Vlahu-Gjorgievska,Tadashi Okoshi

    Häftad, Engelska, 2026

    Del i serien Communications in Computer and Information Science

    892 kr

    Kommande

    Beskrivning

    This book constitutes the proceedings of the PERSUASIVE 2026 Satellite Events, held together with the 21th International Conference on Persuasive Technology, in Hakodate, Japan, during March 10–13, 2026.The 37 full papers and 20 short papers were included in this book were carefully reviewed and selected from 69 submissions. This conference on the proceedings of the satellite events of the conference, including the accepted papers in the Late Breaking Results track, Posters, Demonstrations and Artefacts, Workshops and Doctoral Consortium papers.

    Produktinformation

    • Utgivningsdatum:2026-09-18
    • Mått:155 x 235 x undefined mm
    • Format:Häftad
    • Språk:Engelska
    • Serie:Communications in Computer and Information Science
    • Antal sidor:579
    • Förlag:Springer Nature Switzerland AG
    • ISBN:9783032272348

    Utforska kategorier

    • Informationsteknik: allmänt inom Data och IT
    • Tillämpad datateknik inom Data och IT
    • Människa – datorinteraktion inom Data och IT

    Innehållsförteckning

    • .- Late Breaking Results track..- Analysis of Student Engagement Patterns to Inform Metacognitive Nudge Design in Online Higher Education..- Cognitive Persuasion in Generative AI-Assisted Programming: Investigating Shifts in Reasoning, Strategy, and Long-Term Recall..- ”I Started Noticing Things I Would Usually Miss”: Early Empirical Insights into Behavioural Effects of Digital Nudges in Data Quality Review..- The Perceived Persuasiveness of Generative Artificial Intelligence Systems in Learning Task..- Integrating Virtual Reality and Persuasive System Design Features to Understand Learners’ Continuance Use Intention in an Immersive Learning Environment..- Voices of Influence: Investigating the Interplay of Gender, Age, and Content Valence in the Context of Smart Voice Assistants..- Persuasive Virtual Pet Interactions for Emotional Stabilization and Workplace Well-being..- What is Beautiful is Credible. Examining Personality-Color Congruence, and its effects on Users’ Perceptions of Attractiveness, Likeability, and Credibility of Persuasive Systems..- Faithful and Plausible Explanations for Market Prediction from Noisy Forum Posts via XAI–LLM Hybrid Rationale Selection..- A Multimodal Predictive Framework for Constructive Listening in Opposing-View AI Dialogues..- Reflection-Based Interventions for Behavior Change: Lessons Learned from Applications to Cyber Behavior..- Nudging Software Developers Toward SOLID Practices Through a Persuasive IDE Plugin..- Using Progression to Sustain User Attention in Fragmented Information Environments..- Designing Persuasive Social Robots: Modulating Embarrassment Through Personality and Appearance..- Multimodal Social Robot Behaviors as Persuasive Cues for Sustaining Engagement..- Estimating the Sense of Agency from EEG Data and Personal Characteristics Towards Just-in-Time System Interventions..- Demo, Poster and Artefacts track..- Reconsider Today’s Commute: Reframing Routine Route Choice..- Beyond Text: Social Robots in a Multi-Stage Trust Repair Trial..- A Self-Efficacy–Driven Framework for Cognitive Training in Mild Cognitive Impairment: Game-Based Tasks and LLM-Powered Social Robots..- Making Invisible Hand Recovery Visible: Real-Time Visual Feedback for Rehabilitation Monitoring..- Exploring UX Frustration Recognition using Stress Recognition Models and Lightweight Biosignal Features..- A Study on Feasible AI-Based Dietary Messages: Perspectives from Lay Participants and Dietitians..- UI Design and Evaluation of a Real-Time Intervention System in Customer Service..- Anthropomorphic Design for User Tolerance to System Errors in Behavior Change Systems..- Content-Based Modeling for Collaboration of YouTuber..- Self Mirroring Twins: Empowering Proactive Behavior Transformation with Your Digital Self..- Designing Reflection for Behavior Change Technologies from a Cultural Perspective..- Toward a Participatory Trace-Sensing Framework Using Smartphone LiDAR for Wildlife Habitat Estimation..- A Framework for Relating Participant Behaviors and Responses in Music Therapy to Clinical Evaluation..- A Dual-Judge Framework for Evaluating Reasoning-Based AI Social Workers: Emulating Professional Logic in Persuasive Systems..- MIRA: A Custom Social Robot Head, with Applications Ranging from Personalized Education to Elderly Care..- A Persuasive XR Demo of Adaptive Spatial Interfaces and AI Agents..- Dynamic Personalized Interventions via Reinforcement Learning with a Theory-based Reward Function..- A Counterfactual Stress Management System for Lifestyle Behavior Change Using Activity Logs..- Investigating AI NPC–Supported Group Experiences in Mixed Reality Museums..- The Effect of the Yes-Set Technique on Compliance Behavior in Request Situations..- Doctoral Consortium..- Epistemic Calibration in Adaptive Persuasion:Educating Reflective Agency in AI Systems..- Designing Compassionate Candor in AI Feedback to Foster Long-Term Intrinsic Motivation in Home-Based Exercise..- Personalizing Persuasive Technologies Workshop 2026..- Measuring Subjective Persuasion Effectiveness in Symmetric Human-Agent Dialogues..- Motivating Vocabulary Learning through Karaoke with Augmented Bilingual Subtitles..- The 1st International Workshop on Trust and Blame in Social Agents (TBSA2026)..- Trust and Behavioral Change in Comments by Confirmation Message Agent..- Governing the Dynamic Dead: Civility and Persuasion in Posthumous Digital Personas..- Philosophical Persuasion: How Technology Reshapes Intuitions on Reality and Agency..- Trust and Responsibility Attribution Toward Autonomous Ambulances: A Preliminary Survey of Japanese Fire Service Personnel..- Negative Aversion and Real Reliability for Building Familiar Human-Agent Relationships..- The 2nd International Workshop on Upholding Ethical Designs (I-WOULD 2026)..- Ethical Interface Engineering: Operationalising Software Engineering Practice for Ethical UI Design..- The 3rd BTI International Workshop (BTIW3)..- Empirical Analysis of the Effect of Illustrated Maps Including Visual Guidance Elements on Tourist Behavior..- Optimizing Daily Activity Planning in a Behavioral Change Support System to Improve Older Adults’ Quality of Life..- Development and Validation of an Automated Evaluation System for Discussion Quality in Face-to-Face Group Discussions..- Study on a Method for Determining Knee Load from Gait Using Lumbar Acceleration..- Development of a Motion Recognition Model for Learning Activities Using a Smartwatch..- How touch-based engagement map on teamwork outcome assists positive feedback formulation?..- Support System for Preventing Forgetfulness Before Going Out Using Mixed Reality..- An Initial Exploration of Cognitive Changes in Avatar-Mediated Self-Expression Processes..- Study on Improving Audience Evaluation by Guiding Gaze of Presenter Using Smart Glasses..- Eating Behavior Detection Using Wrist-Worn Sensing Modalities..- Personality Recognition Based on Digital Footprints for better Online Workplace..- Emotion Recognition of Museum Visitors during Art Appreciation Based on Facial and Behavioral Features.