• Fri frakt över 249 kr
  • •
  • Snabba leveranser
  • •
  • Billiga böcker
Kundservice

Du är på sajten för privatpersoner.

Företag, bibliotek eller offentlig verksamhet?

Du handlar på classic.bokus.com, där alla dina funktioner finns intakta.
Till classic.bokus.com
Bokus logotyp. Gå till startsidan.
  • Erbjudanden
  • Student
  • Topplistor
  • Barn & ungdom
  • Bokus Play
  • E-böcker
  • Ljudböcker
  • Pocketböcker
  • Spel & pussel

Upp till 25% på utvalda nyheter →

Sidfot

Mina sidor

    Hjälp

    • Kundservice
    • Vanliga frågor och svar
    • Frakt och leverans
    • Retur vid ångerrätt
    • Reklamera vara
    • Betalning
    • Köpvillkor
    • Allmänna villkor
    • Information om webbplatsens tillgänglighet

    Om Bokus

    • Om oss
    • Pressrum
    • För studenter
    • För företag
    • För bibliotek och offentlig verksamhet
    • För leverantörer
    • Hållbarhet

    Populärt

    • Aktuella erbjudanden
    • Presentkort
    • Studentlitteratur
    • Nya böcker
    • Topplistor
    • Signerade böcker
    • Engelska böcker

    Inspiration

    • Boktips
    • BookTok
    • Populära bokserier
    • Barnbokskaraktärer
    • Populära författare
    Logotyp för Bokus
    Följ oss på Facebook (extern länk)Följ oss på Instagram (extern länk)Följ oss på YouTube (extern länk)Följ oss på TikTok (extern länk)
    bokus @ CookiesAnpassa cookiesIntegritetspolicyKöpvillkor
    Till Citymail hemsida (extern länk)Till Budbee hemsida (extern länk)Till Postnord hemsida (extern länk)Till Schenker hemsida (extern länk)Till Early Bird hemsida (extern länk)Till Walleys hemsida (extern länk)
    1. Data och IT
    2. Människa – datorinteraktion

    Persuasive Technology

    13th International Conference, PERSUASIVE 2018, Waterloo, ON, Canada, April 18-19, 2018, Proceedings

    AvJaap Ham,Evangelos Karapanos

    Häftad, Engelska, 2018

    Del 10809 i serien Lecture Notes in Computer Science

    563 kr

    Beställningsvara. Skickas inom 10-15 vardagar. Fri frakt över 249 kr.

    Beskrivning

    This book constitutes the refereed proceedings of the 13th International Conference on Persuasive Technology, PERSUASIVE 2018, held in Waterloo, ON, Canada, in April 2018.The 21 revised full papers and 4 short papers presented were carefully reviewed and selected from 59 submissions. The papers demonstrate how persuasive technologies can help solve societal issues. They explore new frontiers for persuasive technology, such as personalized persuasion, new sensor usage, uses of big data, and new ways of creating engagement through gaming or social connection, focusing on a variety of technologies (e.g., web, wearables, AI, and smart environments). The papers are organized in the following topical sections: social means to persuasion; nudging and just-in-time interventions; design principles and practices; persuasive games; personalization and tailoring; and theoretical reflections.

    Produktinformation

    • Utgivningsdatum:2018-04-03
    • Mått:155 x 235 x 18 mm
    • Vikt:499 g
    • Format:Häftad
    • Språk:Engelska
    • Serie:Lecture Notes in Computer Science
    • Antal sidor:312
    • Upplaga:18001
    • Förlag:Springer International Publishing AG
    • ISBN:9783319789774

    Utforska kategorier

    • Människa – datorinteraktion inom Data och IT
    • Informationsteknik: allmänt inom Data och IT

    Innehållsförteckning

    • Thinking about persuasive technology from the strategic business perspective: A call for research on cost-based competitive advantage.- What makes it persuasive.- Sustaining Health Behaviors Through Empowerment:  A Deductive Theoretical Model of Behavior Change Based on Information and Communication Technology (ICT).- Can an Enterprise System Persuade? The Role of Perceived Effectiveness and Social Influence.- Is it my looks? Or something I said? The Impact of Explanations, Embodiment, and Expectations on Trust and Performance in Human-Robot Teams.- Building Online Platforms for Peer Support Groups as a Persuasive Behavioural Change Technique .- A Decision-Making Perspective on Coaching Behavior Change: A Field Experiment on Promoting Exercise at Work.- Towards Finding Windows of Opportunity for Ubiquitous Healthy Eating Interventions.- Influencing Participant Behavior Through a Notification-Based Recommendation System.- Using Visual Cues to Leverage the Use of Speech Input in theVehicle.- Time Off: Designing Lively Representations as Imaginative Triggers for Healthy Smartphone Use.- Rationale Behind Socially Influencing Design Choices for Health Behavior Change.- The Values of Self-tracking and Persuasive eCoaching according to Employees and Human Resource Advisors for a Workplace Stress Management Application: a Qualitative Study.- Participatory Design of a Persuasive Mobile Application for Helping Entrepreneurs to Recover from Work.- Might we learn from learning?.- Shock Tactics: Perceived Controversy in Molleindustria Persuasive Games.- Reflection through Gaming: Reinforcing health message response through gamified rehearsal.- Designing and testing credibility: The case of a serious game on nightlife risks .- Persuasive Interventions for Sustainable Travel Choices Leveraging Users’ Personality and Mobility Type.- Building Website Certificate Mental Models.- Persuasive Technology to Support Chronic Health Conditions: Investigating the Optimal Persuasive Strategies for Persons with COPD.- Cardiovascular Reactions during Exposure to Persuasion Principles.- Consumers’ Need for Uniqueness and The Influence of Persuasive Strategies in E-commerce.- Using an Artificial Agent as a Behavior Model to Promote Assistive Technology Acceptance.- Understanding Home Energy Saving Recommendations.