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    1. Data och IT
    2. Systemvetenskap och AI

    Articulated Motion and Deformable Objects

    Second International Workshop, AMDO 2002, Palma de Mallorca, Spain, November 21-23, 2002, Proceedings

    AvFrancisco J. Perales,Edwin R. Hancock

    Häftad, Engelska, 2002

    Del i serien Lecture Notes in Computer Science

    563 kr

    Beställningsvara. Skickas inom 10-15 vardagar. Fri frakt över 249 kr.

    Beskrivning

    The AMDO 2002 workshop took place at the Universitat de les Illes Balears (UIB) on 21-23 November, 2002, sponsored by the International Association for Pattern Recognition (IAPR), AERFAI (Spanish Association for Pattern Rec- nition and Image Analysis), the CICYT (Comision Interministerial de Ciencia y Tecnologia, Spanish Government), the European Commission (Human Potential Programme: High Level Scienti?c Conferences), and the Mathematics and C- puter Science Department of the UIB. In addition, Egse (Eurographics Spanish Chapter)helpedwithdisseminationandpromotion. Thesubjectoftheworkshop wasongoingresearchinarticulatedmotiononasequenceofimagesandsophis- cated models for deformable objects. The goals of these areas are to understand and interpret the motion of complex objects that can be found in sequences of images in the real world. These topics (geometric and physically deformable models, motion analysis, articulated models and animation, visualization of - formable models, 3D recovery from motion, single or multiple human motion analysis and synthesis, applications of deformable models and motion analysis, face tracking, recovering and recognition models, etc.) are actually very int- esting ways of organizing important research to solve more general problems. Another objective of this workshop was to relate ?elds using computer graphics, computer animation, or applications in several disciplines combining synthetic andanalyticalimages. Inthisregarditisofparticularinteresttoencouragelinks betweenresearchersinareasofcomputervisionandcomputergraphicswhohave common problems and frequently use similar techniques. Theworkshopincluded?vesessionsofpresentedpapersandtwotutorials. - vited talks treating various aspects of the topics were: Haptic-based Deformable Solid of Arbitrary Topology, by Prof. H. Qin from the State University of New York at Stony Brook (USA); Passive 3D Human Motion Capture: Vision-Based Tracking Meets Computer Animation, by Prof. I.

    Produktinformation

    • Utgivningsdatum:2002-11-06
    • Mått:155 x 235 x 15 mm
    • Vikt:417 g
    • Format:Häftad
    • Språk:Engelska
    • Serie:Lecture Notes in Computer Science
    • Antal sidor:262
    • Upplaga:2002
    • Förlag:Springer-Verlag Berlin and Heidelberg GmbH & Co. KG
    • ISBN:9783540001492

    Utforska kategorier

    • Systemvetenskap och AI inom Data och IT
    • 3D-grafik och modellering inom Data och IT

    Innehållsförteckning

    • Articulated Motion and Deformable Objects AMDO2002.- Virtual Clay: Haptics-Based Deformable Solids of Arbitrary Topology.- g-HDAF Multiresolution Deformable Models.- Muscle-Driven Motion Simulation Based on Deformable Human Model Constructed from Real Anatomical Slice Data.- Model Acquisition Using Shape-from-Shading.- A Computational Algebraic Topology Model for the Deformation of Curves.- P3DMA: A Physical 3D Deformable Modelling and Animation System.- A Novel Approach to Generate Multiple Shape Models for Tracking Applications.- Real-Time Human Motion Analysis Based on Analysis of Silhouette Contour and Color Blob.- Human Body Model Acquisition and Motion Capture Using Voxel Data.- 3D Body Reconstruction for Immersive Interaction.- Wide-Range Tracking Hands in Real-Time.- Recognition, Tracking, and Reconstruction of Human Motion.- Tracking the Human Body Using Multiple Predictors.- Motion Estimation of Articulated Objects from Perspective Views.- Gesture and Posture Estimation by Using Locally Linear Regression.- aSpaces: Action Spaces for Recognition and Synthesis of Human Actions.- Face Recognition Based on Efficient Facial Scale Estimation.- Eyebrow Movement Analysis over Real-Time Video Sequences for Synthetic Representation.- Software Laboratory for Physical Based Human Body Animation.- Computer Visual System Analyzing the Influence of Stimulants on Human Motion.- Recovering Non-rigid 3D Shape Using a Plane+Parallax Approach.