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    1. Data och IT
    2. Systemvetenskap och AI

    Photorealistic Rendering Techniques

    AvGeorgios Sakas,Peter Shirley

    Häftad, Engelska, 2012

    Del i serien Focus on Computer Graphics

    559 kr

    Beställningsvara. Skickas inom 10-15 vardagar. Fri frakt över 249 kr.

    Beskrivning

    This book contains the final versions of the proceedings of the fifth EUROGRA­ PHICS Workshop on Rendering held in Darmstadt, Germany, between 13-15 June 1994. With around 80 participants and 30 papers, the event continued the successful tradition of the previous ones establishing the event as the most im­ portant meeting for persons working on this area world-wide. After more than 20 years of research, rendering remains an partially unsolved, interesting, and challenging topic. This year 71 (!) papers have been submitted from Europe, North America, and Asia. The average quality in terms of technical merit was impressive, showing that substantial work is achieved on this topic from several groups around the world. In general we all gained the impression that in the mean time the technical quality of the contributions is comparable to that of a specialised high-end, full­ scale conference. All papers have been reviewed from at least three members of the program committee. In addition, several colleagues helped us in managing the reviewing process in time either by supporting additional reviews, or by assisting the members of the committee. We have been very happy to welcome eminent invited speakers. Holly Rush­ meier is internationally well known for her excellent work in all areas of rendering and gave us a review of modelling and rendering participating media with em­ phasis on scientific visualization. In addition, Peter Shirley presented a survey about future rends in rendering techniques.

    Produktinformation

    • Utgivningsdatum:2012-02-24
    • Mått:155 x 235 x 25 mm
    • Vikt:698 g
    • Format:Häftad
    • Språk:Engelska
    • Serie:Focus on Computer Graphics
    • Antal sidor:444
    • Förlag:Springer-Verlag Berlin and Heidelberg GmbH & Co. KG
    • ISBN:9783642878275

    Utforska kategorier

    • Systemvetenskap och AI inom Data och IT

    Recensioner i media

    "For the graphics enthusiast...who wants to see the current state-of-the-art in rendering research, this book is ideal, and gives an insight into areas too specialised to be covered in any mainstream computer graphics text." Computer Graphics Forum

    Innehållsförteckning

    • I: Viewing Solutions.- Results of the 1994 Survey on Image Synthesis.- Quantization Techniques for Visualization of High Dynamic Range Pictures.- Rendering, Complexity, and Perception.- II: Participating Media.- Rendering Participating Media: Problems and Solutions from Application Areas.- A Model for Fluorescence and Phosphorescence.- Global Illumination in Presence of Participating Media with General Properties.- Efficient Light Propagation for Multiple Anisotropic Volume Scattering.- Clustering and Volume Scattering for Hierarchical Radiosity Calculations..- III: Ray Tracing and Monte Carlo.- Adaptive Splatting for Specular to Diffuse Light Transport.- Rayvolution: An Evolutionary Ray Tracing Algorithm.- Bidirectional Estimators for Light Transport.- The Ambient Term as a Variance Reducing Technique for Monte Carlo Ray Tracing.- An Importance Driven Monte-Carlo Solution to the Global Illumination Problem.- Importance-driven Monte Carlo Light Tracing.- IV: Radiosity.- A New Stochastic Radiosity Method for Highly Complex Scenes.- Constructing Solvers for Radiosity Equation Systems.- New Efficient Algorithms with Positive Definite Radiosity Matrix.- Adaptive Mesh Refinement with Discontinuities for the Radiosity Method.- Optimizing Discontinuity Meshing Radiosity.- Simplifying the Representation of Radiance from Multiple Emitters.- V: Wavelets.- Haar Wavelet: A Solution to Global Illumination With General Surface Properties.- Wavelet Radiance.- Wavelet Methods for Radiance Computations.- VI: Dynamic Solutions and Walkthrouhgs.- Efficient Radiosity in Dynamic Environments.- Fast Radiosity Repropagation For Interactive Virtual Environments Using A Shadow-Form-Factor-List.- An Efficient Progressive Refinement Strategy for Hierarchical Radiosity..- Efficient Re-rendering ofNaturally Illuminated Environments.- Texture Mapping as an Alternative for Meshing During Walkthrough Animation.- BRUSH as a Walkthrough System for Architectural Models.- Environment Mapping for Efficient Sampling of the Diffuse Interreflection.- Colour Plates.- List of Authors.