Del i serien Gaming Media and Social Effects
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Beskrivning
Produktinformation
- Utgivningsdatum:2016-10-24
- Mått:155 x 235 x 21 mm
- Vikt:558 g
- Format:Inbunden
- Språk:Engelska
- Serie:Gaming Media and Social Effects
- Antal sidor:253
- Upplaga:16001
- Förlag:Springer Verlag, Singapore
- ISBN:9789811019616
Utforska kategorier
Mer om författaren
Anton Nijholt studied mathematics and computer science at the Technical University of Delft, the Netherlands and received a Ph.D. degree in theoretical computer science from the Vrije Universiteit, Amsterdam, The Netherlands, in 1980. He is a Professor of Computer Science in the Human Media Interaction group, University of Twente, Enschede, The Netherlands. He held positions at various universities in and outside The Netherlands.His main research interests are entertainment computing, multimodal interaction, affective computing, and brain–computer interfacing. He has hundreds of scientific publications, including (edited) books on the history of computing, language processing, and brain–computer interfacing. Recently he edited three books: “Playful User Interfaces”, “More Playful User Interfaces” and “Entertaining the Whole World”, all with Springer. He has been a guest-editor for Journal on Multimodal User Interfaces, International Journal of Arts and Technology, Entertainment Computing, International Journal of Creative Interfaces and Computer Graphics (IJCICG) and the Brain-Computer Interfaces journal.Presently, he is editing a section on Brain-computer Interaction and Games in a Springer Handbook on Digital Games and Entertainment. Professor Nijholt is also Specialty Chief Editor of Frontiers in Human-Media Interaction and (associate) editor of several other journals. He has also served as Program Chair and General Chair for the main international conferences on affective computing, multimodal interaction, virtual agents, and entertainment computing.
Recensioner i media
“In Playable Cities, edited by Anton Nijholt, several researchers pose ideas for ‘smart cities’ - developing current metropolitan hubs to allow citizens to ‘playfully connect with [their] environments, and with one another, by way of environments.’ … Playable Cities contains a lot of interesting, highly descriptive information on the many facets of the research involving smart cities. … the amount of Playable Cities contains will be helpful in leading to further research on smart cities … .” (Brian Couch, Fudan Journal of the Humanities and Social Sciences, Vol. 10, 2017)
Innehållsförteckning
- Introduction to Playable Cities.- Creative Tourism, Social Tourism and Playful Smart Cities.- Playful Urban Interventions.- Game Engine in Urban Planning and Citizen Participation.- Thirdplaceness.- Mischief Humor in Playable Cities.- Digital Cartography for Playable Cities.- Development of Pervasive Games.- Urban Game: Operation Noose.- Engaging with the City through Urban Data Games.- Experimentation and Playfulness.
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