Bokus

Gaming Media and Social Effects – serie

Visar alla böcker i serien Gaming Media and Social Effects. Handla med fri frakt och snabb leverans.

33 produkter

  1. Yiyu Cai, Sui Lin Goei, Wim Trooster - Simulation and Serious Games for Education, Inbunden. Tillgänglighet: Lägg i varukorg

    Simulation and Serious Games for Education

    Av Yiyu Cai, Sui Lin Goei m. fl.

    Inbunden, 2016

    1067 kr

    Lägg i varukorg

    This book introduces state-of-the-art research on simulation and serious games for education. The major part of this book is based on selected work presented at the 2014 Asia-Europe Symposium on Simulation and Serious Games held in Windesheim University of Applied Sciences, the Netherlands (Oct …

  2. Anton Nijholt - Playful User Interfaces, Häftad. Tillgänglighet: Lägg i varukorg

    Playful User Interfaces

    Interfaces that Invite Social and Physical Interaction

    Av Anton Nijholt

    Häftad, 2016

    1131 kr

    Lägg i varukorg

    The book is about user interfaces to applications that have been designed for social and physical interaction. The interfaces are ‘playful’, that is, users feel challenged to engage in social and physical interaction because that will be fun. The topics that will be present in this book are …

  3. Youngkyun Baek, Ryan Ko, Tim Marsh - Trends and Applications of Serious Gaming and Social Media, Häftad. Tillgänglighet: Lägg i varukorg

    Trends and Applications of Serious Gaming and Social Media

    Av Youngkyun Baek, Ryan Ko m. fl.

    Häftad, 2016

    1067 kr

    Lägg i varukorg

    This book highlights the challenges and potential of educational learning or industry-based training using serious games and social media platforms. In particular, the book addresses applications used in businesses and education-related organizations in Asia, where the framework and experience of …

  4. Yiyu Cai, Sui Lin Goei - Simulations, Serious Games and Their Applications, Häftad. Tillgänglighet: Lägg i varukorg

    Simulations, Serious Games and Their Applications

    Av Yiyu Cai, Sui Lin Goei

    Häftad, 2016

    1131 kr

    Lägg i varukorg

    This book presents the state of the art technology in Serious Games which is driven extensive by applications and research in simulation. The topics in this book include: (1) Fashion simulation; (2) Chinese calligraphy ink diffusion simulation; (3) Rehabilitation (4) Long vehicle turning …

  5. Yam San Chee - Games-To-Teach or Games-To-Learn, Häftad. Tillgänglighet: Lägg i varukorg

    Games-To-Teach or Games-To-Learn

    Unlocking the Power of Digital Game-Based Learning Through Performance

    Av Yam San Chee

    Häftad, 2016

    1067 kr

    Lägg i varukorg

    The book presents a critical evaluation of current approaches related to the use of digital games in education. The author identifies two competing paradigms: that of games-to-teach and games-to-learn. Arguing in favor of the latter, the author advances the case for approaching game-based learning …

  6. Anton Nijholt - More Playful User Interfaces, Häftad. Tillgänglighet: Lägg i varukorg

    More Playful User Interfaces

    Interfaces that Invite Social and Physical Interaction

    Av Anton Nijholt

    Häftad, 2016

    1199 kr

    Lägg i varukorg

    This book covers the latest advances in playful user interfaces - interfaces that invite social and physical interaction. These new developments include the use of audio, visual, tactile and physiological sensors to monitor, provide feedback and anticipate the behavior of human users. The …

  7. Chang-Hun Kim, Sun-Jeong Kim, Soo-Kyun Kim, Shin-Jin Kang - Real-Time Visual Effects for Game Programming, Häftad. Tillgänglighet: Lägg i varukorg

    Real-Time Visual Effects for Game Programming

    Av Chang-Hun Kim, Sun-Jeong Kim m. fl.

    Häftad, 2016

    1098 kr

    Lägg i varukorg

    This book introduces the latest visual effects (VFX) techniques that can be applied to game programming. The usefulness of the physicality-based VFX techniques, such as water, fire, smoke, and wind, has been proven through active involvement and utilization in movies and images. However, they have …

  8. Olga Sourina, David Wortley, Seongdong Kim - Subconscious Learning via Games and Social Media, Häftad. Tillgänglighet: Lägg i varukorg

    Subconscious Learning via Games and Social Media

    Av Olga Sourina, David Wortley m. fl.

    Häftad, 2016

    1067 kr

    Lägg i varukorg

    This book provides a detailed update on the applications of Serious Games in Healthcare and Education sector. In short, it provides an all rounded research and industry updates about the current and future advances in this area.These are the two sectors that are developing rapidly with direct …

  9. Daniel Cermak-Sassenrath - Playful Disruption of Digital Media, Inbunden. Tillgänglighet: Lägg i varukorg

    Playful Disruption of Digital Media

    Av Daniel Cermak-Sassenrath

    Inbunden, 2018

    1098 kr

    Lägg i varukorg

    This book starts with the proposition that digital media invite play and indeed need to be played by their everyday users. Play is probably one of the most visible and powerful ways to appropriate the digital world. The diverse, emerging practices of digital media appear to be essentially playful: …

  10. Anton Nijholt - Playable Cities, Inbunden. Tillgänglighet: Lägg i varukorg

    Playable Cities

    The City as a Digital Playground

    Av Anton Nijholt

    Inbunden, 2016

    1805 kr

    Lägg i varukorg

    This book addresses the topic of playable cities, which use the ‘smartness’ of digital cities to offer their citizens playful events and activities. The contributions presented here examine various aspects of playable cities, including developments in pervasive and urban games, the use of urban …

  11. Yiyu Cai, Sui Lin Goei, Wim Trooster - Simulation and Serious Games for Education, Häftad. Tillgänglighet: Lägg i varukorg

    Simulation and Serious Games for Education

    Av Yiyu Cai, Sui Lin Goei m. fl.

    Häftad, 2018

    1067 kr

    Lägg i varukorg

    This book introduces state-of-the-art research on simulation and serious games for education. The major part of this book is based on selected work presented at the 2014 Asia-Europe Symposium on Simulation and Serious Games held in Windesheim University of Applied Sciences, the Netherlands (Oct …

  12. Anton Nijholt - Playable Cities, Häftad. Tillgänglighet: Lägg i varukorg

    Playable Cities

    The City as a Digital Playground

    Av Anton Nijholt

    Häftad, 2018

    1753 kr

    Lägg i varukorg

    This book addresses the topic of playable cities, which use the ‘smartness’ of digital cities to offer their citizens playful events and activities. The contributions presented here examine various aspects of playable cities, including developments in pervasive and urban games, the use of urban …

  13. Yiyu Cai, Wouter van Joolingen, Zachary Walker - VR, Simulations and Serious Games for Education, Inbunden. Tillgänglighet: Lägg i varukorg

    VR, Simulations and Serious Games for Education

    Av Yiyu Cai, Wouter van Joolingen m. fl.

    Inbunden, 2018

    1279 kr

    Lägg i varukorg

    This book introduces state-of-the-art research on simulation and serious games for education. Based partially on work presented at the 3rd Asia-Europe Symposium on Simulation and Serious Games (3rd AESSSG) held in Zhuhai, China as part of the 2016 ACM SIGGRAPH International Conference on …

  14. Daniel Cermak-Sassenrath - Playful Disruption of Digital Media, Häftad. Tillgänglighet: Lägg i varukorg

    Playful Disruption of Digital Media

    Av Daniel Cermak-Sassenrath

    Häftad, 2019

    1098 kr

    Lägg i varukorg

    This book starts with the proposition that digital media invite play and indeed need to be played by their everyday users. Play is probably one of the most visible and powerful ways to appropriate the digital world. The diverse, emerging practices of digital media appear to be essentially playful: …

  15. Yiyu Cai, Wouter van Joolingen, Zachary Walker - VR, Simulations and Serious Games for Education, Häftad. Tillgänglighet: Lägg i varukorg

    VR, Simulations and Serious Games for Education

    Av Yiyu Cai, Wouter van Joolingen m. fl.

    Häftad, 2019

    1279 kr

    Lägg i varukorg

    This book introduces state-of-the-art research on simulation and serious games for education. Based partially on work presented at the 3rd Asia-Europe Symposium on Simulation and Serious Games (3rd AESSSG) held in Zhuhai, China as part of the 2016 ACM SIGGRAPH International Conference on …

  16. Anton Nijholt - Making Smart Cities More Playable, Inbunden. Tillgänglighet: Lägg i varukorg

    Making Smart Cities More Playable

    Exploring Playable Cities

    Av Anton Nijholt

    Inbunden, 2019

    1753 kr

    Lägg i varukorg

    This book explores the ways in which the broad range of technologies that make up the smart city infrastructure can be harnessed to incorporate more playfulness into the day-to-day activities that take place within smart cities, making them not only more efficient but also more enjoyable for the …

  17. Anton Nijholt - Making Smart Cities More Playable, Häftad. Tillgänglighet: Lägg i varukorg

    Making Smart Cities More Playable

    Exploring Playable Cities

    Av Anton Nijholt

    Häftad, 2020

    1753 kr

    Lägg i varukorg

    This book explores the ways in which the broad range of technologies that make up the smart city infrastructure can be harnessed to incorporate more playfulness into the day-to-day activities that take place within smart cities, making them not only more efficient but also more enjoyable for the …

  18. Yiyu Cai, Wouter van Joolingen, Koen Veermans - Virtual and Augmented Reality, Simulation and Serious Games for Education, Inbunden. Tillgänglighet: Lägg i varukorg

    Virtual and Augmented Reality, Simulation and Serious Games for Education

    Av Yiyu Cai, Wouter van Joolingen m. fl.

    Inbunden, 2021

    1491 kr

    Lägg i varukorg

    This book introduces state-of-the-art research on virtual reality, simulation and serious games for education and its chapters presented the best papers from the 4th Asia-Europe Symposium on Simulation and Serious Games (4th AESSSG) held in Turku, Finland, December 2018. The chapters of the book …

  19. Yiyu Cai, Wouter van Joolingen, Koen Veermans - Virtual and Augmented Reality, Simulation and Serious Games for Education, Häftad. Tillgänglighet: Lägg i varukorg

    Virtual and Augmented Reality, Simulation and Serious Games for Education

    Av Yiyu Cai, Wouter van Joolingen m. fl.

    Häftad, 2022

    1491 kr

    Lägg i varukorg

    This book introduces state-of-the-art research on virtual reality, simulation and serious games for education and its chapters presented the best papers from the 4th Asia-Europe Symposium on Simulation and Serious Games (4th AESSSG) held in Turku, Finland, December 2018. The chapters of the book …

  20. Olga Sourina, David Wortley, Seongdong Kim - Subconscious Learning via Games and Social Media, Inbunden. Tillgänglighet: Lägg i varukorg

    Subconscious Learning via Games and Social Media

    Av Olga Sourina, David Wortley m. fl.

    Inbunden, 2015

    1131 kr

    Lägg i varukorg

    This book provides a detailed update on the applications of Serious Games in Healthcare and Education sector. In short, it provides an all rounded research and industry updates about the current and future advances in this area.These are the two sectors that are developing rapidly with direct …

  21. Chang-Hun Kim, Sun-Jeong Kim, Soo-Kyun Kim, Shin-Jin Kang - Real-Time Visual Effects for Game Programming, Inbunden. Tillgänglighet: Lägg i varukorg

    Real-Time Visual Effects for Game Programming

    Av Chang-Hun Kim, Sun-Jeong Kim m. fl.

    Inbunden, 2015

    1131 kr

    Lägg i varukorg

    This book introduces the latest visual effects (VFX) techniques that can be applied to game programming. The usefulness of the physicality-based VFX techniques, such as water, fire, smoke, and wind, has been proven through active involvement and utilization in movies and images. However, they have …

  22. Yam San Chee - Games-To-Teach or Games-To-Learn, Inbunden. Tillgänglighet: Lägg i varukorg

    Games-To-Teach or Games-To-Learn

    Unlocking the Power of Digital Game-Based Learning Through Performance

    Av Yam San Chee

    Inbunden, 2015

    1067 kr

    Lägg i varukorg

    The book presents a critical evaluation of current approaches related to the use of digital games in education. The author identifies two competing paradigms: that of games-to-teach and games-to-learn. Arguing in favor of the latter, the author advances the case for approaching game-based learning …

  23. Anton Nijholt - More Playful User Interfaces, Inbunden. Tillgänglighet: Lägg i varukorg

    More Playful User Interfaces

    Interfaces that Invite Social and Physical Interaction

    Av Anton Nijholt

    Inbunden, 2015

    1098 kr

    Lägg i varukorg

    This book covers the latest advances in playful user interfaces – interfaces that invite social and physical interaction. These new developments include the use of audio, visual, tactile and physiological sensors to monitor, provide feedback and anticipate the behavior of human users. The …

  24. Yiyu Cai, Qi Cao - When VR Serious Games Meet Special Needs Education, Inbunden. Tillgänglighet: Lägg i varukorg

    When VR Serious Games Meet Special Needs Education

    Research, Development and Their Applications

    Av Yiyu Cai, Qi Cao

    Inbunden, 2021

    1491 kr

    Lägg i varukorg

    This book presents selected research and development on virtual reality (VR) and serious games (SG) applications to assist children with Autism Spectrum Disorder (ASD) in their learning of different skills. Children with ASD have challenges to learn skills of learning, living, and working, due to …

  25. Yiyu Cai, Qi Cao - When VR Serious Games Meet Special Needs Education, Häftad. Tillgänglighet: Lägg i varukorg

    When VR Serious Games Meet Special Needs Education

    Research, Development and Their Applications

    Av Yiyu Cai, Qi Cao

    Häftad, 2022

    1491 kr

    Lägg i varukorg

    This book presents selected research and development on virtual reality (VR) and serious games (SG) applications to assist children with Autism Spectrum Disorder (ASD) in their learning of different skills. Children with ASD have challenges to learn skills of learning, living, and working, due to …

  26. Youngkyun Baek, Ryan Ko, Tim Marsh - Trends and Applications of Serious Gaming and Social Media, Inbunden. Tillgänglighet: Lägg i varukorg

    Trends and Applications of Serious Gaming and Social Media

    Av Youngkyun Baek, Ryan Ko m. fl.

    Inbunden, 2014

    1098 kr

    Lägg i varukorg

    This book highlights the challenges and potential of educational learning or industry-based training using serious games and social media platforms. In particular, the book addresses applications used in businesses and education-related organizations in Asia, where the framework and experience of …

  27. Yiyu Cai, Sui Lin Goei - Simulations, Serious Games and Their Applications, Inbunden. Tillgänglighet: Lägg i varukorg

    Simulations, Serious Games and Their Applications

    Av Yiyu Cai, Sui Lin Goei

    Inbunden, 2013

    1098 kr

    Lägg i varukorg

    This book presents the state of the art technology in Serious Games which is driven extensive by applications and research in simulation. The topics in this book include: (1) Fashion simulation; (2) Chinese calligraphy ink diffusion simulation; (3) Rehabilitation (4) Long vehicle turning …

  28. Anton Nijholt - Playful User Interfaces, Inbunden. Tillgänglighet: Lägg i varukorg

    Playful User Interfaces

    Interfaces that Invite Social and Physical Interaction

    Av Anton Nijholt

    Inbunden, 2014

    1098 kr

    Lägg i varukorg

    The book is about user interfaces to applications that have been designed for social and physical interaction. The interfaces are ‘playful’, that is, users feel challenged to engage in social and physical interaction because that will be fun. The topics that will be present in this book are …

  29. Charalambos Vrasidas, Lucy Avraamidou, Eleni Mangina, Xanthia Aristidou - Proceedings of the Learning Innovations Summit 2024, Inbunden. Tillgänglighet: Kommande

    Proceedings of the Learning Innovations Summit 2024

    Unveiling the Future of Learning and Artificial Intelligence

    Av Charalambos Vrasidas, Lucy Avraamidou m. fl.

    Inbunden, 2027

    2394 kr

    Kommande

    This proceedings comprises of selected papers presented at the Learning Innovations Summit 2024, during 13-14 September at the University of Nicosia, Cyprus. The presented work showcases cutting-edge research and innovations in technology-powered education covering the latest advancements in …

  30. Yiyu Cai, Umesh Ramnarain, Jean Jieqiong Chen - Virtual and Augmented Reality Technology-Enhanced Learning, Inbunden. Tillgänglighet: Kommande

    Virtual and Augmented Reality Technology-Enhanced Learning

    Research and Applications

    Av Yiyu Cai, Umesh Ramnarain m. fl.

    Inbunden, 2025

    1915 kr

    Kommande

    This book consists of chapters that present the state-of-the-art research and applications of Virtual & Augmented Reality Technology-enhanced Learning (VARTeL). The chapters of the book present a multi-facet view on different approaches to deal with challenges that surround the uptake of …