Gaming Media and Social Effects – serie
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33 produkter
Simulation and Serious Games for Education
Av Yiyu Cai, Sui Lin Goei m. fl.
Inbunden, 2016
1067 kr
Lägg i varukorg
This book introduces state-of-the-art research on simulation and serious games for education. The major part of this book is based on selected work presented at the 2014 Asia-Europe Symposium on Simulation and Serious Games held in Windesheim University of Applied Sciences, the Netherlands (Oct …
Playful User Interfaces
Interfaces that Invite Social and Physical Interaction
Häftad, 2016
1131 kr
Lägg i varukorg
The book is about user interfaces to applications that have been designed for social and physical interaction. The interfaces are ‘playful’, that is, users feel challenged to engage in social and physical interaction because that will be fun. The topics that will be present in this book are …
Trends and Applications of Serious Gaming and Social Media
Av Youngkyun Baek, Ryan Ko m. fl.
Häftad, 2016
1067 kr
Lägg i varukorg
This book highlights the challenges and potential of educational learning or industry-based training using serious games and social media platforms. In particular, the book addresses applications used in businesses and education-related organizations in Asia, where the framework and experience of …
Simulations, Serious Games and Their Applications
Av Yiyu Cai, Sui Lin Goei
Häftad, 2016
1131 kr
Lägg i varukorg
This book presents the state of the art technology in Serious Games which is driven extensive by applications and research in simulation. The topics in this book include: (1) Fashion simulation; (2) Chinese calligraphy ink diffusion simulation; (3) Rehabilitation (4) Long vehicle turning …
Games-To-Teach or Games-To-Learn
Unlocking the Power of Digital Game-Based Learning Through Performance
Av Yam San Chee
Häftad, 2016
1067 kr
Lägg i varukorg
The book presents a critical evaluation of current approaches related to the use of digital games in education. The author identifies two competing paradigms: that of games-to-teach and games-to-learn. Arguing in favor of the latter, the author advances the case for approaching game-based learning …
More Playful User Interfaces
Interfaces that Invite Social and Physical Interaction
Häftad, 2016
1199 kr
Lägg i varukorg
This book covers the latest advances in playful user interfaces - interfaces that invite social and physical interaction. These new developments include the use of audio, visual, tactile and physiological sensors to monitor, provide feedback and anticipate the behavior of human users. The …
Real-Time Visual Effects for Game Programming
Av Chang-Hun Kim, Sun-Jeong Kim m. fl.
Häftad, 2016
1098 kr
Lägg i varukorg
This book introduces the latest visual effects (VFX) techniques that can be applied to game programming. The usefulness of the physicality-based VFX techniques, such as water, fire, smoke, and wind, has been proven through active involvement and utilization in movies and images. However, they have …
Subconscious Learning via Games and Social Media
Av Olga Sourina, David Wortley m. fl.
Häftad, 2016
1067 kr
Lägg i varukorg
This book provides a detailed update on the applications of Serious Games in Healthcare and Education sector. In short, it provides an all rounded research and industry updates about the current and future advances in this area.These are the two sectors that are developing rapidly with direct …
Playful Disruption of Digital Media
Inbunden, 2018
1098 kr
Lägg i varukorg
This book starts with the proposition that digital media invite play and indeed need to be played by their everyday users. Play is probably one of the most visible and powerful ways to appropriate the digital world. The diverse, emerging practices of digital media appear to be essentially playful: …
Playable Cities
The City as a Digital Playground
Inbunden, 2016
1805 kr
Lägg i varukorg
This book addresses the topic of playable cities, which use the ‘smartness’ of digital cities to offer their citizens playful events and activities. The contributions presented here examine various aspects of playable cities, including developments in pervasive and urban games, the use of urban …
Simulation and Serious Games for Education
Av Yiyu Cai, Sui Lin Goei m. fl.
Häftad, 2018
1067 kr
Lägg i varukorg
This book introduces state-of-the-art research on simulation and serious games for education. The major part of this book is based on selected work presented at the 2014 Asia-Europe Symposium on Simulation and Serious Games held in Windesheim University of Applied Sciences, the Netherlands (Oct …
Playable Cities
The City as a Digital Playground
Häftad, 2018
1753 kr
Lägg i varukorg
This book addresses the topic of playable cities, which use the ‘smartness’ of digital cities to offer their citizens playful events and activities. The contributions presented here examine various aspects of playable cities, including developments in pervasive and urban games, the use of urban …
VR, Simulations and Serious Games for Education
Av Yiyu Cai, Wouter van Joolingen m. fl.
Inbunden, 2018
1279 kr
Lägg i varukorg
This book introduces state-of-the-art research on simulation and serious games for education. Based partially on work presented at the 3rd Asia-Europe Symposium on Simulation and Serious Games (3rd AESSSG) held in Zhuhai, China as part of the 2016 ACM SIGGRAPH International Conference on …
Playful Disruption of Digital Media
Häftad, 2019
1098 kr
Lägg i varukorg
This book starts with the proposition that digital media invite play and indeed need to be played by their everyday users. Play is probably one of the most visible and powerful ways to appropriate the digital world. The diverse, emerging practices of digital media appear to be essentially playful: …
VR, Simulations and Serious Games for Education
Av Yiyu Cai, Wouter van Joolingen m. fl.
Häftad, 2019
1279 kr
Lägg i varukorg
This book introduces state-of-the-art research on simulation and serious games for education. Based partially on work presented at the 3rd Asia-Europe Symposium on Simulation and Serious Games (3rd AESSSG) held in Zhuhai, China as part of the 2016 ACM SIGGRAPH International Conference on …
Making Smart Cities More Playable
Exploring Playable Cities
Inbunden, 2019
1753 kr
Lägg i varukorg
This book explores the ways in which the broad range of technologies that make up the smart city infrastructure can be harnessed to incorporate more playfulness into the day-to-day activities that take place within smart cities, making them not only more efficient but also more enjoyable for the …
Making Smart Cities More Playable
Exploring Playable Cities
Häftad, 2020
1753 kr
Lägg i varukorg
This book explores the ways in which the broad range of technologies that make up the smart city infrastructure can be harnessed to incorporate more playfulness into the day-to-day activities that take place within smart cities, making them not only more efficient but also more enjoyable for the …
Virtual and Augmented Reality, Simulation and Serious Games for Education
Av Yiyu Cai, Wouter van Joolingen m. fl.
Inbunden, 2021
1491 kr
Lägg i varukorg
This book introduces state-of-the-art research on virtual reality, simulation and serious games for education and its chapters presented the best papers from the 4th Asia-Europe Symposium on Simulation and Serious Games (4th AESSSG) held in Turku, Finland, December 2018. The chapters of the book …
Virtual and Augmented Reality, Simulation and Serious Games for Education
Av Yiyu Cai, Wouter van Joolingen m. fl.
Häftad, 2022
1491 kr
Lägg i varukorg
This book introduces state-of-the-art research on virtual reality, simulation and serious games for education and its chapters presented the best papers from the 4th Asia-Europe Symposium on Simulation and Serious Games (4th AESSSG) held in Turku, Finland, December 2018. The chapters of the book …
Subconscious Learning via Games and Social Media
Av Olga Sourina, David Wortley m. fl.
Inbunden, 2015
1131 kr
Lägg i varukorg
This book provides a detailed update on the applications of Serious Games in Healthcare and Education sector. In short, it provides an all rounded research and industry updates about the current and future advances in this area.These are the two sectors that are developing rapidly with direct …
Real-Time Visual Effects for Game Programming
Av Chang-Hun Kim, Sun-Jeong Kim m. fl.
Inbunden, 2015
1131 kr
Lägg i varukorg
This book introduces the latest visual effects (VFX) techniques that can be applied to game programming. The usefulness of the physicality-based VFX techniques, such as water, fire, smoke, and wind, has been proven through active involvement and utilization in movies and images. However, they have …
Games-To-Teach or Games-To-Learn
Unlocking the Power of Digital Game-Based Learning Through Performance
Av Yam San Chee
Inbunden, 2015
1067 kr
Lägg i varukorg
The book presents a critical evaluation of current approaches related to the use of digital games in education. The author identifies two competing paradigms: that of games-to-teach and games-to-learn. Arguing in favor of the latter, the author advances the case for approaching game-based learning …
More Playful User Interfaces
Interfaces that Invite Social and Physical Interaction
Inbunden, 2015
1098 kr
Lägg i varukorg
This book covers the latest advances in playful user interfaces – interfaces that invite social and physical interaction. These new developments include the use of audio, visual, tactile and physiological sensors to monitor, provide feedback and anticipate the behavior of human users. The …
When VR Serious Games Meet Special Needs Education
Research, Development and Their Applications
Inbunden, 2021
1491 kr
Lägg i varukorg
This book presents selected research and development on virtual reality (VR) and serious games (SG) applications to assist children with Autism Spectrum Disorder (ASD) in their learning of different skills. Children with ASD have challenges to learn skills of learning, living, and working, due to …
When VR Serious Games Meet Special Needs Education
Research, Development and Their Applications
Häftad, 2022
1491 kr
Lägg i varukorg
This book presents selected research and development on virtual reality (VR) and serious games (SG) applications to assist children with Autism Spectrum Disorder (ASD) in their learning of different skills. Children with ASD have challenges to learn skills of learning, living, and working, due to …
Trends and Applications of Serious Gaming and Social Media
Av Youngkyun Baek, Ryan Ko m. fl.
Inbunden, 2014
1098 kr
Lägg i varukorg
This book highlights the challenges and potential of educational learning or industry-based training using serious games and social media platforms. In particular, the book addresses applications used in businesses and education-related organizations in Asia, where the framework and experience of …
Simulations, Serious Games and Their Applications
Av Yiyu Cai, Sui Lin Goei
Inbunden, 2013
1098 kr
Lägg i varukorg
This book presents the state of the art technology in Serious Games which is driven extensive by applications and research in simulation. The topics in this book include: (1) Fashion simulation; (2) Chinese calligraphy ink diffusion simulation; (3) Rehabilitation (4) Long vehicle turning …
Playful User Interfaces
Interfaces that Invite Social and Physical Interaction
Inbunden, 2014
1098 kr
Lägg i varukorg
The book is about user interfaces to applications that have been designed for social and physical interaction. The interfaces are ‘playful’, that is, users feel challenged to engage in social and physical interaction because that will be fun. The topics that will be present in this book are …
Proceedings of the Learning Innovations Summit 2024
Unveiling the Future of Learning and Artificial Intelligence
Av Charalambos Vrasidas, Lucy Avraamidou m. fl.
Inbunden, 2027
2394 kr
Kommande
This proceedings comprises of selected papers presented at the Learning Innovations Summit 2024, during 13-14 September at the University of Nicosia, Cyprus. The presented work showcases cutting-edge research and innovations in technology-powered education covering the latest advancements in …
Virtual and Augmented Reality Technology-Enhanced Learning
Research and Applications
Av Yiyu Cai, Umesh Ramnarain m. fl.
Inbunden, 2025
1915 kr
Kommande
This book consists of chapters that present the state-of-the-art research and applications of Virtual & Augmented Reality Technology-enhanced Learning (VARTeL). The chapters of the book present a multi-facet view on different approaches to deal with challenges that surround the uptake of …