Bokus
Chang-Hun Kim, Sun-Jeong Kim, Soo-Kyun Kim, Shin-Jin Kang - Real-Time Visual Effects for Game Programming, Inbunden

Inbunden, Engelska, 2015

Real-Time Visual Effects for Game Programming

Av Chang-Hun Kim, Sun-Jeong Kim, Soo-Kyun Kim, Shin-Jin Kang

1131 kr

Beställningsvara. Skickas inom 10-15 vardagar. Fri frakt över 249 kr.

Beskrivning
This book introduces the latest visual effects (VFX) techniques that can be applied to game programming. The usefulness of the physicality-based VFX techniques, such as water, fire, smoke, and wind, has been proven through active involvement and utilization in movies and images. However, they have yet to be extensively applied in the game industry, due to the high technical barriers. Readers of this book can learn not only the theories about the latest VFX techniques, but also the methodology of game programming, step by step. The practical VFX processing techniques introduced in this book will provide very helpful information to game programmers. Due to the lack of instructional books about VFX-related game programming, the demand for knowledge regarding these high-tech VFXs might be very high.
Produktinformation
  • Utgivningsdatum: 2015-05-18
  • Mått: 155 x 235 x 19 mm
  • Vikt: 478 g
  • Format: Inbunden
  • Språk: Engelska
  • Serie: Gaming Media and Social Effects
  • Antal sidor: 227
  • Upplaga: 2015
  • Förlag: Springer Verlag, Singapore
  • ISBN: 9789812874863
Utforska kategorier
Betyg & recensioner

0 recensioner

Inga recensioner tillgängliga.