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    1. Data och IT
    2. Systemvetenskap och AI

    Beginning Python

    From Novice to Professional

    AvMagnus Lie Hetland,Fabio Nelli

    Häftad, Engelska, 2024

    697 kr

    Beställningsvara. Skickas inom 3-6 vardagar. Fri frakt över 249 kr.

    Fler format och utgåvor

    E-bok

    504 kr

    E-bok

    1 056 kr

    E-bok

    894 kr

    Häftad

    942 kr

    Beskrivning

    Gain a fundamental understanding of Python’s syntax and features with this revised introductory and practical reference. Covering a wide array of Python–related programming topics, including addressing language internals, database integration, network programming, and web services, you’ll be guided by sound development principles. Updated to reflect the latest in Python programming paradigms and several of the most crucial features found in Python 3, Beginning Python, Fourth Edition also covers advanced topics such as extending Python and packaging/distributing Python applications. Ten accompanying projects will ensure you can get your hands dirty in no time. You will: Become a proficient Python programmer by following along with a friendly, practical guide to the language’s key featuresWrite code faster by learning how to take advantage of advanced features such as magic methods, exceptions, and abstractionGain insight into modern Python programming paradigms including testing, documentation, packaging, and distributionWork through several interesting projects, including a P2P file–sharing application, chat client, video game, remote text editor, and more Who This Book Is For Programmers, novice and otherwise, seeking a comprehensive introduction to the Python programming language.

    Produktinformation

    • Utgivningsdatum:2024-07-04
    • Mått:178 x 254 x 34 mm
    • Vikt:1 177 g
    • Format:Häftad
    • Språk:Engelska
    • Antal sidor:607
    • Upplaga:4
    • Förlag:APress
    • ISBN:9798868801952

    Utforska kategorier

    • Systemvetenskap och AI inom Data och IT
    • Programspråk inom Data och IT

    Mer om författaren

    Magnus Lie Hetland is an experienced Python programmer, having used the language since the late 1990s. He is also an associate professor of algorithms at the Norwegian University of Science and Technology, having taught algorithms for the better part of a decade. Hetland is the author of Practical Python and Beginning Python, first and second editions, as well as several scientific papers.Fabio Nelli is an IT Scientific Application Specialist at IRBM Science Park, a private research center in Pomezia, Roma, Italy. He has been a computer consultant for many years at IBM, EDS, Merck Sharp, and Dohme, along with several banks and insurance companies. He has an Organic Chemistry degree and many years of experience in Information technologies and Automation systems applied to Life Sciences (Tech Specialist at Beckman Coulter Italy and Spain). He is currently developing Java applications that interface Oracle databases with scientific instrumentation generating data and web server applications providing analysis of the results to researchers in real time.

    Innehållsförteckning

    • Ch. 1 Instant hacking : the basics.- Ch. 2 Lists and tuples.- Ch. 3 Working with strings.- Ch. 4 Dictionaries : when indices won't do.- Ch. 5 Conditionals, loops, and some other statements.- Ch. 6 Abstraction.- Ch. 7 More abstraction.- Ch. 8 Exceptions.- Ch. 9 Magic methods, properties, and iterators.- Ch. 10 Batteries included.- Ch. 11 Files and stuff.- Ch. 12 Graphical user interfaces.- Ch. 13 Database support.- Ch. 14 Network programming.- Ch. 15 Python and the Web.- Ch. 16 Testing, 1-2-3.- Ch. 17 Extending Python.- Ch. 18 Packaging your programs.- Ch. 19 Playful programming.- Ch. 20 Project 1 : instant markup.- Ch. 21 Project 2 : painting a pretty picture.- Ch. 22 Project 3 : XML for all occasions.- Ch. 23 Project 4 : in the news.- Ch. 24 Project 5 : a virtual tea party.- Ch. 25 Project 6 : remote editing with CGI.- Ch. 26 Project 7 : your own bulletin board.- Ch. 27 Project 8 : file sharing with XML-RPC.- Ch. 28 Project 9 : file sharing II - now with GUI!.- Ch. 29 Project 10 : do-it-yourself arcade game.- Appendix A: The Short Version.- Appendix B: Python Reference.