Adrian Hon – författare
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6 produkter
6 produkter
E-bok
Engelska, 2020290 kr
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Häftad, Engelska, 2020
249 kr
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Imagining the history of the twenty-first century through its artifacts, from silent messaging systems to artificial worlds on asteroids.In the year 2082, a curator looks back at the twenty-first century, offering a history of the era through a series of objects and artifacts. He reminisces about the power of connectivity, which was reinforced by such technologies as silent messaging—wearable computers that relay subvocal communication; recalls the Fourth Great Awakening, when a regimen of pills could make someone virtuous; and notes disapprovingly the use of locked interrogation, which delivers “enhanced interrogation” simulations via virtual reality. The unnamed curator quotes from a self-help guide to making friends with “posthumans,” describes the establishment of artificial worlds on asteroids, and recounts pro-democracy movements in epistocratic states. In A New History of the Future in 100 Objects, Adrian Hon constructs a possible future by imagining the things it might leave in its wake.Many of these things are just an update or two away: improved ankle monitors, for example, and deliverbots. Others may be the logical conclusions of current trends—“downvote” networks that identify and erase undesirables, and Glyphish, an emoticon-based language that supersedes the written word. More benign are Braid Collective, which provides financial support for artists, and Rechartered Cities, which invites immigrants to revitalize urban areas hollowed out by changing demographics. With this engaging and ingenious work, Hon leads the way into an imagined future while offering readers a new perspective on the present.
E-bok
Engelska, 2022153 kr
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How games are being harnessed as instruments of exploitation – and what we can do about itWarehouse workers pack boxes while a virtual dragon races across their screen. If they beat their colleagues, they get an award. If not, they can be fired. Uber presents exhausted drivers with challenges to keep them driving. China scores its citizens so they behave well, and games with in-app purchases use achievements to empty your wallet.Points, badges and leaderboards are creeping into every aspect of modern life. In You''ve Been Played, game designer Adrian Hon delivers a blistering takedown of how corporations, schools and governments use games and gamification as tools for profit and coercion. These are games that we often have no choice but to play, where losing has heavy penalties. You''ve Been Played is a scathing indictment of a tech-driven world that wants to convince us that misery is fun, and a call to arms for anyone who hopes to preserve their dignity and autonomy.
Häftad, Engelska, 2023
145 kr
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How games are being harnessed as instruments of exploitation – and what we can do about itWarehouse workers pack boxes while a virtual dragon races across their screen. If they beat their colleagues, they get an award. If not, they can be fired. Uber presents exhausted drivers with challenges to keep them driving. China scores its citizens so they behave well, and games with in-app purchases use achievements to empty your wallet.Points, badges and leaderboards are creeping into every aspect of modern life. In You’ve Been Played, game designer Adrian Hon delivers a blistering takedown of how corporations, schools and governments use games and gamification as tools for profit and coercion. These are games that we often have no choice but to play, where losing has heavy penalties. You’ve Been Played is a scathing indictment of a tech-driven world that wants to convince us that misery is fun, and a call to arms for anyone who hopes to preserve their dignity and autonomy.
E-bok
Spanska, 2024173 kr
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Los trabajadores de un almacén preparan cajas mientras un dragón virtual corretea por sus pantallas. Si vencen a sus compañeros, obtienen un premio. Si no, pueden ser despedidos. Uber plantea retos a sus chóferes agotados para que sigan conduciendo. China puntúa a sus ciudadanos para que se comporten correctamente, y las microtransacciones de los videojuegos se aprovechan de los logros para vaciar nuestros bolsillos. Los puntos, medallas y clasificaciones se están introduciendo en cada resquicio de la vida moderna. En "Te la han jugado", el diseñador de videojuegos Adrian Hon plantea una crítica demoledora de la forma en que las empresas, las escuelas y los gobiernos usan los juegos y la gamificación como herramientas para ampliar su beneficio y extender su capacidad coercitiva. Se trata de juegos en los que a menudo no podemos negarnos a participar y en los que perder conlleva graves castigos. "Te la han jugado" es una ácida invectiva contra un mundo dirigido por la tecnología que pretende convencernos de que la miseria es divertida, una llamada a las armas para cualquiera que aspire a mantener su dignidad y autonomía.
Inbunden, Engelska, 2022
212 kr
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