Alexander H. Cohen - Böcker
Visar alla böcker från författaren Alexander H. Cohen. Handla med fri frakt och snabb leverans.
4 produkter
4 produkter
Library Space Planning and Design
Best Practices And Case Studies from Special, Academic, and Rare Book Libraries
Häftad, Engelska, 2025
969 kr
Skickas inom 7-10 vardagar
Library Space Planning and Design discusses library planning methods to improve academic libraries, learning commons, undergraduate and graduate studies, special collections, and archives. Often, these projects required difficult challenges. For example, how to integrate student success centers or create new learning commons into a library. The book shows how a library plan can be both sustainable and attractive to the users and how to integrate library functions, furniture, and equipment to enhance the learning environment. Case studies from the author's interactions with library staff, stakeholders, and community leadership in the planning process are also included for additional clarity.Takes a multidisciplinary approach to library services and space planningIncludes case studies to act as unique learning opportunities, and offers a customized methodology to support libraries of every kindCovers comprehensive planning methods that will help improve libraries
Gaming the System
Nine Games to Teach American Government through Active Learning
Inbunden, Engelska, 2019
2 088 kr
Skickas inom 10-15 vardagar
Gaming the System takes an active approach to learning about American government, using novel, exciting, and highly instructive games to help students learn politics by living it. These timeless games are the perfect complement to a core textbook in American government—covering key topics like the Constitution, the Supreme Court, Congress, political participation, campaigns and elections, the federal bureaucracy, the social contract, social movements, and public opinion—and can be applied to specific courses at other levels, as well.For Instructors: These nine games are designed to be easily inserted into courses, with all but one fitting into one class session and all flexible enough to adapt or scale as needed. Games are designed so that students will be ready to play after minimal preparation and with little prior knowledge; instructors do not need to design or prepare any additional materials. An extensive instructor-only online resource provides everything needed to accompany each game: summary and discussion of the pedagogical foundations on active learning and games; instructions and advice for managing the game and staging under various logistical circumstances; student handouts and scoresheets, and more.For Students: These games immerse participants in crucial narratives, build content knowledge, and improve critical thinking skills—at the same time providing an entertaining way to learn key lessons about American government. Each chapter contains complete instructions, materials, and discussion questions in a concise and ready-to-use form, in addition to time-saving tools like scorecards and 'cheat sheets.' The games contribute to course understanding, lifelong learning, and meaningful citizenship.
Gaming the System
Nine Games to Teach American Government through Active Learning
Häftad, Engelska, 2019
576 kr
Skickas inom 10-15 vardagar
Gaming the System takes an active approach to learning about American government, using novel, exciting, and highly instructive games to help students learn politics by living it. These timeless games are the perfect complement to a core textbook in American government—covering key topics like the Constitution, the Supreme Court, Congress, political participation, campaigns and elections, the federal bureaucracy, the social contract, social movements, and public opinion—and can be applied to specific courses at other levels, as well.For Instructors: These nine games are designed to be easily inserted into courses, with all but one fitting into one class session and all flexible enough to adapt or scale as needed. Games are designed so that students will be ready to play after minimal preparation and with little prior knowledge; instructors do not need to design or prepare any additional materials. An extensive instructor-only online resource provides everything needed to accompany each game: summary and discussion of the pedagogical foundations on active learning and games; instructions and advice for managing the game and staging under various logistical circumstances; student handouts and scoresheets, and more.For Students: These games immerse participants in crucial narratives, build content knowledge, and improve critical thinking skills—at the same time providing an entertaining way to learn key lessons about American government. Each chapter contains complete instructions, materials, and discussion questions in a concise and ready-to-use form, in addition to time-saving tools like scorecards and 'cheat sheets.' The games contribute to course understanding, lifelong learning, and meaningful citizenship.
284 kr
Skickas inom 5-8 vardagar
Depictions of the zombie apocalypse continue to reshape our concept of the walking dead (and of ourselves). The undead mirror cultural fears--governmental control, lawlessness, even interpersonal relationships--exposing our weaknesses and demanding a response (or safeguard), even as we imagine ever more horrifying versions of post-apocalyptic life. This critical study traces a shift in narrative focus in portrayals of the zombie apocalypse, as the living move from surviving hypothetical destruction toward reintegration and learning to live with the undead.